Mar*_*ark 53 android handler ontouchlistener
大家早,
我会直接承认,我是开发新手并尝试使用Android.我一直在尝试搜索'网络以找到关于如何实现一些"按钮重复操作"的建议 - 我已经从按钮创建了一个自定义小键盘,并希望有类似退格的行为.到目前为止,我曾经拜访过一位没有编过Android的朋友,但他做了很多C#/ Java,似乎知道他在做什么.
下面的代码工作正常,但我觉得它可以更整齐地完成.如果我错过了比特,我很抱歉,但希望这能解释我的做法.我认为onTouchListener没问题,但处理Threads的方式并不合适.
有没有更好或更简单的方法来做到这一点?
谢谢,
中号
public class MyApp extends Activity {
private boolean deleteThreadRunning = false;
private boolean cancelDeleteThread = false;
private Handler handler = new Handler();
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
//May have missed some declarations here...
Button_Del.setOnTouchListener(new OnTouchListener() {
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction())
{
case MotionEvent.ACTION_DOWN:
{
handleDeleteDown();
return true;
}
case MotionEvent.ACTION_UP:
{
handleDeleteUp();
return true;
}
default:
return false;
}
}
private void handleDeleteDown() {
if (!deleteThreadRunning)
startDeleteThread();
}
private void startDeleteThread() {
Thread r = new Thread() {
@Override
public void run() {
try {
deleteThreadRunning = true;
while (!cancelDeleteThread) {
handler.post(new Runnable() {
@Override
public void run() {
deleteOneChar();
}
});
try {
Thread.sleep(100);
} catch (InterruptedException e) {
throw new RuntimeException(
"Could not wait between char delete.", e);
}
}
}
finally
{
deleteThreadRunning = false;
cancelDeleteThread = false;
}
}
};
// actually start the delete char thread
r.start();
}
});
}
private void handleDeleteUp() {
cancelDeleteThread = true;
}
private void deleteOneChar()
{
String result = getNumberInput().getText().toString();
int Length = result.length();
if (Length > 0)
getNumberInput().setText(result.substring(0, Length-1));
//I've not pasted getNumberInput(), but it gets the string I wish to delete chars from
}
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Oli*_*liv 83
这是一个更独立的实现,可用于支持触摸事件的任何View
import android.os.Handler;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.View.OnTouchListener;
/**
* A class, that can be used as a TouchListener on any view (e.g. a Button).
* It cyclically runs a clickListener, emulating keyboard-like behaviour. First
* click is fired immediately, next one after the initialInterval, and subsequent
* ones after the normalInterval.
*
* <p>Interval is scheduled after the onClick completes, so it has to run fast.
* If it runs slow, it does not generate skipped onClicks. Can be rewritten to
* achieve this.
*/
public class RepeatListener implements OnTouchListener {
private Handler handler = new Handler();
private int initialInterval;
private final int normalInterval;
private final OnClickListener clickListener;
private View touchedView;
private Runnable handlerRunnable = new Runnable() {
@Override
public void run() {
if(touchedView.isEnabled()) {
handler.postDelayed(this, normalInterval);
clickListener.onClick(touchedView);
} else {
// if the view was disabled by the clickListener, remove the callback
handler.removeCallbacks(handlerRunnable);
touchedView.setPressed(false);
touchedView = null;
}
}
};
/**
* @param initialInterval The interval after first click event
* @param normalInterval The interval after second and subsequent click
* events
* @param clickListener The OnClickListener, that will be called
* periodically
*/
public RepeatListener(int initialInterval, int normalInterval,
OnClickListener clickListener) {
if (clickListener == null)
throw new IllegalArgumentException("null runnable");
if (initialInterval < 0 || normalInterval < 0)
throw new IllegalArgumentException("negative interval");
this.initialInterval = initialInterval;
this.normalInterval = normalInterval;
this.clickListener = clickListener;
}
public boolean onTouch(View view, MotionEvent motionEvent) {
switch (motionEvent.getAction()) {
case MotionEvent.ACTION_DOWN:
handler.removeCallbacks(handlerRunnable);
handler.postDelayed(handlerRunnable, initialInterval);
touchedView = view;
touchedView.setPressed(true);
clickListener.onClick(view);
return true;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
handler.removeCallbacks(handlerRunnable);
touchedView.setPressed(false);
touchedView = null;
return true;
}
return false;
}
}
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用法:
Button button = new Button(context);
button.setOnTouchListener(new RepeatListener(400, 100, new OnClickListener() {
@Override
public void onClick(View view) {
// the code to execute repeatedly
}
}));
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Car*_*arl 15
这是一个名为AutoRepeatButton的简单类,在许多情况下,它可以用作标准Button类的替代品:
package com.yourdomain.yourlibrary;
import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Button;
public class AutoRepeatButton extends Button {
private long initialRepeatDelay = 500;
private long repeatIntervalInMilliseconds = 100;
private Runnable repeatClickWhileButtonHeldRunnable = new Runnable() {
@Override
public void run() {
//Perform the present repetition of the click action provided by the user
// in setOnClickListener().
performClick();
//Schedule the next repetitions of the click action, using a faster repeat
// interval than the initial repeat delay interval.
postDelayed(repeatClickWhileButtonHeldRunnable, repeatIntervalInMilliseconds);
}
};
private void commonConstructorCode() {
this.setOnTouchListener(new OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
int action = event.getAction();
if(action == MotionEvent.ACTION_DOWN)
{
//Just to be sure that we removed all callbacks,
// which should have occurred in the ACTION_UP
removeCallbacks(repeatClickWhileButtonHeldRunnable);
//Perform the default click action.
performClick();
//Schedule the start of repetitions after a one half second delay.
postDelayed(repeatClickWhileButtonHeldRunnable, initialRepeatDelay);
}
else if(action == MotionEvent.ACTION_UP) {
//Cancel any repetition in progress.
removeCallbacks(repeatClickWhileButtonHeldRunnable);
}
//Returning true here prevents performClick() from getting called
// in the usual manner, which would be redundant, given that we are
// already calling it above.
return true;
}
});
}
public AutoRepeatButton(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
commonConstructorCode();
}
public AutoRepeatButton(Context context, AttributeSet attrs) {
super(context, attrs);
commonConstructorCode();
}
public AutoRepeatButton(Context context) {
super(context);
commonConstructorCode();
}
}
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你的基本实现是健全的.但是,我会将该逻辑封装到另一个类中,以便您可以在其他地方使用它而无需复制代码.请参阅例如"RepeatListener"类的实现,它执行您想要执行的相同操作,但搜索栏除外.
这是另一个带有替代解决方案的线程,但它与您的第一个解决方案非常相似.
小智 7
Oliv的RepeatListenerClass非常好,但它不处理"MotionEvent.ACTION_CANCEL",因此处理程序不会删除该操作中的回调.这会在PagerAdapter中产生问题,等等.所以我添加了那个事件案例.
private Rect rect; // Variable rect to hold the bounds of the view
public boolean onTouch(View view, MotionEvent motionEvent) {
switch (motionEvent.getAction()) {
case MotionEvent.ACTION_DOWN:
handler.removeCallbacks(handlerRunnable);
handler.postDelayed(handlerRunnable, initialInterval);
downView = view;
rect = new Rect(view.getLeft(), view.getTop(), view.getRight(),
view.getBottom());
clickListener.onClick(view);
break;
case MotionEvent.ACTION_UP:
handler.removeCallbacks(handlerRunnable);
downView = null;
break;
case MotionEvent.ACTION_MOVE:
if (!rect.contains(view.getLeft() + (int) motionEvent.getX(),
view.getTop() + (int) motionEvent.getY())) {
// User moved outside bounds
handler.removeCallbacks(handlerRunnable);
downView = null;
Log.d(TAG, "ACTION_MOVE...OUTSIDE");
}
break;
case MotionEvent.ACTION_CANCEL:
handler.removeCallbacks(handlerRunnable);
downView = null;
break;
}
return false;
}
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这是基于 Oliv 的答案,并进行了以下调整:
onClick直接调用,而是在视图上调用performClick或performLongClick。这将触发标准的点击行为,如长按时的触觉反馈。onClick立即触发(如原始),或仅在ACTION_UP且仅当没有触发点击事件时触发(更像标准的onClick工作方式)。immediateClick为 false 并在两个时间间隔内使用系统标准长按超时的备用无参数构造函数。对我来说,这感觉最像标准的“重复长按”,如果它存在的话。这里是:
import android.os.Handler;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.View.OnTouchListener;
/**
* A class that can be used as a TouchListener on any view (e.g. a Button).
* It either calls performClick once, or performLongClick repeatedly on an interval.
* The performClick can be fired either immediately or on ACTION_UP if no clicks have
* fired. The performLongClick is fired once after initialInterval and then repeatedly
* after normalInterval.
*
* <p>Interval is scheduled after the onClick completes, so it has to run fast.
* If it runs slow, it does not generate skipped onClicks.
*
* Based on http://stackoverflow.com/a/12795551/642160
*/
public class RepeatListener implements OnTouchListener {
private Handler handler = new Handler();
private final boolean immediateClick;
private final int initialInterval;
private final int normalInterval;
private boolean haveClicked;
private Runnable handlerRunnable = new Runnable() {
@Override
public void run() {
haveClicked = true;
handler.postDelayed(this, normalInterval);
downView.performLongClick();
}
};
private View downView;
/**
* @param immediateClick Whether to call onClick immediately, or only on ACTION_UP
* @param initialInterval The interval after first click event
* @param normalInterval The interval after second and subsequent click
* events
* @param clickListener The OnClickListener, that will be called
* periodically
*/
public RepeatListener(
boolean immediateClick,
int initialInterval,
int normalInterval)
{
if (initialInterval < 0 || normalInterval < 0)
throw new IllegalArgumentException("negative interval");
this.immediateClick = immediateClick;
this.initialInterval = initialInterval;
this.normalInterval = normalInterval;
}
/**
* Constructs a repeat-listener with the system standard long press time
* for both intervals, and no immediate click.
*/
public RepeatListener()
{
immediateClick = false;
initialInterval = android.view.ViewConfiguration.getLongPressTimeout();
normalInterval = initialInterval;
}
public boolean onTouch(View view, MotionEvent motionEvent) {
switch (motionEvent.getAction()) {
case MotionEvent.ACTION_DOWN:
handler.removeCallbacks(handlerRunnable);
handler.postDelayed(handlerRunnable, initialInterval);
downView = view;
if (immediateClick)
downView.performClick();
haveClicked = immediateClick;
return true;
case MotionEvent.ACTION_UP:
// If we haven't clicked yet, click now
if (!haveClicked)
downView.performClick();
// Fall through
case MotionEvent.ACTION_CANCEL:
handler.removeCallbacks(handlerRunnable);
downView = null;
return true;
}
return false;
}
}
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