我刚开始使用WPF.我为我的文件处理脚本(F#)拖放了UI.如何更新textBlock以提供进度反馈?当前版本中的UI仅在处理完所有文件后更新.我是否需要定义DependencyProperty类型并设置Binding?F#中的最小版本是什么?
这是我当前的应用程序转换为F#脚本:
#r "WindowsBase.dll"
#r "PresentationCore.dll"
#r "PresentationFramework.dll"
open System
open System.Windows
open System.Windows.Controls
[< STAThread >]
do
let textBlock = TextBlock()
textBlock.Text <- "Drag and drop a folder here"
let getFiles path =
for file in IO.Directory.EnumerateFiles path do
textBlock.Text <- textBlock.Text + "\r\n" + file // how to make this update show in the UI immediatly?
// do some slow file processing here..
Threading.Thread.Sleep 300 // just a placeholder to simulate the delay of file processing
let w = Window()
w.Content <- textBlock
w.Title <- "UI test"
w.AllowDrop <- true
w.Drop.Add(fun e ->
if e.Data.GetDataPresent DataFormats.FileDrop then
e.Data.GetData DataFormats.FileDrop
:?> string []
|> Seq.iter getFiles)
let app = Application()
app.Run(w)
|> ignore
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通过调用Threading.Thread.Sleep 300
UI线程,您可以阻止Windows消息泵,并防止在该线程上发生任何更新.
处理此问题的最简单方法是将所有内容移动到async
工作流中,并在后台线程上执行更新.但是,您需要更新主线程上的UI.在async
工作流程中,您可以直接来回切换.
这需要对您的代码进行一些小的更改才能工作:
#r "WindowsBase.dll"
#r "PresentationCore.dll"
#r "PresentationFramework.dll"
open System
open System.Windows
open System.Windows.Controls
[< STAThread >]
do
let textBlock = TextBlock()
textBlock.Text <- "Drag and drop a folder here"
let getFiles path =
// Get the context (UI thread)
let ctx = System.Threading.SynchronizationContext.Current
async {
for file in IO.Directory.EnumerateFiles path do
// Switch context to UI thread so we can update control
do! Async.SwitchToContext ctx
textBlock.Text <- textBlock.Text + "\r\n" + file // Update UI immediately
do! Async.SwitchToThreadPool ()
// do some slow file processing here.. this will happen on a background thread
Threading.Thread.Sleep 300 // just a placeholder to simulate the delay of file processing
} |> Async.StartImmediate
let w = Window()
w.Content <- textBlock
w.Title <- "UI test"
w.AllowDrop <- true
w.Drop.Add(fun e ->
if e.Data.GetDataPresent DataFormats.FileDrop then
e.Data.GetData DataFormats.FileDrop
:?> string []
|> Seq.iter getFiles)
let app = Application()
app.Run(w)
|> ignore
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请注意,也可以通过数据绑定来完成此操作.为了绑定(并让它更新),你需要绑定到一个"视图模型" - 一些实现的类型,INotifyPropertyChanged
然后创建绑定(在代码中很难看).UI线程的问题变得有点简单 - 你仍然需要将工作从UI线程推出,但是当绑定到一个简单的属性时,你可以在其他线程上设置值.(但是,如果使用集合,则仍需要切换到UI线程.)
转换为使用绑定的示例将类似于以下内容:
#r "WindowsBase.dll"
#r "PresentationCore.dll"
#r "PresentationFramework.dll"
#r "System.Xaml.dll"
open System
open System.Windows
open System.Windows.Controls
open System.Windows.Data
open System.ComponentModel
type TextWrapper (initial : string) =
let mutable value = initial
let evt = Event<_,_>()
member this.Value
with get() = value
and set(v) =
if v <> value then
value <- v
evt.Trigger(this, PropertyChangedEventArgs("Value"))
interface INotifyPropertyChanged with
[<CLIEvent>]
member __.PropertyChanged = evt.Publish
[< STAThread >]
do
let textBlock = TextBlock()
// Create a text wrapper and bind to it
let text = TextWrapper "Drag and drop a folder here"
textBlock.SetBinding(TextBlock.TextProperty, Binding("Value")) |> ignore
textBlock.DataContext <- text
let getFiles path =
async {
for file in IO.Directory.EnumerateFiles path do
text.Value <- text.Value + "\r\n" + file // how to make this update show in the UI immediatly?
// do some slow file processing here.. this will happen on a background thread
Threading.Thread.Sleep 300 // just a placeholder to simulate the delay of file processing
} |> Async.Start
let w = Window()
w.Content <- textBlock
w.Title <- "UI test"
w.AllowDrop <- true
w.Drop.Add(fun e ->
if e.Data.GetDataPresent DataFormats.FileDrop then
e.Data.GetData DataFormats.FileDrop
:?> string []
|> Seq.iter getFiles)
let app = Application()
app.Run(w)
|> ignore
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请注意,如果您想使用类似FSharp.ViewModule的东西(使创建INotifyPropertyChanged部分更好),可以简化这一点.
编辑:
可以使用XAML和FSharp.ViewModule完成相同的脚本,并使以后更容易扩展.如果使用paket引用FSharp.ViewModule.Core和FsXaml.Wpf(最新版本),则可以将UI定义移动到XAML文件(假设名称为MyWindow.xaml
),如下所示:
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
Title="UI Test" AllowDrop="True" Width="500" Height="300" Drop="DoDrop">
<ScrollViewer >
<TextBlock Text="{Binding Text}" />
</ScrollViewer>
</Window>
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请注意,我在这里"改进"了UI - 它将文本块包装在滚动查看器中,设置大小,并在XAML中声明绑定和事件处理程序而不是代码.您可以使用更多绑定,样式等轻松扩展它.
如果将此文件放在与脚本相同的位置,则可以编写:
#r "WindowsBase.dll"
#r "PresentationCore.dll"
#r "PresentationFramework.dll"
#r "System.Xaml.dll"
#r "../packages/FSharp.ViewModule.Core/lib/portable-net45+netcore45+wpa81+wp8+MonoAndroid1+MonoTouch1/FSharp.ViewModule.dll"
#r "../packages/FsXaml.Wpf/lib/net45/FsXaml.Wpf.dll"
#r "../packages/FsXaml.Wpf/lib/net45/FsXaml.Wpf.TypeProvider.dll"
open System
open System.Windows
open System.Windows.Controls
open System.Windows.Data
open System.ComponentModel
open ViewModule
open ViewModule.FSharp
open FsXaml
type MyViewModel (initial : string) as self =
inherit ViewModelBase()
// You can add as many properties as you want for binding
let text = self.Factory.Backing(<@ self.Text @>, initial)
member __.Text with get() = text.Value and set(v) = text.Value <- v
member this.AddFiles path =
async {
for file in IO.Directory.EnumerateFiles path do
this.Text <- this.Text + "\r\n" + file
// do some slow file processing here.. this will happen on a background thread
Threading.Thread.Sleep 300 // just a placeholder to simulate the delay of file processing
} |> Async.Start
// Create window from XAML file
let [<Literal>] XamlFile = __SOURCE_DIRECTORY__ + "/MyWindow.xaml"
type MyWindowBase = XAML<XamlFileLocation = XamlFile>
type MyWindow () as self = // Subclass to provide drop handler
inherit MyWindowBase()
let vm = MyViewModel "Drag and drop a folder here"
do
self.DataContext <- vm
override __.DoDrop (_, e) = // Event handler specified in XAML
if e.Data.GetDataPresent DataFormats.FileDrop then
e.Data.GetData DataFormats.FileDrop :?> string []
|> Seq.iter vm.AddFiles
[< STAThread >]
do
Application().Run(MyWindow()) |> ignore
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请注意,这可以通过创建绑定的"视图模型"来实现.我将逻辑移动到ViewModel(这是常见的),然后使用FsXaml从Xaml创建Window,并将其vm
用作窗口的DataContext.这将为您"绑定"任何绑定.
使用单个绑定,这更加冗长 - 但是当您扩展UI时,优势变得更加清晰,因为添加属性很简单,使用XAML和尝试在代码中设置样式时样式变得更加简单.例如,如果你开始使用集合,那么在代码中创建适当的模板和样式是非常困难的,但在XAML中则是微不足道的.
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