将图像从 Stream/StreamReader 加载到图像或 RawImage 组件

eag*_*gle 3 c# amazon-s3 streamreader unity-game-engine aws-sdk

我正在使用 AWS Unity (v3.3.50.0):从https://aws.amazon.com/mobile/sdk/下载的 S3 SDK (AWSSDK.S3.3.3.5.4.unitypackage) 。我的 Unity 版本是 5.5.1。

我想下载一个放在 S3 存储桶上的图像,存储桶已配置并且可以下载。我将字符串视为响应数据。

但我无法在 S3 示例 GetObject() 函数中将返回的 StreamReader 转换为 UnityEngine.UI.Image.sprite 或 UnityEngine.UI.RawImage.texture。

private void GetObject()
{
    ResultText.text = string.Format("fetching {0} from bucket {1}", SampleFileName, S3BucketName);
    Client.GetObjectAsync(S3BucketName, SampleFileName, (responseObj) =>
        {
            string data = null;
            var response = responseObj.Response;
            if (response.ResponseStream != null)
            {
                using (StreamReader reader = new StreamReader(response.ResponseStream))
                {
                    data = reader.ReadToEnd();
                }

                ResultText.text += "\n";
                ResultText.text += data;
            }
            Debug.Log("GetObject: " + data);
        });
}
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这方面需要帮助:)

S3 存储桶上的图像为 PNG 格式。但在未来的 JPG 中,必须启用 JPEG 格式支持。

Pro*_*mer 7

StreamReader用于文本而不是二进制数据,如您要下载的图像。我可以告诉你为什么使用它,也不能告诉你为什么Debug.Log("GetObject: " + data);在图像上执行。

下载图像,然后使用Texture2D.LoadImage将其转换为 Texture2D,然后您可以将其加载到您RawImage的显示中。

public RawImage displayTexture;

private void GetObject()
{
    ResultText.text = string.Format("fetching {0} from bucket {1}", SampleFileName, S3BucketName);
    Client.GetObjectAsync(S3BucketName, SampleFileName, (responseObj) =>
    {
        byte[] data = null;
        var response = responseObj.Response;
        if (response.ResponseStream != null)
        {
            using (StreamReader reader = new StreamReader(response.ResponseStream))
            {
                using (var memstream = new MemoryStream())
                {
                    var buffer = new byte[512];
                    var bytesRead = default(int);
                    while ((bytesRead = reader.BaseStream.Read(buffer, 0, buffer.Length)) > 0)
                        memstream.Write(buffer, 0, bytesRead);
                    data = memstream.ToArray();
                }
            }

            //Display Image
            displayTexture.texture = bytesToTexture2D(data);
        }
    });
}

public Texture2D bytesToTexture2D(byte[] imageBytes)
{
    Texture2D tex = new Texture2D(2, 2);
    tex.LoadImage(imageBytes);
    return tex;
}
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就像我上面提到的,使用StreamReader对二进制数据不利。你可以用它MemoryStream来做到这一点。在这种情况下,您的新GetObject 函数应如下所示:

private void GetObject()
{
    ResultText.text = string.Format("fetching {0} from bucket {1}", SampleFileName, S3BucketName);
    Client.GetObjectAsync(S3BucketName, SampleFileName, (responseObj) =>
    {
        byte[] data = null;
        var response = responseObj.Response;
        Stream input = response.ResponseStream;

        if (response.ResponseStream != null)
        {
            byte[] buffer = new byte[16 * 1024];
            using (MemoryStream ms = new MemoryStream())
            {
                int read;
                while ((read = input.Read(buffer, 0, buffer.Length)) > 0)
                {
                    ms.Write(buffer, 0, read);
                }
                data = ms.ToArray();
            }

            //Display Image
            displayTexture.texture = bytesToTexture2D(data);
        }
    });
}
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