Jak*_*222 5 c# asp.net azure azure-storage-blobs azure-sdk-.net
尝试使用ASP.NET azure SDK从blob存储中下载图像.
我在另一篇文章中读到,DownloadToStream确实将blob破碎成小块并且并行下载它们以提高性能.我相信这就是DownloadRangeToStream的用途.
我无法找到任何关于DownloadToStream的文档或代码确认,并且持怀疑态度,因为它具有与blob url直接下载相同的运行时(每次下载.5-3s).这是我的下载方法的代码,给出了相同的性能.
使用CloudBlockBlob.DownloadToStream:
private Bitmap DownloadFromBlob(String set) {
CloudStorageAccount storageAccount = CloudStorageAccount.Parse( CloudConfigurationManager.GetSetting("StorageConnectionString"));
CloudBlobClient blobClient = storageAccount.CreateCloudBlobClient();
CloudBlobContainer container = blobClient.GetContainerReference("templates");
CloudBlockBlob blockBlob = container.GetBlockBlobReference(set + ".png");
using (var memoryStream = new MemoryStream()) {
blockBlob.DownloadToStream(memoryStream);
return (memoryStream == null) ? null : (Bitmap)Image.FromStream(memoryStream);
}
}
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使用Image.FromStream:
private Bitmap DownloadImageFromUrl(string url) {
try {
using (WebClient client = new WebClient()) {
byte[] data = client.DownloadData(url);
using (MemoryStream mem = (data == null) ? null : new MemoryStream(data)) {
return (data == null || mem == null) ? null : (Bitmap)Image.FromStream(mem);
}
}
} catch (WebException e) {
return null;
}
}
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我试图增加图像的下载时间,范围从.5-12 MB.我试图为这些图像实现我自己的DownloadRangeToStream方法,其代码如下.我是否需要这样做或者DownloadToStream已经为我做了吗?此方法产生与上面的DownloadFromBlob方法相同的运行时.
使用downloadRangeToStream:
private Image getImageFromStream(string set)
{
CloudStorageAccount storageAccount = CloudStorageAccount.Parse(
CloudConfigurationManager.GetSetting("StorageConnectionString"));
CloudBlobClient blobClient = storageAccount.CreateCloudBlobClient();
CloudBlobContainer container = blobClient.GetContainerReference("templates");
CloudBlockBlob blockBlob = container.GetBlockBlobReference(set + ".png");
using (MemoryStream ms = new MemoryStream())
{
ParallelDownloadBlob(ms, blockBlob);
return (ms == null) ? null : Image.FromStream(ms);
}
}
private static void ParallelDownloadBlob(Stream outPutStream, CloudBlockBlob blob)
{
blob.FetchAttributes();
int bufferLength = 1 * 1024 * 1024;//1 MB chunk
long blobRemainingLength = blob.Properties.Length;
Queue<KeyValuePair<long, long>> queues = new Queue<KeyValuePair<long, long>>();
long offset = 0;
while (blobRemainingLength > 0)
{
long chunkLength = (long)Math.Min(bufferLength, blobRemainingLength);
queues.Enqueue(new KeyValuePair<long, long>(offset, chunkLength));
offset += chunkLength;
blobRemainingLength -= chunkLength;
}
Parallel.ForEach(queues,
new ParallelOptions()
{
//Gets or sets the maximum number of concurrent tasks
MaxDegreeOfParallelism = 10
}, (queue) =>
{
using (var ms = new MemoryStream())
{
blob.DownloadRangeToStream(ms, queue.Key, queue.Value);
lock (outPutStream)
{
outPutStream.Position = queue.Key;
var bytes = ms.ToArray();
outPutStream.Write(bytes, 0, bytes.Length);
}
}
});
}
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按我的理解,都CloudBlockBlob.DownloadToStream与Image.FromStream只发送一个请求,下载流,你可以利用提琴手捕捉交通如下:

使用时DownloadRangeToStream,您可以将blob分成更小的部分并自行并行下载以提高性能.这是我的代码片段,你可以参考它.
private static void ParallelDownloadBlob(Stream outPutStream, CloudBlockBlob blob)
{
blob.FetchAttributes();
int bufferLength = 1 * 1024 * 1024;//1 MB chunk
long blobRemainingLength = blob.Properties.Length;
Queue<KeyValuePair<long, long>> queues = new Queue<KeyValuePair<long, long>>();
long offset = 0;
while (blobRemainingLength > 0)
{
long chunkLength = (long)Math.Min(bufferLength, blobRemainingLength);
queues.Enqueue(new KeyValuePair<long, long>(offset, chunkLength));
offset += chunkLength;
blobRemainingLength -= chunkLength;
}
Parallel.ForEach(queues,
new ParallelOptions()
{
//Gets or sets the maximum number of concurrent tasks
MaxDegreeOfParallelism = 10
}, (queue) =>
{
using (var ms = new MemoryStream())
{
blob.DownloadRangeToStream(ms, queue.Key, queue.Value);
lock (outPutStream)
{
outPutStream.Position = queue.Key;
var bytes = ms.ToArray();
outPutStream.Write(bytes, 0, bytes.Length);
}
}
});
}
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结果:

另外,有一些博客关于上传/下载blob并行,你可以参考它们(blog1和blog2).