C#:是否有必要在自定义控件中处理图形元素?

Bil*_*soe 3 c# graphics gdi+ custom-controls

我已经创建了一个自定义控件,覆盖了它的paint事件.当我尝试处理我创建的图形时,它们就会从屏幕上消失.我不需要在自定义控件中使用dispose吗?

编辑:我已经包含了一个代码片段.为什么我不能处理从PaintEventArgs创建的dc图形对象?我需要处理它吗?

class canvas : Control
    {

        PointF mouseDown;

        float newX;
        float newY;
        float zoomFactor = 1F;

        Graphics _dc;

        public canvas()
        {
            this.DoubleBuffered = true;
            mouseDown = new PointF(0F, 0F);
            this.Paint += new PaintEventHandler(ctrl_Paint);
        }

        private void ctrl_Paint(object sender, PaintEventArgs e)
        {


            Graphics dc = e.Graphics;
            _dc = dc;

            dc.SmoothingMode = SmoothingMode.AntiAlias;

            Color gridColor = Color.FromArgb(230, 230, 230);
            Pen gridPen = new Pen(gridColor, 1);

            float offX = (float)((Math.Sqrt(Math.Pow(newX, 2)) % (30 * zoomFactor)));
            float offY = (float)((Math.Sqrt(Math.Pow(newY, 2)) % (30 * zoomFactor)));

            for (float y = offY; y < this.Height; y = y + 30 * zoomFactor)
            {
                dc.DrawLine(gridPen, 0, y, this.Width, y);
            }
            for (float x = offX; x < this.Width; x = x + 30 * zoomFactor)
            {
                dc.DrawLine(gridPen, x, 0, x, this.Height);
            }

            dc.TranslateTransform(newX, newY);
            dc.ScaleTransform(zoomFactor, zoomFactor, MatrixOrder.Prepend);

            float XPosition = 10;
            float YPosition = 10;
            float CornerRadius = 5;
            float Width = 50;
            float Height = 50;

            Color BoxColor = Color.FromArgb(0, 0, 0);
            Pen BoxPen = new Pen(BoxColor, 2);

            GraphicsPath Path = new GraphicsPath();

            Path.AddLine(XPosition + CornerRadius, YPosition, XPosition + Width - (CornerRadius * 2), YPosition);
            Path.AddArc(XPosition + Width - (CornerRadius * 2), YPosition, CornerRadius * 2, CornerRadius * 2, 270, 90);
            Path.AddLine(XPosition + Width, YPosition + CornerRadius, XPosition + Width, YPosition + Height - (CornerRadius * 2));
            Path.AddArc(XPosition + Width - (CornerRadius * 2), YPosition + Height - (CornerRadius * 2), CornerRadius * 2, CornerRadius * 2, 0, 90);
            Path.AddLine(XPosition + Width - (CornerRadius * 2), YPosition + Height, XPosition + CornerRadius, YPosition + Height);
            Path.AddArc(XPosition, YPosition + Height - (CornerRadius * 2), CornerRadius * 2, CornerRadius * 2, 90, 90);
            Path.AddLine(XPosition, YPosition + Height - (CornerRadius * 2), XPosition, YPosition + CornerRadius);
            Path.AddArc(XPosition, YPosition, CornerRadius * 2, CornerRadius * 2, 180, 90);

            Path.CloseFigure();

            dc.DrawPath(BoxPen, Path);

            LinearGradientBrush lgb = new LinearGradientBrush(new PointF(XPosition + (Width / 2), YPosition), new PointF(XPosition + (Width / 2), YPosition + Height), Color.RosyBrown, Color.Red);

            dc.FillPath(lgb, Path);

        }
}
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Sco*_*ain 10

如果你没有创建图形对象,你不应该处理它,所以如果你的功能签名是protected override void OnPaint(PaintEventArgs e)你不会处置e.Graphics.

但是,如果在OnPaint处理程序中创建图形对象,则需要对其进行处理.

一般的经验法则(并且它是经验法则而不是法则)如果你没有从Graphics.FromXxxxx()你不需要调用Dispose 获得你的对象.

编辑以反映您发布的代码

您不需要处理Grapics对象,因为它是作为参数传递给您的,但是您实际上并没有覆盖控件的paint事件.这是正确的方法.

class canvas : Control
    {

        PointF mouseDown;

        float newX;
        float newY;
        float zoomFactor = 1F;


        public canvas()
        {
            this.DoubleBuffered = true;
            mouseDown = new PointF(0F, 0F);
        }

        protected override void OnPaint(PaintEventArgs e)
        {
            base.OnPaint(e);
            Graphics dc = e.Graphics;

            dc.SmoothingMode = SmoothingMode.AntiAlias;

            Color gridColor = Color.FromArgb(230, 230, 230);
            Pen gridPen = new Pen(gridColor, 1);

            float offX = (float)((Math.Sqrt(Math.Pow(newX, 2)) % (30 * zoomFactor)));
            float offY = (float)((Math.Sqrt(Math.Pow(newY, 2)) % (30 * zoomFactor)));

            for (float y = offY; y < this.Height; y = y + 30 * zoomFactor)
            {
                dc.DrawLine(gridPen, 0, y, this.Width, y);
            }
            for (float x = offX; x < this.Width; x = x + 30 * zoomFactor)
            {
                dc.DrawLine(gridPen, x, 0, x, this.Height);
            }

            dc.TranslateTransform(newX, newY);
            dc.ScaleTransform(zoomFactor, zoomFactor, MatrixOrder.Prepend);

            float XPosition = 10;
            float YPosition = 10;
            float CornerRadius = 5;
            float Width = 50;
            float Height = 50;

            Color BoxColor = Color.FromArgb(0, 0, 0);
            Pen BoxPen = new Pen(BoxColor, 2);

            GraphicsPath Path = new GraphicsPath();

            Path.AddLine(XPosition + CornerRadius, YPosition, XPosition + Width - (CornerRadius * 2), YPosition);
            Path.AddArc(XPosition + Width - (CornerRadius * 2), YPosition, CornerRadius * 2, CornerRadius * 2, 270, 90);
            Path.AddLine(XPosition + Width, YPosition + CornerRadius, XPosition + Width, YPosition + Height - (CornerRadius * 2));
            Path.AddArc(XPosition + Width - (CornerRadius * 2), YPosition + Height - (CornerRadius * 2), CornerRadius * 2, CornerRadius * 2, 0, 90);
            Path.AddLine(XPosition + Width - (CornerRadius * 2), YPosition + Height, XPosition + CornerRadius, YPosition + Height);
            Path.AddArc(XPosition, YPosition + Height - (CornerRadius * 2), CornerRadius * 2, CornerRadius * 2, 90, 90);
            Path.AddLine(XPosition, YPosition + Height - (CornerRadius * 2), XPosition, YPosition + CornerRadius);
            Path.AddArc(XPosition, YPosition, CornerRadius * 2, CornerRadius * 2, 180, 90);

            Path.CloseFigure();

            dc.DrawPath(BoxPen, Path);

            LinearGradientBrush lgb = new LinearGradientBrush(new PointF(XPosition + (Width / 2), YPosition), new PointF(XPosition + (Width / 2), YPosition + Height), Color.RosyBrown, Color.Red);

            dc.FillPath(lgb, Path);

        }
}
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我也删除了,_dc因为当你不在OnPaint函数内时,你不应该编辑Graphics对象.