cpp*_*dev 9 c++ polymorphism design-patterns double-dispatch late-binding
我有一个关于C++双重调度的问题.在下面的代码中,我希望第二组的结果与第一组的结果相匹配.
我不知道实际的类型(除非我尝试dynamic_cast)但我知道该对象继承自BaseClass类型.实现这一目标的最有效(性能)方法是什么?
谷歌搜索了一段时间后,我发现了双重调度和loki多方法.我在Shape示例中遇到的问题是,在我的应用程序中,Processor和BaseClass完全独立,并且没有可以相互调用的常用方法.其次,只有一个处理器(即没有从它继承).
谢谢你的帮助.
#include <iostream>
#include <string>
using namespace std;
class BaseClass{
public:
BaseClass(){}
virtual void myFunction(){cout << "base myFunction called" << endl;}
};
class Derived1: public BaseClass{
public:
Derived1():BaseClass(){}
void myFunction(){cout << "Derived1 myFunction called" << endl;}
};
class Derived2: public BaseClass{
public:
Derived2():BaseClass(){}
void myFunction(){cout << "Derived2 myFunction called" << endl;}
};
class Derived3: public BaseClass{
public:
Derived3():BaseClass(){}
void myFunction(){cout << "Derived3 myFunction called" << endl;}
};
class Processor{
public:
Processor(){}
virtual void processObj(BaseClass* bc){cout << "got a base object" << endl; bc->myFunction();}
virtual void processObj(Derived1* d1){cout << "got a derived1 object" << endl; d1->myFunction();}
virtual void processObj(Derived2* d2){cout << "got a derived2 object" << endl; d2->myFunction(); }
};
int main() {
BaseClass *bcp=new BaseClass();
Derived1 *dc1p=new Derived1();
Derived2 *dc2p=new Derived2();
Derived3 *dc3p=new Derived3();
Processor p;//can also use Processor* p = new Processor()
//first set results
p.processObj(bcp);
p.processObj(dc1p);
p.processObj(dc2p);
p.processObj(dc3p);
BaseClass *bcp1=bcp;
BaseClass *dc1p1=dc1p;
BaseClass *dc2p1=dc2p;
BaseClass *dc3p1=dc3p;
//second set results
p.processObj(bcp1);
p.processObj(dc1p1);
p.processObj(dc2p1);
p.processObj(dc3p1);
return 0;
}
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小智 10
你错过了双重调度的"双重"部分.
这种模式的要点是确保调用处理器的正确方法 - 接受正确类型的方法.由于处理器最初不知道传递给它的对象的类型,因此您需要该对象告诉处理器它的类型是什么.
实质上,每个对象都需要一个虚processMe(Processor &p)方法,处理器会调用它.processMe调用的实现p.processObject(this).但这一次,"这个"有一个已知的类型!因此,不是无限递归,而是最终得到了正确的proceessObject调用
您必须在 BaseClass 上放置一个虚拟方法才能从派生类调用 processObj。
class BaseClass{
public:
BaseClass(){}
virtual void ProcessThis(Processor &p) { p.processObj(this); }
virtual void myFunction(){cout << "base myFunction called" << endl;}
};
class Derived1: public BaseClass{
public:
Derived1():BaseClass(){}
void ProcessThis(Processor &p) { p.processObj(this); }
void myFunction(){cout << "Derived1 myFunction called" << endl;}
};
class Derived2: public BaseClass{
public:
Derived2():BaseClass(){}
void ProcessThis(Processor &p) { p.processObj(this); }
void myFunction(){cout << "Derived2 myFunction called" << endl;}
};
class Derived3: public BaseClass{
public:
Derived3():BaseClass(){}
void ProcessThis(Processor &p) { p.processObj(this); }
void myFunction(){cout << "Derived3 myFunction called" << endl;}
};
class Processor{
public:
Processor(){}
virtual void processObj(BaseClass* bc){cout << "got a base object" << endl; bc->myFunction();}
virtual void processObj(Derived1* d1){cout << "got a derived1 object" << endl; d1->myFunction();}
virtual void processObj(Derived2* d2){cout << "got a derived2 object" << endl; d2->myFunction(); }
};
int main() {
BaseClass *bcp=new BaseClass();
Derived1 *dc1p=new Derived1();
Derived2 *dc2p=new Derived2();
Derived3 *dc3p=new Derived3();
Processor p;//can also use Processor* p = new Processor()
//first set results
bcp->ProcessThis(p);
dc1p->ProcessThis(p);
dc1p->ProcessThis(p);
dc3p->ProcessThis(p);
BaseClass *bcp1=bcp;
BaseClass *dc1p1=dc1p;
BaseClass *dc2p1=dc2p;
BaseClass *dc3p1=dc3p;
//second set results
bcp1->ProcessThis(p);
dc1p1->ProcessThis(p);
dc2p1->ProcessThis(p);
dc3p1->ProcessThis(p);
Processor p2;
bcp1->ProcessThis(p2);
dc1p1->ProcessThis(p2);
dc2p1->ProcessThis(p2);
dc3p1->ProcessThis(p2);
return 0;
}
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您基本上需要访客模式,但只有一种类型的访客。您可能会为自己节省一些未来的精力,将 Processor 变成一个抽象类并实现一个具体的 ProcessorImpl 类,从而使将来添加另一个处理器类变得微不足道,或者您可以等到这种情况出现并暂时保持原样。
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