我的问题更笼统而不是具体。我想实现一个简单的客户端服务器应用程序,只是将消息从客户端传递到服务器,并从服务器获取确认。
我想知道在使用套接字进行操作时必须考虑什么,我是否必须实现自己的通信接口并管理同一连接上的消息传递或为每个消息创建一个新连接?
(请假设当前的消息小于BUFFER_SIZE)
代码是这样的:
server.py
server_info = (HOST, PORT)
sock = socket.socket(family=AF_INET, type=SOCK_STREAM)
sock.bind(server_info)
sock.listen(NUMBER_OF_SOCKETS)
try:
while True:
connection, client_address = sock.accept()
try:
while True:
data = connection.recv(BUFFER_SIZE)
print('message received: {data}'.format(data=data))
connection.send("ok")
finally:
connection.close()
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client.py
server_info = (HOST, PORT)
sock = socket.socket(family=AF_INET, type=SOCK_STREAM)
sock.connect(server_info)
try:
print("connection established")
while True:
print("Please enter a message you want to pass to the server")
msg = raw_input()
print('sending "{message}"'.format(message=msg))
sock.send(msg)
while True:
data = sock.recv(constants.BUFFER_SIZE)
print('received "{data}"'.format(data=data))
break
finally:
print('closing socket')
sock.close()
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此代码使我能够在服务器端接收多个消息,并从客户端发送多个消息。这是正确的方法吗?为此,我必须在客户端进行2次无限循环,关闭连接又如何呢?当我发送0字节消息时,服务器和客户端都会卡住。
非常感谢你!
添加两种类型的服务器-客户端,一种是通过多进程进行的,另一种是异步的,它们的作用几乎相同,异步的一种更为健壮,请在此处阅读原因: 线程与异步。
我的示例:使用多进程:
import multiprocessing
import socket
import time
HOST = "0.0.0.0"
PORT = 9000
def handle(connection, address):
try:
while True:
data = connection.recv(1024)
connection.sendall(data + ' server time {}'.format(time.time()))
except:
pass
finally:
connection.close()
class Server(object):
def __init__(self, hostname, port):
self.hostname = hostname
self.port = port
def start(self):
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.socket.bind((self.hostname, self.port))
self.socket.listen(1)
while True:
conn, address = self.socket.accept()
process = multiprocessing.Process(
target=handle, args=(conn, address))
process.daemon = True
process.start()
if __name__ == "__main__":
server = Server(HOST, PORT)
try:
print 'start'
server.start()
except:
print 'something wrong happened, a keyboard break ?'
finally:
for process in multiprocessing.active_children():
process.terminate()
process.join()
print 'Goodbye'
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和它的客户:
import sys
import threading
import time
import socket
SOCKET_AMOUNT = 100
HOST = "localhost"
PORT = 9000
def myclient(ip, port, message):
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.connect((ip, port))
sock.sendall(message)
result = sock.recv(1024)
print result + ' final clnt time {}'.format(time.time())
sock.close()
if __name__ == "__main__":
thread_list = []
for i in range(SOCKET_AMOUNT):
msg = "Thread #{}, clnt time {}".format(i, time.time())
client_thread = threading.Thread(
target=myclient, args=(HOST, PORT, msg))
thread_list.append(client_thread)
client_thread.start()
waiting = time.time()
[x.join() for x in thread_list]
done = time.time()
print 'DONE {}. Waiting for {} seconds'.format(done, done-waiting)
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下一台服务器要强大得多!数据不会丢失!服务器:
import asyncore
import socket
import time
import logging
import json
class Server(asyncore.dispatcher):
def __init__(self, host, port):
self.logger = logging.getLogger('SERVER')
asyncore.dispatcher.__init__(self)
self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
self.set_reuse_addr()
self.bind(('', port))
self.listen(confjson.get('SERVER_QUEUE_SIZE', None))
self.logger.debug('binding to {}'.format(self.socket.getsockname()))
def handle_accept(self):
socket, address = self.accept()
self.logger.debug('new connection accepted')
EchoHandler(socket)
class EchoHandler(asyncore.dispatcher_with_send):
def handle_read(self):
msg = self.recv(confjson.get('RATE', None))
self.out_buffer = msg
self.out_buffer += ' server recieve: {}'.format(time.time())
if not self.out_buffer:
self.close()
if __name__ == "__main__":
logging.basicConfig(level=logging.DEBUG,
format='%(name)s: %(message)s',
)
with open('config.json', 'r') as jfile:
confjson = json.load(jfile)
try:
logging.debug('Server start')
server = Server(confjson.get('HOST', None),
confjson.get('PORT', None))
asyncore.loop()
except:
logging.error('Something happened,\n'
'if it was not a keyboard break...\n'
'check if address taken, '
'or another instance is running. Exit')
finally:
logging.debug('Goodbye')
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和异步客户端:
import asyncore
import socket
import time
import logging
import json
class Client(asyncore.dispatcher_with_send):
def __init__(self, host, port, message, pk):
self.logger = logging.getLogger('CLIENT')
asyncore.dispatcher.__init__(self)
self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
self.host = host
self.port = port
self.connect((host, port))
self.out_buffer = message
self.clientID = pk
self.logger.debug('Connected #{}'.format(self.clientID))
def handle_close(self):
self.close()
def handle_read(self):
rec_msg = self.recv(confjson.get('RATE', None))
self.logger.debug('#{}, {} back at client {}'.format(self.clientID,
rec_msg,
time.time()
)
)
self.close()
if __name__ == "__main__":
logging.basicConfig(level=logging.DEBUG,
format='%(name)s: %(message)s',
)
with open('config.json', 'r') as jfile:
confjson = json.load(jfile)
clients = []
for idx in range(confjson.get('SOCKET_AMOUNT', None)):
msg = "Start: {}".format(time.time())
clients.append(Client(confjson.get('HOST', None),
confjson.get('PORT', None),
msg,
idx)
)
start = time.time()
logging.debug(
'Starting async loop for all connections, unix time {}'.format(start))
asyncore.loop()
logging.debug('{}'.format(time.time() - start))
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和一个小的配置文件:
{
"HOST": "127.0.0.1",
"PORT": 5007,
"RATE": 8096,
"SERVER_QUEUE_SIZE": 16,
"SOCKET_AMOUNT": 100
}
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