0 queue ios progress-bar uialertcontroller swift3
我尝试在我的应用程序上添加进度条.我找到了关于如何向UIAlertController添加进度条的问题?但它没有显示如何更新进度条.我简化了下面的代码,但没有更新进度条(只有在完成进度后才会显示).我看了什么?谢谢您的帮助.
override func viewDidLoad() {
super.viewDidLoad()
var topViewController = UIApplication.shared.delegate!.window!!.rootViewController!
while (topViewController.presentedViewController != nil){
topViewController = topViewController.presentedViewController!
}
DispatchQueue.main.async(execute: {
let alert = UIAlertController(title: "downloading", message: "pls wait", preferredStyle: .alert)
let progressBar = UIProgressView(progressViewStyle: .default)
progressBar.setProgress(0.0, animated: true)
progressBar.frame = CGRect(x: 10, y: 70, width: 250, height: 0)
alert.view.addSubview(progressBar)
topViewController.present(alert, animated: true, completion: nil)
var progress: Float = 0.0
repeat {
DispatchQueue.global(qos: .background).async(execute: {
progress += 0.01
print (progress)
DispatchQueue.main.async(flags: .barrier, execute: {
progressBar.setProgress(progress, animated: true)
})
})
} while progress < 1.0
})
}
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人们可能会对代码中的所有调度队列感到困惑:-)
我试着解释一下这个问题:
第一个(最 DispatchQueue.main.async外面的)在主(UI)线程中被执行.它创建UIAlertController,填充UIProgressView它并显示对话框.然后它在主线程中执行一些时间关键的工作(循环重复).永远不要这样做,因为它阻止了主线程.由于主线程被阻止,因此UI控件中不会反映任何更新,因此您不会看到进度更改.
因此,
UIAlertController当您从类似方法或从例如尚未显示视图的时间点显示警报视图时,您只需要第一个 Dispatch .如果您从按钮回调中调用它,或者(例如视图可见),您可以跳过该外部调度.viewDidLoadviewWillAppearviewDidAppear
在这里 - 我也放了一些睡眠时间并修改了GCD-Calls litte以使用尾随闭包:
override func viewDidLoad() {
super.viewDidLoad()
var topViewController = UIApplication.shared.delegate!.window!!.rootViewController!
while (topViewController.presentedViewController != nil){
topViewController = topViewController.presentedViewController!
}
// Usage of GCD here is only necessary because it's called from
// viewDidLoad. If called by viewDidAppear or some action callback, you
// don't need it:
DispatchQueue.main.async {
let alert = UIAlertController(title: "downloading", message: "pls wait", preferredStyle: .alert)
let progressBar = UIProgressView(progressViewStyle: .default)
progressBar.setProgress(0.0, animated: true)
progressBar.frame = CGRect(x: 10, y: 70, width: 250, height: 0)
alert.view.addSubview(progressBar)
topViewController.present(alert, animated: true, completion: nil)
var progress: Float = 0.0
// Do the time critical stuff asynchronously
DispatchQueue.global(qos: .background).async {
repeat {
progress += 0.1
Thread.sleep(forTimeInterval: 0.25)
print (progress)
DispatchQueue.main.async(flags: .barrier) {
progressBar.setProgress(progress, animated: true)
}
} while progress < 1.0
DispatchQueue.main.async {
alert.dismiss(animated: true, completion: nil);
}
}
}
}
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