我想知道是否可以使用 Core Image 对图像进行二值化(仅转换为黑白)?
我是用 OpenCV 和 GPUImage 制作的,但如果可能的话,我更喜欢它使用 Apple Core Image
小智 5
是的。您至少有两个选择:CIPhotoEffectMono 或小型自定义 CIColorKernel。
CIPhotoEffectMono:
func createMonoImage(image:UIImage) -> UIImage {
let filter = CIFilter(name: "CIPhotoEffectMono")
filter!.setValue(CIImage(image: image), forKey: "inputImage")
let outputImage = filter!.outputImage
let cgimg = ciCtx.createCGImage(outputImage!, from: (outputImage?.extent)!)
return UIImage(cgImage: cgimg!)
}
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请注意,我正在快速写这篇文章,您可能需要收紧零回报的事情。
CIColorKernel:
FadeToBW GLSL(0.0 因子为全彩色,1.0 因子为无颜色):
kernel vec4 fadeToBW(__sample s, float factor) {
vec3 lum = vec3(0.299,0.587,0.114);
vec3 bw = vec3(dot(s.rgb,lum));
vec3 pixel = s.rgb + (bw - s.rgb) * factor;
return vec4(pixel,s.a);
}
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下面的代码将其打开为名为 FadeToBW.cikernel 的文件。您还可以将其作为字符串直接发布到openKernelFile
调用中。
斯威夫特代码:
func createMonoImage(image:UIImage, inputColorFade:NSNumber) -> UIImage {
let ciKernel = CIColorKernel(string: openKernelFile("FadeToBW"))
let extent = image.extent
let arguments = [image, inputColorFade]
let outputImage = ciKernel.applyWithExtent(extent, arguments: arguments)
let cgimg = ciCtx.createCGImage(outputImage!, from: (outputImage?.extent)!)
return UIImage(cgImage: cgimg!)
}
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再次,添加一些守卫等。
您可以为此使用 MetalPerformanceShader。和 CIImageProcessingKernel。 https://developer.apple.com/documentation/coreimage/ciimageprocessorkernel
这是所需类的代码。
class ThresholdImageProcessorKernel: CIImageProcessorKernel {
static let device = MTLCreateSystemDefaultDevice()
override class func process(with inputs: [CIImageProcessorInput]?, arguments: [String : Any]?, output: CIImageProcessorOutput) throws {
guard
let device = device,
let commandBuffer = output.metalCommandBuffer,
let input = inputs?.first,
let sourceTexture = input.metalTexture,
let destinationTexture = output.metalTexture,
let thresholdValue = arguments?["thresholdValue"] as? Float else {
return
}
let threshold = MPSImageThresholdBinary(
device: device,
thresholdValue: thresholdValue,
maximumValue: 1.0,
linearGrayColorTransform: nil)
threshold.encode(
commandBuffer: commandBuffer,
sourceTexture: sourceTexture,
destinationTexture: destinationTexture)
}
}
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这就是您可以使用它的方式:
let context = CIContext(options: nil)
if let binaryCIImage = try? ThresholdImageProcessorKernel.apply(
withExtent: croppedCIImage.extent,
inputs: [croppedCIImage],
arguments: ["thresholdValue": Float(0.2)]) {
if let cgImage = context.createCGImage(binaryCIImage, from: binary.extent) {
DispatchQueue.main.async {
let resultingImage = UIImage(cgImage: cgImage)
if resultingImage.size.width > 100 {
print("Received an image \(resultingImage.size)")
}
}
}
}
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