Dan*_*ela 6 javascript user32 node.js npm node-ffi
我正在进行一项研究,以找到一种使用Node.js拍摄窗口屏幕快照的方法,并且我正在尝试使用node-ffi进行此操作,但我不知道如何...一次我被困在这里:
var ffi = require('ffi');
var user32 = new ffi.Library("user32", {
FindWindowA: [ 'uint32' , [ 'string', 'string' ]]
, PrintWindow: [ 'int32' , [ 'int32', 'string', 'int32' ]]
});
var IMG;
var windowHandle = user32.FindWindowA(null, "Calculator");
var printWin = user32.PrintWindow(windowHandle, IMG, 0);
console.log(printWin);
console.log(IMG);
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结果:
$ node get-print.js
1
undefined
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已编辑
我在C ++中找到了以下工作代码
Bitmap bm = new Bitmap(1024, 768);
Graphics g = Graphics.FromImage(bm);
IntPtr hdc = g.GetHdc();
Form1.PrintWindow(this.Handle, hdc, 0);
g.ReleaseHdc(hdc);
g.Flush();
g.Dispose();
this.pictureBox1.Image = bm;
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现在我需要在NodeJ上执行此操作
有人可以帮助我吗?
小智 7
您可以使用名为“桌面屏幕截图”的 NPM 包。使用起来非常简单。
NPM 示例:
var screenshot = require('desktop-screenshot');
screenshot("screenshot.png", function(error, complete) {
if(error)
console.log("Screenshot failed", error);
else
console.log("Screenshot succeeded");
});
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https://www.npmjs.com/package/desktop-screenshot
虽然我没有完整的代码,但理论上如果你能够在 C++ 中这样做,那么只需使用node-gyp将 C++ 文件编译为 .node 文件,然后将其包含在你的 nodeJS 文件中。
所以一些示例伪代码,首先在新目录中创建一个 binding.gyp 文件,然后在其中添加一些代码,如下所示:
{
"targets": [
{
"target_name": "addon",
"sources": [
"hi.cc"
]
}
]
}
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然后在同一个目录中(暂时)创建另一个名为 的文件hi.cc,并将 C++ 代码放入其中,再加上一些代码以从中创建节点模块。因此,根据上面提到的文档,您可以执行以下操作(未经测试):
/*don't know what includes you're using to git the Bitmap
and Graphics functions, but include them here */
/*then to make a node module*/
#include <node.h>
using namespace v8;
void GetImage(const FunctionCallbackInfi<Value>& args) {
Bitmap bm = new Bitmap(1024, 768);
Graphics g = Graphics.FromImage(bm);
IntPtr hdc = g.GetHdc();
Form1.PrintWindow(this.Handle, hdc, 0);
g.ReleaseHdc(hdc);
g.Flush();
/*
this is the key part, although I'm not
100% sure it will work since I don't
know exactly what type Graphics returns,
but basically just convert it somehow into
base64, or a plain old void* value
(as in this following example), then make a new
Local variable of it and set the return type
(or make a function callback). So first get the
Graphics variable into a void* of the data, then
convert it to an ArrayBuffer to use in NodeJS, based on this
answer. Anyway:
*/
Local<
ArrayBuffer
>
v =
ArrayBuffer::New(i, /*some void* value*/ temp, 5000/*or some length*/);
a.GetReturnValue().Set(v);
}
void Initialize(Local<Object> exports) {
NODE_SET_METHOD(exports, "hello", GetImage);
}
NODE_MODULE(NODE_GYP_MODULE_NAME, Initialize)
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然后确保你确实安装了node-gyp和正确的构建工具(请参阅上面的文档,但它差不多了npm i -g node-gyp),然后转到build -> Release -> addon.node并将其复制到你的主nodeJS目录,然后创建一个新的 nodeJS 文件或在现有文件中包含以下内容:
let addon = require("./addon"),
pictureData = Buffer.from(addon.hello()/* if you choose to return a base64 string instead, then insert: ,"base64"*/);
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