使用不同的线程更新GUI(WPF)

use*_*002 38 c# user-interface multithreading sharing

这里有一个问题,我不知道如何修复.我正在做一个涉及GUI和串行数据的小项目.GUI由主线程运行,并且由于保存我的传入串行数据的数据变量需要不断更新,因此这些变量将在第二个线程中更新.问题是当我需要更新GUI上的一些文本框时,需要使用辅助线程中的数据更新这些文本框,这就是我的问题所在.我不能直接从辅助线程更新它们,我不知道如何从我的辅助线程传输数据,并制定一个从主线程更新它们的系统.我把我的代码放在下面:

任何帮助都会很棒.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.IO;
using System.IO.Ports;
using System.Threading;

namespace GUIBike
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
        public static string inputdata;
        public static int MaximumSpeed, maximumRiderInput, RiderInput, Time, CurrentSpeed, DistanceTravelled, MaximumMotorOutput, MotorOutput, InputSpeed;
        public static string SaveDataString;
        public Thread Serial;
        public static SerialPort SerialData;
        public static string[] portlist = SerialPort.GetPortNames();
        public static string[] SaveData = new string[4];
        public static string directory = "C:\\";

        public MainWindow()
        {
            Serial = new Thread(ReadData);
            InitializeComponent();
            int Count = 0;
            for (Count = 0; Count < portlist.Length; Count++)
            {
                ComPortCombo.Items.Add(portlist[Count]);
            }
        }

        private void StartDataButton_Click(object sender, RoutedEventArgs e)
        {
            SerialData = new SerialPort(ComPortCombo.Text, 19200, Parity.None, 8, StopBits.One);
            SerialData.Open();
            SerialData.WriteLine("P");
            Serial.Start();
            StartDataButton.IsEnabled = false;
            EndDataButton.IsEnabled = true;
            ComPortCombo.IsEnabled = false;
            CurrentSpeed = 0;
            MaximumSpeed = 0;
            Time = 0;
            DistanceTravelled = 0;
            MotorOutput = 0;
            RiderInput = 0;
            SaveData[0] = "";
            SaveData[1] = "";
            SaveData[2] = "";
            SaveData[3] = "";
            SaveDataButton.IsEnabled = false;
            if (SerialData.IsOpen)
            {
                ComPortStatusLabel.Content = "OPEN";
                SerialData.NewLine = "/n";
                SerialData.WriteLine("0");
                SerialData.WriteLine("/n");
            }
        }

        private void EndDataButton_Click(object sender, RoutedEventArgs e)
        {
            SerialData.Close();
            SaveDataButton.IsEnabled = true;
            SerialData.WriteLine("1");
            SerialData.WriteLine("0");
            if (!SerialData.IsOpen)
            {
                ComPortStatusLabel.Content = "CLOSED";
            }
            int i = 0;
            for (i = 0; i < 4; i++)
            {
                if (i == 0)
                {
                    SaveDataString = "MaximumSpeed during the Ride was = " + Convert.ToString(MaximumSpeed) + "m/h";
                    SaveData[i] = SaveDataString;
                }
                if (i == 1)
                {
                    SaveDataString = "Total Distance Travelled = " + Convert.ToString(DistanceTravelled) + "m";
                    SaveData[i] = SaveDataString;
                }
                if (i == 2)
                {
                    SaveDataString = "Maximum Rider Input Power = " + Convert.ToString(maximumRiderInput) + "Watts";
                    SaveData[i] = SaveDataString;
                }
                if (i == 3)
                {
                    SaveDataString = "Maximum Motor Output Power = " + Convert.ToString(MaximumMotorOutput) + "Watts";
                    SaveData[i] = SaveDataString;
                }
            }
        }

        private void SaveDataButton_Click(object sender, RoutedEventArgs e)
        {
            //File.WriteAllBytes(directory + "image" + imageNO + ".txt", ); //saves the file to Disk    
            File.WriteAllLines(directory + "BikeData.txt", SaveData);
        }

        public void ReadData()
        {
            int counter = 0;

            while (SerialData.IsOpen)
            {
                if (counter == 0)
                {
                    //try
                    //{
                        InputSpeed = Convert.ToInt16(SerialData.ReadChar());
                        CurrentSpeed = InputSpeed;
                        if (CurrentSpeed > MaximumSpeed)
                        {
                            MaximumSpeed = CurrentSpeed;
                        }
                        SpeedTextBox.Text = "Current Wheel Speed = " + Convert.ToString(CurrentSpeed) + "Km/h";
                        DistanceTravelled = DistanceTravelled + (Convert.ToInt16(CurrentSpeed) * Time);
                        DistanceTravelledTextBox.Text = "Total Distance Travelled = " + Convert.ToString(DistanceTravelled) + "Km";
                    //}
                    //catch (Exception) { }
                }
                if (counter == 1)
                {
                    try
                    {
                        RiderInput = Convert.ToInt16(SerialData.ReadLine());
                        if (RiderInput > maximumRiderInput)
                        {
                            maximumRiderInput = RiderInput;
                        }
                        RiderInputTextBox.Text = "Current Rider Input Power =" + Convert.ToString(RiderInput) + "Watts";
                    }
                    catch (Exception) { }
                }
                if (counter == 2)
                {
                    try
                    {
                        MotorOutput = Convert.ToInt16(SerialData.ReadLine());
                        if (MotorOutput > MaximumMotorOutput)
                        {
                            MaximumMotorOutput = MotorOutput;
                        }

                        MotorOutputTextBox.Text = "Current Motor Output = " + Convert.ToString(MotorOutput) + "Watts";
                    }
                    catch (Exception) { }
                }
                counter++;
                if (counter == 3)
                {
                    counter = 0;
                }
            }
        }

        private void ComPortCombo_SelectionChanged(object sender, SelectionChangedEventArgs e)
        {
            StartDataButton.IsEnabled = true;
        }


        private void Window_Closed(object sender, RoutedEventArgs e)
        {
            if (SerialData.IsOpen)
            {
                SerialData.Close();
            }
        }
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use*_*359 30

您可以使用代理人来解决此问题.这是一个示例,展示了如何使用不同的线程更新textBox

public delegate void UpdateTextCallback(string message);

private void TestThread()
{
    for (int i = 0; i <= 1000000000; i++)
    {
        Thread.Sleep(1000);                
        richTextBox1.Dispatcher.Invoke(
            new UpdateTextCallback(this.UpdateText),
            new object[] { i.ToString() }
        );
    }
}
private void UpdateText(string message)
{
    richTextBox1.AppendText(message + "\n");
}

private void button1_Click(object sender, RoutedEventArgs e)
{
   Thread test = new Thread(new ThreadStart(TestThread));
   test.Start();
}
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名为test的线程使用TestThread方法来更新textBox


Aet*_*rus 27

那里.

我也在使用WPF开发一个串口测试工具,我想分享一些我的经验.

我认为你应该根据MVVM设计模式重构你的源代码.

一开始,我遇到了你遇到的同样的问题,我用这段代码解决了它:

new Thread(() => 
{
    while (...)
    {
        SomeTextBox.Dispatcher.BeginInvoke((Action)(() => SomeTextBox.Text = ...));
    }
}).Start();
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这有效,但太难看了.我不知道如何重构它,直到我看到它:http: //www.codeproject.com/Articles/165368/WPF-MVVM-Quick-Start-Tutorial

这是一个非常友好的初学者MVVM教程.没有闪亮的UI,没有复杂的逻辑,只有MVVM的基础.

  • 这个答案中的唯一代码不是您的实际建议,这有点误导。如果这里有一个工作样本就好了。:) (2认同)

Sla*_*jic 23

您可以使用Dispatcher.Invoke从辅助线程更新GUI.

这是一个例子:

    private void Window_Loaded(object sender, RoutedEventArgs e)
    {
        new Thread(DoSomething).Start();
    }
    public void DoSomething()
    {
        for (int i = 0; i < 100000000; i++)
        {
               this.Dispatcher.Invoke(()=>{
               textbox.Text=i.ToString();
               });    
        } 
    }
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  • 已使用 Dispatcher,但获取数据后 UI 挂起 (3认同)

rha*_*007 8

使用以下方法更新GUI.

     Public Void UpdateUI()
     {
         //Here update your label, button or any string related object.

         //Dispatcher.CurrentDispatcher.Invoke(DispatcherPriority.Background, new ThreadStart(delegate { }));    
         Application.Current.Dispatcher.Invoke(DispatcherPriority.Background, new ThreadStart(delegate { }));
     }
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当你使用这个方法时要记住它不要直接从调度程序线程更新同一个对象,否则你只得到更新的字符串,这个方法是无助/无用的.如果仍然没有工作那么注释方法内部的行和取消评论的两者都具有几乎相同的效果,只是以不同的方式访问它.


Jef*_*eff 0

我想你有几个选择。

一种是使用BackgroundWorker。这是应用程序中多线程的常见助手。它公开了一个 DoWork 事件(在线程池的后台线程上处理)和一个 RunWorkerCompleted 事件(当后台线程完成时在主线程上调用)。它还具有尝试/捕获在后台线程上运行的代码的优点,以便未处理的异常不会终止应用程序。

如果您不想走这条路,可以使用 WPF 调度程序对象来调用操作以将 GUI 更新回主线程。随机参考:

http://www.switchonthecode.com/tutorials/working-with-the-wpf-dispatcher

还有许多其他选择,但这是我想到的最常见的两个。