ric*_*ley 0 php mysql sql database pdo
我需要一些帮助来改进当前代码。我有一个巨大的数组(其中约有20,000个对象)。该数组如下所示:
Array
(
[0] => Player Object
(
[name] => Aaron Flash
[level] => 16
[vocation] => Knight
[world] => Amera
[time] => 900000
[online] => 1
)
[1] => Player Object
(
[name] => Abdala da Celulose
[level] => 135
[vocation] => Master Sorcerer
[world] => Amera
[time] => 900000
[online] => 1
)
[2] => Player Object
(
[name] => Ahmudi Segarant
[level] => 87
[vocation] => Elite Knight
[world] => Amera
[time] => 900000
[online] => 1
)
[3] => Player Object
(
[name] => Alaskyano
[level] => 200
[vocation] => Royal Paladin
[world] => Amera
[time] => 900000
[online] => 1
)
[4] => Player Object
(
[name] => Aleechoito
[level] => 22
[vocation] => Knight
[world] => Amera
[time] => 900000
[online] => 1
)
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依此类推...总共约有20,000个玩家对象。
现在,我要将它们全部插入到我的数据库中。我想找到一种不让所有玩家循环的方式。这导致了很多性能问题,几乎使我的计算机丧命。我想一次完成一个查询。
但是,如何获得播放器对象的属性,例如每个对象的“名称”,“级别”和“职业”,而又不循环它们呢?
这是我的代码如下所示:
// Insert player list to database
$sql = $db->prepare("INSERT INTO players (name, level, vocation, world, month, today, online) VALUES (:name, :level, :vocation, :world, :time, :time, :online) ON DUPLICATE KEY UPDATE level = :level, vocation = :vocation, world = :world, month = month + :time, today = today + :time, online = :online");
foreach ($players as $player) {
$query = $sql->execute([
":name" => $player->name,
":level" => $player->level,
":vocation" => $player->vocation,
":world" => $player->world,
":time" => $player->time,
":online" => $player->online
]);
}
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因为现在在底部的那个foreach上,它正在遍历我数组中的20,000个播放器对象,并获取它们的名称/级别/职业/世界等。
有一个更好的方法吗?我的方法不可能是最好的解决方案。我可以听到我的PC正在超负荷工作,并且感觉好像即将崩溃。
尽管我仍然怀疑事务和/或批处理插入是否是解决资源使用问题的可行解决方案,但与准备像Dave所建议的那样的大量语句相比,它们仍然是更好的解决方案。
试一试,看看它们是否有帮助。
以下假定PDO的错误处理模式设置为引发异常。例如:$db->setAttribute(PDO::ATTR_ERRMODE, PDO::ERRMODE_EXCEPTION);如果由于某种原因不能使用Exception模式,则需要检查execute()每次返回并抛出自己的Exception。
单笔交易:
$sql = $db->prepare("INSERT INTO players (name, level, vocation, world, month, today, online) VALUES (:name, :level, :vocation, :world, :time, :time, :online) ON DUPLICATE KEY UPDATE level = :level, vocation = :vocation, world = :world, month = month + :time, today = today + :time, online = :online");
$db->beginTransaction();
try {
foreach ($players as $player) {
$sql->execute([
":name" => $player->name,
":level" => $player->level,
":vocation" => $player->vocation,
":world" => $player->world,
":time" => $player->time,
":online" => $player->online
]);
}
$db->commit();
} catch( PDOException $e ) {
$db->rollBack();
// at this point you would want to implement some sort of error handling
// or potentially re-throw the exception to be handled at a higher layer
}
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批量交易:
$batch_size = 1000;
for( $i=0,$c=count($players); $i<$c; $i+=$batch_size ) {
$db->beginTransaction();
try {
for( $k=$i; $k<$c && $k<$i+$batch_size; $k++ ) {
$player = $players[$k];
$sql->execute([
":name" => $player->name,
":level" => $player->level,
":vocation" => $player->vocation,
":world" => $player->world,
":time" => $player->time,
":online" => $player->online
]);
}
} catch( PDOException $e ) {
$db->rollBack();
// at this point you would want to implement some sort of error handling
// or potentially re-throw the exception to be handled at a higher layer
break;
}
$db->commit();
}
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