eag*_*gle 3 c# amazon-s3 streamreader unity-game-engine aws-sdk
我正在使用 AWS Unity (v3.3.50.0):从https://aws.amazon.com/mobile/sdk/下载的 S3 SDK (AWSSDK.S3.3.3.5.4.unitypackage) 。我的 Unity 版本是 5.5.1。
我想下载一个放在 S3 存储桶上的图像,存储桶已配置并且可以下载。我将字符串视为响应数据。
但我无法在 S3 示例 GetObject() 函数中将返回的 StreamReader 转换为 UnityEngine.UI.Image.sprite 或 UnityEngine.UI.RawImage.texture。
private void GetObject()
{
ResultText.text = string.Format("fetching {0} from bucket {1}", SampleFileName, S3BucketName);
Client.GetObjectAsync(S3BucketName, SampleFileName, (responseObj) =>
{
string data = null;
var response = responseObj.Response;
if (response.ResponseStream != null)
{
using (StreamReader reader = new StreamReader(response.ResponseStream))
{
data = reader.ReadToEnd();
}
ResultText.text += "\n";
ResultText.text += data;
}
Debug.Log("GetObject: " + data);
});
}
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这方面需要帮助:)
S3 存储桶上的图像为 PNG 格式。但在未来的 JPG 中,必须启用 JPEG 格式支持。
StreamReader用于文本而不是二进制数据,如您要下载的图像。我可以告诉你为什么使用它,也不能告诉你为什么Debug.Log("GetObject: " + data);在图像上执行。
下载图像,然后使用Texture2D.LoadImage将其转换为 Texture2D,然后您可以将其加载到您RawImage的显示中。
public RawImage displayTexture;
private void GetObject()
{
ResultText.text = string.Format("fetching {0} from bucket {1}", SampleFileName, S3BucketName);
Client.GetObjectAsync(S3BucketName, SampleFileName, (responseObj) =>
{
byte[] data = null;
var response = responseObj.Response;
if (response.ResponseStream != null)
{
using (StreamReader reader = new StreamReader(response.ResponseStream))
{
using (var memstream = new MemoryStream())
{
var buffer = new byte[512];
var bytesRead = default(int);
while ((bytesRead = reader.BaseStream.Read(buffer, 0, buffer.Length)) > 0)
memstream.Write(buffer, 0, bytesRead);
data = memstream.ToArray();
}
}
//Display Image
displayTexture.texture = bytesToTexture2D(data);
}
});
}
public Texture2D bytesToTexture2D(byte[] imageBytes)
{
Texture2D tex = new Texture2D(2, 2);
tex.LoadImage(imageBytes);
return tex;
}
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就像我上面提到的,使用StreamReader对二进制数据不利。你可以用它MemoryStream来做到这一点。在这种情况下,您的新GetObject 函数应如下所示:
private void GetObject()
{
ResultText.text = string.Format("fetching {0} from bucket {1}", SampleFileName, S3BucketName);
Client.GetObjectAsync(S3BucketName, SampleFileName, (responseObj) =>
{
byte[] data = null;
var response = responseObj.Response;
Stream input = response.ResponseStream;
if (response.ResponseStream != null)
{
byte[] buffer = new byte[16 * 1024];
using (MemoryStream ms = new MemoryStream())
{
int read;
while ((read = input.Read(buffer, 0, buffer.Length)) > 0)
{
ms.Write(buffer, 0, read);
}
data = ms.ToArray();
}
//Display Image
displayTexture.texture = bytesToTexture2D(data);
}
});
}
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