Chr*_*ris 5 core-audio avaudioengine
我有以下代码块应该创建一个产生正弦波的AVAudioNode,但它在标有 - [AUAudioUnitV2Bridge setOutputProvider:]的行上崩溃:发送到实例的无法识别的选择器.
什么想法可能是错的?
// TEST
AudioComponentDescription mixerDesc;
mixerDesc.componentType = kAudioUnitType_Generator;
mixerDesc.componentSubType = kAudioUnitSubType_ScheduledSoundPlayer;
mixerDesc.componentManufacturer = kAudioUnitManufacturer_Apple;
mixerDesc.componentFlags = 0;
mixerDesc.componentFlagsMask = 0;
[AVAudioUnit instantiateWithComponentDescription:mixerDesc options:kAudioComponentInstantiation_LoadInProcess completionHandler:^(__kindof AVAudioUnit * _Nullable audioUnit, NSError * _Nullable error) {
NSLog(@"here");
// Crashes here
audioUnit.AUAudioUnit.outputProvider = ^AUAudioUnitStatus(AudioUnitRenderActionFlags *actionFlags, const AudioTimeStamp *timestamp, AUAudioFrameCount frameCount, NSInteger inputBusNumber, AudioBufferList *inputData)
{
const double amplitude = 0.2;
static double theta = 0.0;
double theta_increment = 2.0 * M_PI * 880.0 / 44100.0;
const int channel = 0;
Float32 *buffer = (Float32 *)inputData->mBuffers[channel].mData;
memset(inputData->mBuffers[channel].mData, 0, inputData->mBuffers[channel].mDataByteSize);
memset(inputData->mBuffers[1].mData, 0, inputData->mBuffers[1].mDataByteSize);
// Generate the samples
for (UInt32 frame = 0; frame < inputBusNumber; frame++)
{
buffer[frame] = sin(theta) * amplitude;
theta += theta_increment;
if (theta >= 2.0 * M_PI)
{
theta -= 2.0 * M_PI;
}
}
return noErr;
};
}];
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UPDATE
感觉像这样的东西是正确的方法,但唉,状态抛出错误,回调永远不会被称为:
AVAudioUnitGenerator *unit = [[AVAudioUnitGenerator alloc] init];
// TEST
AudioComponentDescription desc;
desc.componentType = kAudioUnitType_Generator;
desc.componentSubType = kAudioUnitSubType_ScheduledSoundPlayer;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
[AVAudioUnit instantiateWithComponentDescription:desc options:kAudioComponentInstantiation_LoadInProcess completionHandler:^(__kindof AVAudioUnit * _Nullable audioUnit, NSError * _Nullable error) {
NSLog(@"here");
self.audioNode = audioUnit;
OSStatus status;
AudioUnit *unit = audioUnit.audioUnit;
UInt32 numBuses = 1;
status = AudioUnitSetProperty(unit, kAudioUnitProperty_ElementCount, kAudioUnitScope_Output, 0, &numBuses, sizeof(UInt32));
NSLog(@"status: %d", status);
AURenderCallbackStruct rcbs;
rcbs.inputProc = callback2;
rcbs.inputProcRefCon = (__bridge void * _Nullable)(self);
status = AudioUnitSetProperty(unit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Output, 0, &rcbs, sizeof(rcbs));
NSLog(@"status: %d", status);
}];
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正是错误消息所说的内容。在实例化您请求的 audioUnit 类型并确保 AUAudioUnit 不为 nil 后,以下代码将其明确化:
if (![audioUnit.AUAudioUnit respondsToSelector:@selector(outputProvider)]) {
NSLog(@"selector method not found in this instance of an AUAudioUnit");
}
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头文件并未声明该方法绝对需要在所有音频单元中实现。
后面补充:如果你只是想让你的代码合成一个AVAudioUnit的样本,而不关心具体的API或者代码结构,那么:获取你的AVAudioUnit实例的AudioUnit属性;创建一个 AURenderCallback 函数;使用此 C 函数填充 AURenderCallbackStruct;然后在 AudioUnit 上为 kAudioUnitProperty_SetRenderCallback 执行 AudioUnitSetProperty。即使没有可用的 outputProvider 方法,这似乎也不会崩溃。
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