如何在Node.js中拍摄窗口截图?

Dan*_*ela 6 javascript user32 node.js npm node-ffi

我正在进行一项研究,以找到一种使用Node.js拍摄窗口屏幕快照的方法,并且我正在尝试使用node-ffi进行此操作,但我不知道如何...一次我被困在这里:

var ffi = require('ffi');

var user32 = new ffi.Library("user32", {
      FindWindowA: [ 'uint32' , [ 'string', 'string' ]]
    , PrintWindow: [ 'int32'  , [ 'int32', 'string', 'int32' ]]
});

var IMG;
var windowHandle = user32.FindWindowA(null, "Calculator");
var printWin = user32.PrintWindow(windowHandle, IMG, 0);

console.log(printWin);
console.log(IMG);
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结果:

$ node get-print.js
1
undefined
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已编辑

我在C ++中找到了以下工作代码

Bitmap bm = new Bitmap(1024, 768);
Graphics g = Graphics.FromImage(bm);
IntPtr hdc = g.GetHdc();
Form1.PrintWindow(this.Handle, hdc, 0);
g.ReleaseHdc(hdc);
g.Flush();
g.Dispose();
this.pictureBox1.Image = bm;
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现在我需要在NodeJ上执行此操作

有人可以帮助我吗?

小智 7

您可以使用名为“桌面屏幕截图”的 NPM 包。使用起来非常简单。

NPM 示例:

var screenshot = require('desktop-screenshot');

screenshot("screenshot.png", function(error, complete) {
    if(error)
        console.log("Screenshot failed", error);
    else
        console.log("Screenshot succeeded");
});
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https://www.npmjs.com/package/desktop-screenshot

  • 但我需要一个窗口而不是整个桌面的截图。 (3认同)

blu*_*yke 6

虽然我没有完整的代码,但理论上如果你能够在 C++ 中这样做,那么只需使用node-gyp将 C++ 文件编译为 .node 文件,然后将其包含在你的 nodeJS 文件中。

所以一些示例伪代码,首先在新目录中创建一个 binding.gyp 文件,然后在其中添加一些代码,如下所示:

{
  "targets": [
    {
        "target_name": "addon",
        "sources": [ 
            "hi.cc"
        ]
    }
  ]
}
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然后在同一个目录中(暂时)创建另一个名为 的文件hi.cc,并将 C++ 代码放入其中,再加上一些代码以从中创建节点模块。因此,根据上面提到的文档,您可以执行以下操作(未经测试):

/*don't know what includes you're using to git the Bitmap 
and  Graphics functions, but include them here */

 /*then to make a node module*/
#include <node.h>

using namespace v8;


void GetImage(const FunctionCallbackInfi<Value>& args) {
    Bitmap bm = new Bitmap(1024, 768);
    Graphics g = Graphics.FromImage(bm);
    IntPtr hdc = g.GetHdc();
    Form1.PrintWindow(this.Handle, hdc, 0);
    g.ReleaseHdc(hdc);
    g.Flush();
    /*
    this is the key part, although I'm not
    100% sure it will work since I don't 
    know exactly what type Graphics returns, 
    but basically just convert it somehow into 
    base64, or a plain old void* value
    (as in this following example), then make a new
    Local variable of it and set the return type
    (or make a function callback). So first get the 
    Graphics variable into a void* of the data, then 
    convert it to an ArrayBuffer to use in NodeJS, based on this
    answer. Anyway:
    */
    Local<
        ArrayBuffer
    > 
    v = 
    ArrayBuffer::New(i, /*some void* value*/ temp, 5000/*or some length*/);
    a.GetReturnValue().Set(v);
}


void Initialize(Local<Object> exports) {
  NODE_SET_METHOD(exports, "hello", GetImage);
}

NODE_MODULE(NODE_GYP_MODULE_NAME, Initialize)
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然后确保你确实安装了node-gyp和正确的构建工具(请参阅上面的文档,但它差不多了npm i -g node-gyp),然后转到build -> Release -> addon.node并将其复制到你的主nodeJS目录,然后创建一个新的 nodeJS 文件或在现有文件中包含以下内容:

let addon = require("./addon"),
    pictureData = Buffer.from(addon.hello()/* if you choose to return a base64 string instead, then insert: ,"base64"*/);
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