Joh*_*ohn 4 javascript prefix textinput react-native
如何在 React Native 中为 TextInput 添加货币前缀?这是我要实现的目标的示例:

提供更多细节 - TextInput 应该有一个默认值,例如 £10。我希望货币符号永远在那里。在某些时候,该值将被发送到数据库,因此应将其转换为整数。
到目前为止我的代码(_renderSecondTile 部分):
import React, {Component} from 'react'
import {
Text,
View,
ListView,
ScrollView,
StyleSheet,
Image,
TouchableHighlight,
TextInput,
} from 'react-native'
class AppView extends Component {
state = {
isPlayerOneButtonActive: false,
isPlayerTwoButtonActive: false,
isThirdTileActive: false,
textInputValue: '£10',
}
activateButton = buttonToActivate => {
const newState = Object.assign(
{},
{
isPlayerOneButtonActive: false,
isPlayerTwoButtonActive: false,
},
{[buttonToActivate]: true},
)
this.setState(newState);
}
showThirdTile = tileToShow => {
this.setState({isThirdTileActive: tileToShow});
}
_renderSecondTile = () => {
if(this.state.isPlayerOneButtonActive || this.state.isPlayerTwoButtonActive) {
return(
<TouchableHighlight>
<View style={[styles.step, styles.stepTwo]}>
<View style={{flex: 1}}>
<Text style={styles.heading}>Enter amount</Text>
<View style={styles.amountInputContainer}>
<TextInput
onKeyPress={() => {this.showThirdTile(true)}}
style={styles.amountInput}
maxLength = {3}
value={this.state.textInputValue}
/>
</View>
</View>
</View>
</TouchableHighlight>
)
}
else{
return null;
}
}
_renderThirdTile = () => {
if(this.state.isSecondTitleActive){
return(
<View style={[styles.step, styles.stepThree]}>
<View style={{flex:1}}>
<Text style={styles.heading}>Third tile</Text>
</View>
</View>
)
}
else{
return null;
}
}
render(){
const {isPlayerOneButtonActive} = this.state
return (
<ScrollView style={styles.container}>
<View style={[styles.step, styles.stepOne]}>
<View style={{flex:1}}>
<Text style={styles.heading}>Pick player</Text>
<View style={styles.pickContainer}>
<TouchableHighlight onPress={() => {this.activateButton('isPlayerOneButtonActive')}}>
<Text>Player One</Text>
</TouchableHighlight>
<TouchableHighlight onPress={() => {this.activateButton('isPlayerTwoButtonActive')}}>
<Text>Player One</Text>
</TouchableHighlight>
</View>
</View>
</View>
{this._renderSecondTile()}
{this._renderThirdTile()}
</ScrollView>
)
}
}
Run Code Online (Sandbox Code Playgroud)
尝试使用这个:
class AppView extends Component {
state = {
isPlayerOneButtonActive: false,
isPlayerTwoButtonActive: false,
isThirdTileActive: false,
inputValue: 10,
}
inputChange = (e) => {
this.setState({inputValue: parseInt(e.target.value)});
if(!this.state.isThirdTileActive){
this.showThirdTile(true);
}
}
_renderSecondTile = () => {
if(this.state.isPlayerOneButtonActive || this.state.isPlayerTwoButtonActive) {
return(
<TouchableHighlight>
<View style={[styles.step, styles.stepTwo]}>
<View style={{flex: 1}}>
<Text style={styles.heading}>Enter amount</Text>
<View style={styles.amountInputContainer}>
<TextInput
style={styles.amountInput}
maxLength = {3}
onChange={this.inputChange}
value={"£" + this.state.inputValue}
/>
</View>
</View>
</View>
</TouchableHighlight>
)
}
else{
return null;
}
}
}
Run Code Online (Sandbox Code Playgroud)
注意:我省略了我没有更改的任何内容,以便我的答案更易于阅读。
在这里,我textInputValue将inputValue. 现在该值存储为整数,因此可以将其发送到数据库。每当文本输入字段中的值发生更改时,状态将更新inputChange。如果第三个磁贴尚未激活,inputChange也会调用showThirdTile。最后,文本输入的值将inputValue与"£". 在我的最后一个答案中,我,在每千位添加了整数的字符串版本。由于文本输入字段中的最大长度为 3,因此不再需要。如果您需要增加最大长度,我会使用它来转换:
var cashify = function(amountIn){
var amount = parseFloat(amountIn).toFixed(2);
var splitAmount = amount.split(".")[0];
var i = splitAmount.length-4;
while(i>=0){
splitAmount = splitAmount.slice(0,i+1) + "," + splitAmount.slice(i+1);
i=i-3;
}
return "\u00A3" + splitAmount + "." + amount.split(".")[1];
}
Run Code Online (Sandbox Code Playgroud)
我希望这有帮助!
| 归档时间: |
|
| 查看次数: |
8800 次 |
| 最近记录: |