Sha*_*ari 4 javascript fabricjs
这是我用fabric.js 绘制矩形的代码,但我没有得到确切的结果。我正在使用 fabric.js 在画布上用 HTML 绘制一个矩形
<canvas id="canvas2" width=500 height=500 style="height:500px;width:500px;"></canvas>
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我的JS代码是:
var canvas = new fabric.Canvas("canvas2");
var rectangle, isDown, origX, origY;
canvas.on('mouse:down', function(o){
var pointer = canvas.getPointer(o.e);
isDown = true;
origX = pointer.x;
origY = pointer.y;
rectangle = new fabric.Rect({
left: origX,
top: origY,
fill: '',
stroke: 'red',
strokeWidth: 3,
});
canvas.add(rectangle);
});
canvas.on('mouse:move', function(o){
if (!isDown) return;
var pointer = canvas.getPointer(o.e);
canvas.renderAll();
});
canvas.on('mouse:up', function(o){
isDown = false;
});
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Shariq Ansari,据我所知,您在用鼠标绘制矩形时遇到了问题。请检查这个小提琴
你的问题是鼠标移动。这是您需要在 mouse:move 事件中执行的操作:
canvas.on('mouse:move', function(o){
if (!isDown) return;
var pointer = canvas.getPointer(o.e);
if(origX>pointer.x){
rectangle.set({ left: Math.abs(pointer.x) });
}
if(origY>pointer.y){
rectangle.set({ top: Math.abs(pointer.y) });
}
rectangle.set({ width: Math.abs(origX - pointer.x) });
rectangle.set({ height: Math.abs(origY - pointer.y) });
canvas.renderAll();
});
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