从Maya python脚本获取纹理文件名?

Jac*_*ing 0 python maya

我正在写一个python脚本输出一个场景一个简单的,可读的文件。

我已经成功输出了位置,旋转,比例和网格名称,但是如何获取应用于网格的纹理的文件名?

import maya.cmds as cmds
meshesWithoutShape = []
meshes = cmds.ls("mesh_*")
for mesh in meshes:
    if("Shape" not in mesh):
        meshesWithoutShape.append(mesh)

shapesInSel = cmds.ls(dag=1,o=1,s=1)
shadingGrps = cmds.listConnections(shapesInSel,type='shadingEngine')
shaders = cmds.ls(cmds.listConnections(shadingGrps),materials=1)
fileNode = cmds.listConnections('%s.color' % (shaders[0]), type='file')
currentFile = cmds.getAttr("%s.fileTextureName" % fileNode[0])

for mesh in meshesWithoutShape:
    print("\n" + mesh.rstrip('1234567890'))

    print round(cmds.getAttr("%s.translateX" % mesh), 2), round(cmds.getAttr("%s.translateY" % mesh), 2), round(cmds.getAttr("%s.translateZ" % mesh), 2)

    print cmds.getAttr("%s.rotateX" % mesh), cmds.getAttr("%s.rotateY" % mesh), cmds.getAttr("%s.rotateZ" % mesh)

    print cmds.getAttr("%s.scaleX" % mesh), cmds.getAttr("%s.scaleY" % mesh), cmds.getAttr("%s.scaleZ" % mesh)

    fileNode = cmds.listConnections('%s.color' % (shaders[0]), type='file')
    currentFile = cmds.getAttr("%s.fileTextureName" % fileNode[0])
    print currentFile
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Ach*_*yan 5

您可以使用ls列出所有文件节点并获取纹理路径?

allFileNodes = cmds.ls(et="file")
for eachFile in allFileNodes:
    currentFile = cmds.getAttr("%s.fileTextureName" % eachFile)
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如果你想从是否选择或指定网

shapesInSel = cmds.ls(dag=1,o=1,s=1,sl=1)
shadingGrps = cmds.listConnections(shapesInSel,type='shadingEngine')
shaders = cmds.ls(cmds.listConnections(shadingGrps),materials=1)
fileNode = cmds.listConnections('%s.color' % (shaders[0]), type='file')
currentFile = cmds.getAttr("%s.fileTextureName" % fileNode[0])
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更新资料

下面是代码要与您的需求的工作

import maya.cmds as cmds
meshesWithoutShape = []
meshes = cmds.ls("mesh_*", tr = True)

for mesh in meshes:
    print("\n" + mesh.rstrip('1234567890'))

    print round(cmds.getAttr("%s.translateX" % mesh), 2), round(cmds.getAttr("%s.translateY" % mesh), 2), round(cmds.getAttr("%s.translateZ" % mesh), 2)

    print cmds.getAttr("%s.rotateX" % mesh), cmds.getAttr("%s.rotateY" % mesh), cmds.getAttr("%s.rotateZ" % mesh)

    print cmds.getAttr("%s.scaleX" % mesh), cmds.getAttr("%s.scaleY" % mesh), cmds.getAttr("%s.scaleZ" % mesh)
    shadingGrps = cmds.listConnections(mesh,type='shadingEngine')
    shaders = cmds.ls(cmds.listConnections(shadingGrps),materials=1)
    fileNode = cmds.listConnections('%s.color' % (shaders[0]), type='file')
    currentFile = cmds.getAttr("%s.fileTextureName" % fileNode[0])
    print currentFile
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