Ali*_*ias 2 c# sockets asynchronous tcp tcpclient
我已经使用TcpClient类实现了一个套接字客户端.所以我可以发送和接收数据,一切都很好.但我问一些大师在那里:)我的实施有什么问题吗?也许有更好的做事方式.特别是,我该如何处理断开连接?是否有一些指示器(或者我可以自己写一个)告诉我套接字已断开连接?
我也研究过异步等待Socket类的功能,但不能把我的脑袋包裹起来"SocketAsyncEventArgs",为什么它首先出现在那里.为什么我不能:等待Client.SendAsync("data"); ?
public class Client
{
private TcpClient tcpClient;
public void Initialize(string ip, int port)
{
try
{
tcpClient = new TcpClient(ip, port);
if (tcpClient.Connected)
Console.WriteLine("Connected to: {0}:{1}", ip, port);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
Initialize(ip, port);
}
}
public void BeginRead()
{
var buffer = new byte[4096];
var ns = tcpClient.GetStream();
ns.BeginRead(buffer, 0, buffer.Length, EndRead, buffer);
}
public void EndRead(IAsyncResult result)
{
var buffer = (byte[])result.AsyncState;
var ns = tcpClient.GetStream();
var bytesAvailable = ns.EndRead(result);
Console.WriteLine(Encoding.ASCII.GetString(buffer, 0, bytesAvailable));
BeginRead();
}
public void BeginSend(string xml)
{
var bytes = Encoding.ASCII.GetBytes(xml);
var ns = tcpClient.GetStream();
ns.BeginWrite(bytes, 0, bytes.Length, EndSend, bytes);
}
public void EndSend(IAsyncResult result)
{
var bytes = (byte[])result.AsyncState;
Console.WriteLine("Sent {0} bytes to server.", bytes.Length);
Console.WriteLine("Sent: {0}", Encoding.ASCII.GetString(bytes));
}
}
Run Code Online (Sandbox Code Playgroud)
用法:
static void Main(string[] args)
{
var client = new Client();
client.Initialize("127.0.0.1", 8778);
client.BeginRead();
client.BeginSend("<Names><Name>John</Name></Names>");
Console.ReadLine();
}
Run Code Online (Sandbox Code Playgroud)
好吧,我花了10秒钟才找到你可以做到的最大问题:
public void BeginRead()
{
var buffer = new byte[4096];
var ns = tcpClient.GetStream();
ns.BeginRead(buffer, 0, buffer.Length, EndRead, buffer);
}
Run Code Online (Sandbox Code Playgroud)
但不要担心这就是为什么我们在SO上.
首先让我解释为什么这是一个很大的问题.
假设您正在发送长度为4097字节的消息.您的缓冲区只能接受4096个字节,这意味着您无法将整个消息打包到此缓冲区中.
假设您正在发送长度为12个字节的消息.你仍在内存中分配4096个字节只是为了存储12个字节.
怎么处理这个?
每次使用网络时,您都应该考虑制定某种协议(有些人称之为消息框架,但它只是一个协议),它将帮助您识别包装内容.
协议示例可以是:
[1B =消息类型] [4B =长度] [XB =消息]
- where X == BitConvert.ToInt32(length);
接收器:
byte messageType = (byte)netStream.ReadByte();
byte[] lengthBuffer = new byte[sizeof(int)];
int recv = netStream.Read(lengthBuffer, 0, lengthBuffer.Length);
if(recv == sizeof(int))
{
int messageLen = BitConverter.ToInt32(lengthBuffer, 0);
byte[] messageBuffer = new byte[messageLen];
recv = netStream.Read(messageBuffer, 0, messageBuffer.Length);
if(recv == messageLen)
{
// messageBuffer contains your whole message ...
}
}
Run Code Online (Sandbox Code Playgroud)发件人:
byte messageType = (1 << 3); // assume that 0000 1000 would be XML
byte[] message = Encoding.ASCII.GetBytes(xml);
byte[] length = BitConverter.GetBytes(message.Length);
byte[] buffer = new byte[sizeof(int) + message.Length + 1];
buffer[0] = messageType;
for(int i = 0; i < sizeof(int); i++)
{
buffer[i + 1] = length[i];
}
for(int i = 0; i < message.Length; i++)
{
buffer[i + 1 + sizeof(int)] = message[i];
}
netStream.Write(buffer);
Run Code Online (Sandbox Code Playgroud)其余的代码看起来还不错.但在我看来,在你的情况下使用异步操作是没用的.您可以对同步调用执行相同的操作.
这很难回答,因为这里没有确切的问题,但更多的是某种代码审查.但仍有一些提示:
TcpClient.Connected
在连接建立之前,我认为不会阻止.所以它通常会在连接正在进行时失败,然后你重新开始.您应该切换到使用阻止或异步Connect
方法.Async
返回a 的方法Task
,因为这些方法可以很容易地与async/await结合使用.使用TPL方法(未经测试)的代码读取方:
public async Task Initialize(string ip, int port)
{
tcpClient = new TcpClient;
await tcpClient.ConnectAsync(ip, port);
Console.WriteLine("Connected to: {0}:{1}", ip, port);
}
public async Task Read()
{
var buffer = new byte[4096];
var ns = tcpClient.GetStream();
while (true)
{
var bytesRead = await ns.ReadAsync(buffer, 0, buffer.Length);
if (bytesRead == 0) return; // Stream was closed
Console.WriteLine(Encoding.ASCII.GetString(buffer, 0, bytesRead));
}
}
Run Code Online (Sandbox Code Playgroud)
在初始化部分,您将执行以下操作:
await client.Initialize(ip, port);
// Start reading task
Task.Run(() => client.Read());
Run Code Online (Sandbox Code Playgroud)
对于使用同步方法,删除所有出现Async
并用Thread替换Task.