我知道Object.GetHashCode可以为同一个对象(例如,相同的字符串)返回不同的值,具体取决于平台.因此我不能依赖于这个跨平台的简单哈希.
但我可以依赖System.Random吗?无论我是否使用Microsoft .NET/Mono/x86/x64等,它是否会为给定的种子产生相同的结果?
Sco*_*ain 10
正如Jeremy 在他的回答中提到的那样,文档说明数字生成器在.NET版本中并不保证一致.
但是,文档还告诉您如何实现算法.
您可以通过继承Random类并提供随机数生成算法来实现自己的随机数生成器.要提供自己的算法,必须覆盖
Sample实现随机数生成算法的方法.你也应该重写Next(),Next(Int32,?Int32)和NextBytes方法,以确保他们打电话给你重写的抽样方法.您不必重写Next(Int32)和NextDouble方法.
使用它我们可以创建我们自己的随机类,使用您可以使用的已知固定算法.例如,我们可以转到.Net源并实现当前的随机算法,这将允许我们使用ConsistantRandom该类并确保算法不会改变我们.
using System;
namespace ConsoleApplication1
{
public class ConsistantRandom: Random
{
private const int MBIG = Int32.MaxValue;
private const int MSEED = 161803398;
private const int MZ = 0;
private int inext;
private int inextp;
private int[] SeedArray = new int[56];
public ConsistantRandom()
: this(Environment.TickCount)
{
}
public ConsistantRandom(int seed)
{
int ii;
int mj, mk;
int subtraction = (seed == Int32.MinValue) ? Int32.MaxValue : Math.Abs(seed);
mj = MSEED - subtraction;
SeedArray[55] = mj;
mk = 1;
for (int i = 1; i < 55; i++)
{
ii = (21 * i) % 55;
SeedArray[ii] = mk;
mk = mj - mk;
if (mk < 0) mk += MBIG;
mj = SeedArray[ii];
}
for (int k = 1; k < 5; k++)
{
for (int i = 1; i < 56; i++)
{
SeedArray[i] -= SeedArray[1 + (i + 30) % 55];
if (SeedArray[i] < 0) SeedArray[i] += MBIG;
}
}
inext = 0;
inextp = 21;
}
protected override double Sample()
{
return (InternalSample() * (1.0 / MBIG));
}
private int InternalSample()
{
int retVal;
int locINext = inext;
int locINextp = inextp;
if (++locINext >= 56) locINext = 1;
if (++locINextp >= 56) locINextp = 1;
retVal = SeedArray[locINext] - SeedArray[locINextp];
if (retVal == MBIG) retVal--;
if (retVal < 0) retVal += MBIG;
SeedArray[locINext] = retVal;
inext = locINext;
inextp = locINextp;
return retVal;
}
public override int Next()
{
return InternalSample();
}
private double GetSampleForLargeRange()
{
int result = InternalSample();
bool negative = (InternalSample() % 2 == 0) ? true : false;
if (negative)
{
result = -result;
}
double d = result;
d += (Int32.MaxValue - 1);
d /= 2 * (uint)Int32.MaxValue - 1;
return d;
}
public override int Next(int minValue, int maxValue)
{
if (minValue > maxValue)
{
throw new ArgumentOutOfRangeException("minValue");
}
long range = (long)maxValue - minValue;
if (range <= (long)Int32.MaxValue)
{
return ((int)(Sample() * range) + minValue);
}
else
{
return (int)((long)(GetSampleForLargeRange() * range) + minValue);
}
}
public override void NextBytes(byte[] buffer)
{
if (buffer == null) throw new ArgumentNullException("buffer");
for (int i = 0; i < buffer.Length; i++)
{
buffer[i] = (byte)(InternalSample() % (Byte.MaxValue + 1));
}
}
}
}
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因为ConsistantRandom派生自Random你可以使用该类作为替代品,只要您拥有Random之前的类型,您只需要替换Random rnd = new Random(yourSeed);为Random rnd = new ConsistantRandom(yourSeed);.
小智 7
不,您不能依赖跨平台或版本生成的一致值.从.NET Framework文档System.Random(不太详细的.NET Core文档不解决此问题):
在.NET Framework的主要版本中,不保证Random类中随机数生成器的实现保持不变.因此,您不应该假设相同的种子将在.NET Framework的不同版本中产生相同的伪随机序列.