S.M*_*ian 3 uitableview ios swift
我想处理单击控制器中的每个单元格,但我的日志没有显示任何内容!
\n\nclass RightMenuController: UITableViewController {\n\n\n let row_items = ["\xd8\xaf\xd8\xb3\xd8\xaa\xd9\x87 \xd8\xa8\xd9\x86\xd8\xaf\xdb\x8c", "\xd8\xab\xd8\xa8\xd8\xaa \xd9\x86\xd8\xa7\xd9\x85/\xd9\x88\xd8\xb1\xd9\x88\xd8\xaf"]\n\n override func viewDidLoad() {\n navigationController?.navigationBar.isHidden = true\n super.viewDidLoad()\n\n self.tableView.delegate = self\n self.tableView.dataSource = self\n\n\n // Uncomment the following line to preserve selection between presentations\n // self.clearsSelectionOnViewWillAppear = false\n\n // Uncomment the following line to display an Edit button in the navigation bar for this view controller.\n // self.navigationItem.rightBarButtonItem = self.editButtonItem()\n }\n\n override func didReceiveMemoryWarning() {\n super.didReceiveMemoryWarning()\n // Dispose of any resources that can be recreated.\n }\n\n // MARK: - Table view data source\n\n override func numberOfSections(in tableView: UITableView) -> Int {\n // #warning Incomplete implementation, return the number of sections\n return 1\n }\n\n override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {\n // #warning Incomplete implementation, return the number of rows\n return row_items.count\n }\n\n\n override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {\n\n\n let cell = tableView.dequeueReusableCell(withIdentifier: "LabelCell", for: indexPath)\n\n cell.textLabel?.text = row_items[indexPath.row]\n\n\n return cell\n\n }\n\n\n /*\n // Override to support conditional editing of the table view.\n override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {\n // Return false if you do not want the specified item to be editable.\n return true\n }\n */\n\n /*\n // Override to support editing the table view.\n override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {\n if editingStyle == .delete {\n // Delete the row from the data source\n tableView.deleteRows(at: [indexPath], with: .fade)\n } else if editingStyle == .insert {\n // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view\n } \n }\n */\n\n /*\n // Override to support rearranging the table view.\n override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {\n\n }\n */\n\n /*\n // Override to support conditional rearranging of the table view.\n override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {\n // Return false if you do not want the item to be re-orderable.\n return true\n }\n */\n\n /*\n // MARK: - Navigation\n\n // In a storyboard-based application, you will often want to do a little preparation before navigation\n override func prepare(for segue: UIStoryboardSegue, sender: Any?) {\n // Get the new view controller using segue.destinationViewController.\n // Pass the selected object to the new view controller.\n }\n */\n\n func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {\n\n\n print(self.row_items[indexPath.row]) // not print anything\n }\n\n}\nRun Code Online (Sandbox Code Playgroud)\n
尝试这个而不是你的 didSelectRow 方法:
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print(self.row_items[indexPath.row])
}
Run Code Online (Sandbox Code Playgroud)
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