Roh*_*hit 4 scala akka akka-fsm
我想用FSM Akka Acctor进行存储/取消存储.我不知道放在哪里stash()和unstashAll().
我有一个简化的例子如下:
import akka.actor.{ActorSystem, FSM, Props, Stash}
trait TestState
case object StateA extends TestState
case object StateB extends TestState
case class TestData()
case class MessageA(msg: String)
case class MessageB(msg: String)
case object ChangeState
class TestFSM extends FSM[TestState, TestData] with Stash {
startWith(StateA, TestData())
when(StateA) {
case Event(MessageA(msgA), _) =>
println(s"In StateA: $msgA")
stay()
case Event(ChangeState, _) =>
println("Changing state from A to B")
goto(StateB)
}
when(StateB) {
case Event(MessageB(msgB), _) =>
println(s"In StateB: $msgB")
stay()
}
whenUnhandled {
case Event(e, _) =>
println(s"Unhandled event: $e")
stay()
}
}
object TestFSM extends App {
val system = ActorSystem("test-system")
val actor = system.actorOf(Props[TestFSM])
actor ! MessageA("Apple 1")
actor ! MessageB("Banana 1")
actor ! MessageA("Apple 2")
actor ! ChangeState
actor ! MessageB("Banana 2")
}
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最初的状态是StateA.在StateAactor中时应该只处理类型的消息MessageA.如果它收到任何其他类型的消息(除了ChangeState),它应该存储它.收到消息后ChangeState,演员应该改为StateB.从更改StateA为StateB,它应该取消所有消息.在StateBactor中时应该只处理类型的消息MessageB.
我不确定在哪里使用stash()和unstashAll()实现这一点.
我运行的输出是:
In StateA: Apple 1
Unhandled event: MessageB(Banana 1)
In StateA: Apple 2
Changing state from A to B
In StateB: Banana 2
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我希望看到的输出是:
In StateA: Apple 1
In StateA: Apple 2
Changing state from A to B
In StateB: Banana 1
In StateB: Banana 2
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非常感谢.
你可以通过使用上面的onTransition方法来实现这一点FSM.当状态发生更改时执行此操作,我们可以使用该时间来解除所有消息的卸载.至于存储,你需要在whenUnhandled方法中这样做.我还做了一个小的更新,所以你可以在状态之间循环:
class TestFSM extends FSM[TestState, TestData] with Stash {
startWith(StateA, TestData())
when(StateA) {
case Event(MessageA(msgA), _) =>
println(s"In StateA: $msgA")
stay()
case Event(ChangeState, _) =>
println("Changing state from A to B")
goto(StateB)
}
when(StateB) {
case Event(MessageB(msgB), _) =>
println(s"In StateB: $msgB")
stay()
case Event(ChangeState, _) =>
println("Changing state from B to A")
goto(StateA)
}
/**
* Here we can stash all messages. For example when we're in state A,
* we handle both `MessageA` and `ChangeState` messages, but we don't
* handle `MessageB` instances which will end up here. The opposite
* happens when we're in state B.
*/
whenUnhandled {
case _: Event =>
stash()
stay()
}
// When transitioning into another state, unstash all messages.
onTransition {
case StateA -> StateB => unstashAll()
case StateB -> StateA => unstashAll()
}
}
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如果您还有其他问题,请告诉我:)