Three.js用THREE.TextureLoader重复纹理

pet*_*_de 3 javascript texture-mapping three.js

我想问你是否知道如何使用THREE.TextureLoader()重复纹理.我找到了仅使用THREE.ImageUtils.loadTexture()的解决方案.这是我的代码的一部分:

var loader = new THREE.TextureLoader();
var wall;
loader.load('../images/concreteWall.jpg', function (texture) {
                        var wallMaterial = new THREE.MeshBasicMaterial({
                            map: texture
                        });
                        wall = new THREE.Mesh(sideWallsGeometry, wallMaterial);
                        scene.add(wall);
                    }
                );
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Wes*_*ley 7

如果要重复纹理,请遵循以下模式:

var loader = new THREE.TextureLoader();

var texture = loader.load( 'path.jpg', function ( texture ) {
    texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
    texture.offset.set( 0, 0 );
    texture.repeat.set( 1, 1 );

    // your code

} );
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three.js r.84