Sal*_*lim 7 ios uipangesturerecognizer swift swift3
我想在两个视图控制器之间实现交互式转换.我希望它是一个模态或现在的过渡.
我知道我需要使用以下内容.
transitioningDelegate
animationController(forPresented:呈现:来源:)
interactionControllerForPresentation(使用:)
UIPercentDrivenInteractiveTransition
我无法弄清楚如何实现这一切.我似乎无法在swift 3中找到任何有用的或任何有用的示例.现在我创建了一个简单的单视图应用程序,其中包含两个视图控制器VC1(蓝色背景)和VC2(黄色背景),以便轻松测试任何可能的解决方案.
Rob*_*Rob 44
有关转换委托,动画控制器和交互控制器的讨论,请参阅WWDC 2013视频自定义转换使用视图控制器.请参阅WWDC 2014视频查看iOS 8中的控制器进度和A内部演示控制器,以了解演示控制器(您还应该使用它).
基本思想是创建一个转换委托对象,该对象标识将用于自定义转换的动画控制器,交互控制器和表示控制器:
class TransitioningDelegate: NSObject, UIViewControllerTransitioningDelegate {
/// Interaction controller
///
/// If gesture triggers transition, it will set will manage its own
/// `UIPercentDrivenInteractiveTransition`, but it must set this
/// reference to that interaction controller here, so that this
/// knows whether it's interactive or not.
weak var interactionController: UIPercentDrivenInteractiveTransition?
func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return PullDownAnimationController(transitionType: .presenting)
}
func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return PullDownAnimationController(transitionType: .dismissing)
}
func presentationController(forPresented presented: UIViewController, presenting: UIViewController?, source: UIViewController) -> UIPresentationController? {
return PresentationController(presentedViewController: presented, presenting: presenting)
}
func interactionControllerForPresentation(using animator: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
return interactionController
}
func interactionControllerForDismissal(using animator: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
return interactionController
}
}
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然后,您只需指定正在使用自定义转换以及应使用哪种转换委托.您可以在实例化目标视图控制器时执行此操作,也可以将其指定init为目标视图控制器的一部分,例如:
class SecondViewController: UIViewController {
let customTransitionDelegate = TransitioningDelegate()
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
modalPresentationStyle = .custom
transitioningDelegate = customTransitionDelegate
}
...
}
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动画控制器指定动画的详细信息(如何设置动画,用于非交互式过渡的持续时间等):
class PullDownAnimationController: NSObject, UIViewControllerAnimatedTransitioning {
enum TransitionType {
case presenting
case dismissing
}
let transitionType: TransitionType
init(transitionType: TransitionType) {
self.transitionType = transitionType
super.init()
}
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
let inView = transitionContext.containerView
let toView = transitionContext.view(forKey: .to)!
let fromView = transitionContext.view(forKey: .from)!
var frame = inView.bounds
switch transitionType {
case .presenting:
frame.origin.y = -frame.size.height
toView.frame = frame
inView.addSubview(toView)
UIView.animate(withDuration: transitionDuration(using: transitionContext), animations: {
toView.frame = inView.bounds
}, completion: { finished in
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
})
case .dismissing:
toView.frame = frame
inView.insertSubview(toView, belowSubview: fromView)
UIView.animate(withDuration: transitionDuration(using: transitionContext), animations: {
frame.origin.y = -frame.size.height
fromView.frame = frame
}, completion: { finished in
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
})
}
}
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return 0.5
}
}
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上面的动画控制器处理呈现和解除,但如果感觉太复杂,理论上你可以将它分成两个类,一个用于呈现,另一个用于解雇.但我不喜欢有两个不同的类如此紧密耦合,所以我将承担稍微复杂的成本,animateTransition以确保它完全封装在一个类中.
无论如何,我们想要的下一个对象是表示控制器.在这种情况下,表示控制器告诉我们从视图层次结构中删除原始视图控制器的视图.(在这种情况下,我们这样做,因为您正在转换的场景碰巧占据整个屏幕,因此不需要在视图层次结构中保留旧视图.)如果您要添加任何其他额外的chrome(例如添加调光/模糊视图等),属于演示控制器.
无论如何,在这种情况下,演示控制器非常简单:
class PresentationController: UIPresentationController {
override var shouldRemovePresentersView: Bool { return true }
}
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最后,你可能想要一个手势识别器:
UIPercentDrivenInteractiveTransition;UIPercentDrivenInteractiveTransition随着手势的进展更新;UIPercentDrivenInteractiveTransition它完成时(确保它没有挥之不去,所以它不会干扰你以后可能想做的任何非交互式转换......这是一个很容易被忽视的微妙的小点).因此,"呈现"视图控制器可能具有可能执行以下操作的手势识别器:
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let panDown = UIPanGestureRecognizer(target: self, action: #selector(handleGesture(_:)))
view.addGestureRecognizer(panDown)
}
var interactionController: UIPercentDrivenInteractiveTransition?
// pan down transitions to next view controller
func handleGesture(_ gesture: UIPanGestureRecognizer) {
let translate = gesture.translation(in: gesture.view)
let percent = translate.y / gesture.view!.bounds.size.height
if gesture.state == .began {
let controller = storyboard!.instantiateViewController(withIdentifier: "SecondViewController") as! SecondViewController
interactionController = UIPercentDrivenInteractiveTransition()
controller.customTransitionDelegate.interactionController = interactionController
show(controller, sender: self)
} else if gesture.state == .changed {
interactionController?.update(percent)
} else if gesture.state == .ended || gesture.state == .cancelled {
let velocity = gesture.velocity(in: gesture.view)
if (percent > 0.5 && velocity.y == 0) || velocity.y > 0 {
interactionController?.finish()
} else {
interactionController?.cancel()
}
interactionController = nil
}
}
}
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你可能也想改变它,所以它只能识别向下的手势(而不是任何旧的平底锅),但希望这说明了这个想法.
你可能希望"呈现"的视图控制器有一个手势识别器来解雇场景:
class SecondViewController: UIViewController {
let customTransitionDelegate = TransitioningDelegate()
required init?(coder aDecoder: NSCoder) {
// as shown above
}
override func viewDidLoad() {
super.viewDidLoad()
let panUp = UIPanGestureRecognizer(target: self, action: #selector(handleGesture(_:)))
view.addGestureRecognizer(panUp)
}
// pan up transitions back to the presenting view controller
var interactionController: UIPercentDrivenInteractiveTransition?
func handleGesture(_ gesture: UIPanGestureRecognizer) {
let translate = gesture.translation(in: gesture.view)
let percent = -translate.y / gesture.view!.bounds.size.height
if gesture.state == .began {
interactionController = UIPercentDrivenInteractiveTransition()
customTransitionDelegate.interactionController = interactionController
dismiss(animated: true)
} else if gesture.state == .changed {
interactionController?.update(percent)
} else if gesture.state == .ended {
let velocity = gesture.velocity(in: gesture.view)
if (percent > 0.5 && velocity.y == 0) || velocity.y < 0 {
interactionController?.finish()
} else {
interactionController?.cancel()
}
interactionController = nil
}
}
@IBAction func didTapButton(_ sender: UIButton) {
dismiss(animated: true)
}
}
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有关上述代码的演示,请参阅https://github.com/robertmryan/SwiftCustomTransitions.
看起来像:
但是,底线,自定义过渡有点复杂,所以我再次推荐你那些原创视频.在发布任何进一步的问题之前,请务必仔细观察它们.您的大多数问题都可能会在这些视频中得到解答.
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