如何强制F#interactive默认引用Gtk#?

Pio*_*rek 5 bash mono f# gtk# f#-interactive

我主要在Linux上玩F#,并希望默认引用所有必需的GUI库(Gtk,Gdk,Atk,Glib,Pango,Cairo),以便我可以简单地使用: open Gtk;; 无需任何额外的输入.我最好的猜测是修改fsi启动脚本,目前看起来像这样:


    #!/bin/sh  
    exec /usr/bin/mono /usr/local/src/fsharp/bin/fsi.exe $@
Run Code Online (Sandbox Code Playgroud)

更新:脚本的工作版本,如Stephen的建议:


    #!/bin/sh
    exec /usr/bin/mono /usr/local/src/fsharp/bin/fsi.exe -r "/usr/lib/cli/atk-sharp-2.0/atk-sharp.dll" -r "/usr/lib/cli/glib-sharp-2.0/glib-sharp.dll" -r "/usr/lib/cli/gdk-sharp-2.0/gdk-sharp.dll" -r "/usr/lib/cli/gtk-sharp-2.0/gtk-sharp.dll" -r "/usr/lib/cli/pango-sharp-2.0/pango-sharp.dll" -r "/usr/lib/mono/2.0/Mono.Cairo.dll" $@
Run Code Online (Sandbox Code Playgroud)

Tom*_*cek 8

我写了一个小脚本,允许你使用F#Interactive的Gtk#(见下文).它引用了必要的Gtk#程序集(您可能需要修改路径),它还配置F#Interactive事件循环,以便您可以交互式地创建和显示窗口小部件(例如Window).

如果要自动获得支持,则需要运行fsi.exe参数以在启动时加载脚本mono /.../fsi.exe --load:load-gtk.fsx(假设您将脚本另存为load-gtk.fsx)

[<AutoOpen>]
module GtkSharp

// Load some common Gtk# assemblies (from /usr/lib/mono/2.0/../gtk-sharp-2.0)
#r "../gtk-sharp-2.0/gtk-sharp.dll"
#r "../gtk-sharp-2.0/gdk-sharp.dll"
#r "../gtk-sharp-2.0/glib-sharp.dll"
#r "../gtk-sharp-2.0/atk-sharp.dll"

open Gtk

Application.Init()
fsi.EventLoop <- 
 { new Microsoft.FSharp.Compiler.Interactive.IEventLoop with
   member x.Run() = Application.Run() |> ignore; false
   member x.Invoke f = 
     let res = ref None
     let evt = new System.Threading.AutoResetEvent(false)
     Application.Invoke(new System.EventHandler(fun _ _ ->
       res := Some(f())
       evt.Set() |> ignore ))
     evt.WaitOne() |> ignore
     res.Value.Value 
   member x.ScheduleRestart() = () }
Run Code Online (Sandbox Code Playgroud)