Thi*_*niz 42 java bufferedimage image image-processing image-scaling
在javadocs之后,我试图扩展一个BufferedImage没有成功的是我的代码:
BufferedImage image = MatrixToImageWriter.getBufferedImage(encoded);
Graphics2D grph = image.createGraphics();
grph.scale(2.0, 2.0);
grph.dispose();
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我无法理解为什么它不起作用,有什么帮助吗?
tra*_*god 62
AffineTransformOp 提供了选择插值类型的额外灵活性.
BufferedImage before = getBufferedImage(encoded);
int w = before.getWidth();
int h = before.getHeight();
BufferedImage after = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
AffineTransform at = new AffineTransform();
at.scale(2.0, 2.0);
AffineTransformOp scaleOp =
new AffineTransformOp(at, AffineTransformOp.TYPE_BILINEAR);
after = scaleOp.filter(before, after);
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显示的片段说明了重新取样,而不是裁剪 ; 这个相关答案解决的问题 ; 这里检查了一些相关的例子.
cha*_*sis 34
不幸的是,如果没有问题,getScaledInstance()的性能非常差.
另一种方法是创建一个新的BufferedImage,并在新的BufferedImage上绘制原始的缩放版本.
BufferedImage resized = new BufferedImage(newWidth, newHeight, original.getType());
Graphics2D g = resized.createGraphics();
g.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g.drawImage(original, 0, 0, newWidth, newHeight, 0, 0, original.getWidth(),
original.getHeight(), null);
g.dispose();
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newWidth,newHeight表示新的BufferedImage大小,必须正确计算.在因子缩放的情况下:
int newWidth = new Double(original.getWidth() * widthFactor).intValue();
int newHeight = new Double(original.getHeight() * heightFactor).intValue();
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编辑:找到说明性能问题的文章:Image.getScaledInstance()的危险
aio*_*obe 11
正如@Bozho所说,你可能想要使用getScaledInstance.
但要了解其grph.scale(2.0, 2.0)工作原理,您可以查看以下代码:
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.*;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
class Main {
public static void main(String[] args) throws IOException {
final int SCALE = 2;
Image img = new ImageIcon("duke.png").getImage();
BufferedImage bi = new BufferedImage(SCALE * img.getWidth(null),
SCALE * img.getHeight(null),
BufferedImage.TYPE_INT_ARGB);
Graphics2D grph = (Graphics2D) bi.getGraphics();
grph.scale(SCALE, SCALE);
// everything drawn with grph from now on will get scaled.
grph.drawImage(img, 0, 0, null);
grph.dispose();
ImageIO.write(bi, "png", new File("duke_double_size.png"));
}
}
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鉴于duke.png:
它产生duke_double_size.png:
使用imgscalr - Java Image Scaling Library:
BufferedImage image =
Scalr.resize(originalImage, Scalr.Method.BALANCED, newWidth, newHeight);
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这对我来说足够快了.
要缩放图像,您需要创建一个新图像并在其中绘制。一种方法是使用filter()的方法AffineTransferOp,如建议在这里。这允许您选择插值技术。
private static BufferedImage scale1(BufferedImage before, double scale) {
int w = before.getWidth();
int h = before.getHeight();
// Create a new image of the proper size
int w2 = (int) (w * scale);
int h2 = (int) (h * scale);
BufferedImage after = new BufferedImage(w2, h2, BufferedImage.TYPE_INT_ARGB);
AffineTransform scaleInstance = AffineTransform.getScaleInstance(scale, scale);
AffineTransformOp scaleOp
= new AffineTransformOp(scaleInstance, AffineTransformOp.TYPE_BILINEAR);
scaleOp.filter(before, after);
return after;
}
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另一种方法是简单地将原始图像绘制到新图像中,使用缩放操作进行缩放。这种方法非常相似,但它也说明了如何在最终图像中绘制任何你想要的东西。(我在这两种方法开始不同的地方加了一个空行。)
private static BufferedImage scale2(BufferedImage before, double scale) {
int w = before.getWidth();
int h = before.getHeight();
// Create a new image of the proper size
int w2 = (int) (w * scale);
int h2 = (int) (h * scale);
BufferedImage after = new BufferedImage(w2, h2, BufferedImage.TYPE_INT_ARGB);
AffineTransform scaleInstance = AffineTransform.getScaleInstance(scale, scale);
AffineTransformOp scaleOp
= new AffineTransformOp(scaleInstance, AffineTransformOp.TYPE_BILINEAR);
Graphics2D g2 = (Graphics2D) after.getGraphics();
// Here, you may draw anything you want into the new image, but we're
// drawing a scaled version of the original image.
g2.drawImage(before, scaleOp, 0, 0);
g2.dispose();
return after;
}
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附录:结果
为了说明差异,我比较了以下五种方法的结果。这是结果的样子,放大和缩小,以及性能数据。(性能因一次运行而异,因此仅将这些数字作为粗略的指导。)顶部图像是原始图像。我把它放大成双倍尺寸和半尺寸。
正如你所看到的,AffineTransformOp.filter(),用于scaleBilinear(),比标准绘制方法快Graphics2D.drawImage()的scale2()。BiCubic 插值也是最慢的,但在扩展图像时给出了最好的结果。(对于性能,它应该只与scaleBilinear()和进行比较scaleNearest().)双线性似乎更适合缩小图像,尽管这是一个艰难的决定。NearestNeighbor 是最快的,结果最差。双线性似乎是速度和质量之间的最佳折衷。的Image.getScaledInstance(),堪称questionable()方法,进行非常差,并返回相同的品质较低,因为最近邻。(性能数字仅用于扩展图像。)
public static BufferedImage scaleBilinear(BufferedImage before, double scale) {
final int interpolation = AffineTransformOp.TYPE_BILINEAR;
return scale(before, scale, interpolation);
}
public static BufferedImage scaleBicubic(BufferedImage before, double scale) {
final int interpolation = AffineTransformOp.TYPE_BICUBIC;
return scale(before, scale, interpolation);
}
public static BufferedImage scaleNearest(BufferedImage before, double scale) {
final int interpolation = AffineTransformOp.TYPE_NEAREST_NEIGHBOR;
return scale(before, scale, interpolation);
}
@NotNull
private static
BufferedImage scale(final BufferedImage before, final double scale, final int type) {
int w = before.getWidth();
int h = before.getHeight();
int w2 = (int) (w * scale);
int h2 = (int) (h * scale);
BufferedImage after = new BufferedImage(w2, h2, before.getType());
AffineTransform scaleInstance = AffineTransform.getScaleInstance(scale, scale);
AffineTransformOp scaleOp = new AffineTransformOp(scaleInstance, type);
scaleOp.filter(before, after);
return after;
}
/**
* This is a more generic solution. It produces the same result, but it shows how you
* can draw anything you want into the newly created image. It's slower
* than scaleBilinear().
* @param before The original image
* @param scale The scale factor
* @return A scaled version of the original image
*/
private static BufferedImage scale2(BufferedImage before, double scale) {
int w = before.getWidth();
int h = before.getHeight();
// Create a new image of the proper size
int w2 = (int) (w * scale);
int h2 = (int) (h * scale);
BufferedImage after = new BufferedImage(w2, h2, before.getType());
AffineTransform scaleInstance = AffineTransform.getScaleInstance(scale, scale);
AffineTransformOp scaleOp
= new AffineTransformOp(scaleInstance, AffineTransformOp.TYPE_BILINEAR);
Graphics2D g2 = (Graphics2D) after.getGraphics();
// Here, you may draw anything you want into the new image, but we're just drawing
// a scaled version of the original image. This is slower than
// calling scaleOp.filter().
g2.drawImage(before, scaleOp, 0, 0);
g2.dispose();
return after;
}
/**
* I call this one "questionable" because it uses the questionable getScaledImage()
* method. This method is no longer favored because it's slow, as my tests confirm.
* @param before The original image
* @param scale The scale factor
* @return The scaled image.
*/
private static Image questionable(final BufferedImage before, double scale) {
int w2 = (int) (before.getWidth() * scale);
int h2 = (int) (before.getHeight() * scale);
return before.getScaledInstance(w2, h2, Image.SCALE_FAST);
}
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如果您不介意使用外部库,Thumbnailator可以执行BufferedImages的缩放.
Thumbnailator将采取的处理护理的Java 2D处理(例如,使用Graphics2D和设置适当的呈现提示),使得简单流利API调用可用于调整图像:
BufferedImage image = Thumbnails.of(originalImage).scale(2.0).asBufferedImage();
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虽然Thumbnailator,正如其名称所暗示的那样,是为了缩小图像,但它在放大图像时也会做得不错,在默认的缩放器实现中使用双线性插值.
免责声明:我是Thumbnailator库的维护者.