在C中通过引用传递struct

Don*_*ald 29 c struct

这段代码是否正确?它按预期运行,但这个代码是否正确使用结构的指针和点表示法?

struct someStruct {
 unsigned int total;
};

int test(struct someStruct* state) {
 state->total = 4;
}

int main () {
 struct someStruct s;
 s.total = 5;
 test(&s);
 printf("\ns.total = %d\n", s.total);
}
Run Code Online (Sandbox Code Playgroud)

Ric*_*ers 51

你使用指针和点符号是好的.如果出现问题,编译器应该给你错误和/或警告.

下面是代码的副本,其中包含一些额外的注释和事项,可以考虑使用结构和指针以及函数和变量范围.

// Define the new variable type which is a struct.
// This definition must be visible to any function that is accessing the
// members of a variable of this type.
struct someStruct {
    unsigned int total;
};

/*
 * Modifies the struct that exists in the calling function.
 *   Function test() takes a pointer to a struct someStruct variable
 *   so that any modifications to the variable made in the function test()
 *   will be to the variable pointed to.
 *   A pointer contains the address of a variable and is not the variable iteself.
 *   This allows the function test() to modify the variable provided by the
 *   caller of test() rather than a local copy.
 */
int test(struct someStruct *state) {
    state->total = 4;
    return 0;
}

/* 
 * Modifies the local copy of the struct, the original
 * in the calling function is not modified.
 * The C compiler will make a copy of the variable provided by the
 * caller of function test2() and so any changes that test2() makes
 * to the argument will be discarded since test2() is working with a
 * copy of the caller's variable and not the actual variable.
 */
int test2(struct someStruct state) {
    state.total = 8;
    return 0;
}

int test3(struct someStruct *state) {
    struct someStruct  stateCopy;
    stateCopy = *state;    // make a local copy of the struct
    stateCopy.total = 12;  // modify the local copy of the struct
    *state = stateCopy;    /* assign the local copy back to the original in the
                              calling function. Assigning by dereferencing pointer. */
    return 0;
}

int main () {
    struct someStruct s;

    /* Set the value then call a function that will change the value. */
    s.total = 5;
    test(&s);
    printf("after test(): s.total = %d\n", s.total);

    /*
     * Set the value then call a function that will change its local copy 
     * but not this one.
     */
    s.total = 5;
    test2(s);
    printf("after test2(): s.total = %d\n", s.total);

    /* 
     * Call a function that will make a copy, change the copy,
       then put the copy into this one.
     */
    test3(&s);
    printf("after test3(): s.total = %d\n", s.total);

    return 0;
}
Run Code Online (Sandbox Code Playgroud)

  • @ALM,很抱歉,但您的澄清并未澄清.不确定"分配的结构名称"是什么意思.也许你的意思是我在声明中的结构名称后面放了一个空格,OP在名字后放了一个空格?编译器没有区别,只是可读性和习惯差异.我更喜欢将星号放在变量名旁边,因为如果我在声明中有多个变量.`struct someStruct*p1,*p2,var1;`将创建两个指针和一个变量.`struct someStruct*p1,p2,var1;`将创建单个指针,`p1`和两个变量`p2`和var1`. (2认同)

Bil*_*nch 15

这是结构的正确用法.您的退货值存在疑问.

另外,因为您正在打印unsigned int,所以应该使用%u而不是%d.