Met*_*man 0 rendering ios glkview swift
我使用 ViewController、GLKView 和 UISlider 创建了测试应用程序。所选过滤器中的滑块更改值。渲染图像很慢。我的代码有什么问题?
GLKview的测试类:
import UIKit
import CoreImage
import GLKit
class CustomGLView: GLKView {
//test filters
let clampFilter = CIFilter(name: "CIAffineClamp")!
let blurFilter = CIFilter(name: "CIGaussianBlur")!
let ciContext:CIContext
override init(frame: CGRect) {
let glContext = EAGLContext(api: .openGLES2)
ciContext = CIContext(
eaglContext: glContext!,
options: [
kCIContextWorkingColorSpace: NSNull()
]
)
super.init(frame: frame, context: glContext!)
enableSetNeedsDisplay = true
}
required init(coder aDecoder: NSCoder) {
let glContext = EAGLContext(api: .openGLES2)
ciContext = CIContext(
eaglContext: glContext!,
options: [
kCIContextWorkingColorSpace: NSNull()
]
)
super.init(coder: aDecoder)!
context = glContext!
enableSetNeedsDisplay = true
}
var inputImage: UIImage? {
didSet {
inputCIImage = inputImage.map { CIImage(image: $0)! }
}
}
var blurRadius: Float = 0 {
didSet {
blurFilter.setValue(blurRadius, forKey: "inputRadius")
setNeedsDisplay()
}
}
var inputCIImage: CIImage? {
didSet { setNeedsDisplay() }
}
override func draw(_ rect: CGRect) {
if let inputCIImage = inputCIImage {
clampFilter.setValue(inputCIImage, forKey: kCIInputImageKey)
blurFilter.setValue(clampFilter.outputImage!, forKey: kCIInputImageKey)
let rect = CGRect(x: 0, y: 0, width: drawableWidth, height: drawableHeight)
ciContext.draw(blurFilter.outputImage!, in: rect, from: inputCIImage.extent)
}
}
}
Run Code Online (Sandbox Code Playgroud)
我如何更改 CIFilter 中的值:
import UIKit
import GLKit
import CoreImage
class ViewController: UIViewController {
//image
let imageOriginal = UIImage(named: "pic_2")
//my GLKView
@IBOutlet weak var glView: CustomGLView!
override func viewDidLoad() {
super.viewDidLoad()
//test image
self.glView.inputImage = self.imageOriginal
}
@IBAction func mySlider(_ sender: UISlider) {
self.glView.blurRadius = sender.value
}
}
Run Code Online (Sandbox Code Playgroud)
创建CIImagefromUIImage可能需要额外的时间来将图像数据从内存复制到 GPU 内存。尝试将图像加载到 GPU 纹理中,然后CIImage使用此纹理创建支持CIImage(texture:size:flipped:colorSpace:)
确保您只创建一次纹理,而不是在每个draw(_:).
你也可以试试:
UISlider将以每秒 60 次的速度变化。将帧速率降低到 30 fps 将使您渲染每个图像的时间加倍。| 归档时间: |
|
| 查看次数: |
1491 次 |
| 最近记录: |