TarsosDSP和SurfaceView多线程问题

ugu*_*gur 6 multithreading android surfaceview tarsosdsp

我正在使用TarsosDSP实时计算音高.它使用AudioDispatcher实现Runnable并通过handlePitch方法发布结果以在主线程中使用.

我正在使用SurfaceView在更新时绘制此值.SurfaceView还需要另一个线程在画布上绘制.所以我有2个可运行的对象.我无法管理如何通过一个线程更新表面视图,同时从另一个线程(audiodispatcher)获取音高值.

我只想使用我在handlePitch()方法中获得的分值来更新我在surfaceview上的绘图.但我的应用冻结了.任何的想法?

在MainAcitivity.java中(onCreate(...))

   myView = (MySurfaceView) findViewById(R.id.myview);

    int sr = 44100;//The sample rate
    int bs = 2048;
    AudioDispatcher d = AudioDispatcherFactory.fromDefaultMicrophone(sr,bs,0);
    PitchDetectionHandler printPitch = new PitchDetectionHandler() {
        @Override
        public void handlePitch(final PitchDetectionResult pitchDetectionResult, AudioEvent audioEvent) {
            final float p = pitchDetectionResult.getPitch();

            runOnUiThread(new Runnable() {
                @Override
                public void run() {

                    if (p != -1){
                        float cent = (float) (1200*Math.log(p/8.176)/Math.log(2)) % 12;
                        System.out.println(cent);
                        myView.setCent(cent);
                    }
                }
            });
        }
    };

    PitchProcessor.PitchEstimationAlgorithm algo = PitchProcessor.PitchEstimationAlgorithm.YIN; //use YIN
    AudioProcessor pitchEstimator = new PitchProcessor(algo, sr,bs,printPitch);
    d.addAudioProcessor(pitchEstimator);
    d.run();//starts the dispatching process
    AudioProcessor p = new PitchProcessor(algo, sr, bs, printPitch);
    d.addAudioProcessor(p);
    new Thread(d,"Audio Dispatcher").start();
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在SurfaceView.java中(下面的代码是从构造函数触发的)

    myThread = new MyThread(this);
    surfaceHolder = getHolder();
    bmpIcon = BitmapFactory.decodeResource(getResources(),
            R.mipmap.ic_launcher);

    iconWidth = bmpIcon.getWidth();
    iconHeight = bmpIcon.getHeight();
    density = getResources().getDisplayMetrics().scaledDensity;
    setLabelTextSize(Math.round(DEFAULT_LABEL_TEXT_SIZE_DP * density));

    surfaceHolder.addCallback(new SurfaceHolder.Callback(){

        @Override
        public void surfaceCreated(SurfaceHolder holder) {
            myThread.setRunning(true);
            myThread.start();
        }

        @Override
        public void surfaceChanged(SurfaceHolder holder,
                                   int format, int width, int height) {
            // TODO Auto-generated method stub

        }

        @Override
        public void surfaceDestroyed(SurfaceHolder holder) {
            boolean retry = true;
            myThread.setRunning(false);
            while (retry) {
                try {
                    myThread.join();
                    retry = false;
                } catch (InterruptedException e) {
                }
            }
        }});


      protected void drawSomething(Canvas canvas) {

         updateCanvas(canvas, this.cent); //draws some lines depending on the cent value
      }


    public void setCent(double cent) {

        if (this.cent > maxCent)
            this.cent = maxCent;
        this.cent = cent;
    }
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更新:

MyThread.java

public class MyThread extends Thread {

    MySurfaceView myView;
    private boolean running = false;

    public MyThread(MySurfaceView view) {
        myView = view;
    }

    public void setRunning(boolean run) {
        running = run;
    }

    @Override
    public void run() {
        while(running){

            Canvas canvas = myView.getHolder().lockCanvas();

            if(canvas != null){
                synchronized (myView.getHolder()) {
                    myView.drawSomething(canvas);
                }
                myView.getHolder().unlockCanvasAndPost(canvas);
            }

            try {
                sleep(1000);
            } catch (InterruptedException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }

        }
    }
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Ser*_*gGr 2

如果我正确理解您的问题,您有一个在其自己的线程()上工作的独立事件源PitchDetectionHandler,并且SurfaceView当来自源的事件到来时,您希望在其自己的线程上重新绘制事件源。如果是这样的话,那么我认为整个想法sleep(1000)都是错误的。你应该跟踪实际事件并对它们做出反应,而不是睡觉等待它们。似乎在 Android 上最简单的解决方案是使用HandlerThread//基础设施LooperHandler如下所示:

注意以下代码中的错误;我不仅没有尝试过,甚至还没有编译过。

import android.graphics.Canvas;
import android.os.Handler;
import android.os.HandlerThread;
import android.os.Message;
import android.view.SurfaceHolder;


public class SurfacePitchDrawingHelper implements Handler.Callback, SurfaceHolder.Callback2 {

    private static final int MSG_DRAW = 100;
    private static final int MSG_FORCE_REDRAW = 101;

    private final Object _lock = new Object();
    private SurfaceHolder _surfaceHolder;
    private HandlerThread _drawingThread;
    private Handler _handler;

    private float _lastDrawnCent;
    private volatile float _lastCent;

    private final boolean _processOnlyLast = true;

    @Override
    public void surfaceCreated(SurfaceHolder holder) {
        synchronized (_lock) {
            _surfaceHolder = holder;

            _drawingThread = new HandlerThread("SurfaceDrawingThread") {
                @Override
                protected void onLooperPrepared() {
                    super.onLooperPrepared();
                }
            };

            _drawingThread.start();
            _handler = new Handler(_drawingThread.getLooper(), this); // <-- this is where bug was
            _lastDrawnCent = Float.NaN;
            //postForceRedraw(); // if needed
        }
    }


    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
        synchronized (_lock) {
            // clean queue and kill looper
            _handler.removeCallbacksAndMessages(null);
            _drawingThread.getLooper().quit();

            while (true) {
                try {
                    _drawingThread.join();
                    break;
                } catch (InterruptedException e) {
                }
            }

            _handler = null;
            _drawingThread = null;
            _surfaceHolder = null;
        }
    }

    @Override
    public void surfaceRedrawNeeded(SurfaceHolder holder) {
        postForceRedraw();
    }


    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
        synchronized (_lock) {
            _surfaceHolder = holder;
        }
        postForceRedraw();
    }

    private void postForceRedraw() {
        _handler.sendEmptyMessage(MSG_FORCE_REDRAW);
    }

    public void postRedraw(float cent) {
        if (_processOnlyLast) {
            _lastCent = cent;
            _handler.sendEmptyMessage(MSG_DRAW);
        } else {
            Message message = _handler.obtainMessage(MSG_DRAW);
            message.obj = Float.valueOf(cent);
            _handler.sendMessage(message);
        }
    }


    private void doRedraw(Canvas canvas, float cent) {
        // put actual painting logic here
    }

    @Override
    public boolean handleMessage(Message msg) {
        float lastCent = _processOnlyLast ? _lastCent : ((Float) msg.obj).floatValue();
        boolean shouldRedraw = (MSG_FORCE_REDRAW == msg.what)
                || ((MSG_DRAW == msg.what) && (_lastDrawnCent != lastCent));

        if (shouldRedraw) {
            Canvas canvas = null;
            synchronized (_lock) {
                if (_surfaceHolder != null)
                    canvas =_surfaceHolder.lockCanvas();
            }
            if (canvas != null) {
                doRedraw(canvas, lastCent);
                _surfaceHolder.unlockCanvasAndPost(canvas);
                _lastDrawnCent = lastCent;
            }

            return true;
        }

        return false;
    }
}
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然后在你的活动课上你做类似的事情

private SurfaceView surfaceView;
private SurfacePitchDrawingHelper surfacePitchDrawingHelper = new SurfacePitchDrawingHelper();

...

@Override
protected void onCreate(Bundle savedInstanceState) {

    ...

    surfaceView = (SurfaceView) findViewById(R.id.surfaceView);
    surfaceView.getHolder().addCallback(surfacePitchDrawingHelper);

    int sr = 44100;//The sample rate
    int bs = 2048;
    AudioDispatcher d = AudioDispatcherFactory.fromDefaultMicrophone(sr, bs, 0);
    PitchDetectionHandler printPitch = new PitchDetectionHandler() {
        @Override
        public void handlePitch(final PitchDetectionResult pitchDetectionResult, AudioEvent audioEvent) {
            final float p = pitchDetectionResult.getPitch();
            float cent = (float) (1200 * Math.log(p / 8.176) / Math.log(2)) % 12;
            System.out.println(cent);
            surfacePitchDrawingHelper.postRedraw(cent);
        }
    };

    PitchProcessor.PitchEstimationAlgorithm algo = PitchProcessor.PitchEstimationAlgorithm.YIN; //use YIN
    AudioProcessor pitchEstimator = new PitchProcessor(algo, sr, bs, printPitch);
    d.addAudioProcessor(pitchEstimator);
    // d.run();//starts the dispatching process <-- this was another bug in the original code (see update)!
    AudioProcessor p = new PitchProcessor(algo, sr, bs, printPitch);
    d.addAudioProcessor(p);
    new Thread(d, "Audio Dispatcher").start();

    ...

}
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请注意,它SurfacePitchDrawingHelper封装了与绘图相关的大部分逻辑,并且您的子类中不需要MySurfaceView(无论如何我认为这是一个坏主意)。

主要思想是当新的被创建时,SurfacePitchDrawingHelper创建是专用的。+ +提供了一个有用的基础设施,可以在一个单独的线程上运行(以有效的方式)无限循环,该线程等待传入消息并一一处理它们。因此,其有效的公共 API 还包含单个方法,可用于要求绘图线程进行另一次重绘,这正是 custom 所使用的。“询问”是通过将消息放入队列中以由绘图线程(更具体地说是我们对该线程的自定义)处理来完成的。我没有费心将真正的公共 API 减少为“有效”的 API,因为这会使代码变得更加复杂,而且我太懒了。当然,这两个“实现”都可以转移到内部类中。HandlerThreadSurfaceHandlerThreadLooperHandlerSurfaceHolder.Callback2postRedrawPitchDetectionHandlerHandler

您需要做出一个重要的决定:绘制线程是否应该cent按照到达的顺序生成每条入站消息(所有值),或者仅生成绘制发生时的最新消息。如果PitchDetectionHandler生成事件的速度比“绘图线程”更新的速度快得多,这可能会变得尤其重要Surface。我相信在大多数情况下,只处理最后一个值就可以了,PitchDetectionHandler但我在代码中保留了两个版本以供说明。这种区别目前是在代码中按_processOnlyLast字段实现的。最有可能的是,您应该做出这个决定,并删除这个几乎恒定的字段和不相关分支中的代码。

当然,不要忘记将实际的绘图逻辑放入其中doRedraw


更新(为什么后退按钮不起作用)

TLDR 版本

违规行是

 d.run();//starts the dispatching process
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直接评论出来吧!

加长版

查看您的示例,我们可以看到它dAudioDispatcher哪个implements Runnable,因此runmethod 是在新线程上调用的方法。您可能会注意到这很重要,因为在这个方法内部会执行一些 IO 并阻止它运行的线程。所以在你的情况下它阻塞了主 UI 线程。你做的几行

new Thread(d, "Audio Dispatcher").start();
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这似乎是正确的使用方法AudioDispatcher

这可以从我在评论中询问的堆栈跟踪中轻松看出。

主线程的堆栈跟踪