Jor*_*n H 6 uikit cgcontext ios cgcontextdrawimage
我正在努力当用户需要从相机中的照片添加宽彩色照片在iOS的10支持,我需要使用支持新的色彩空间来保存照片数据的新API - UIGraphicsImageRenderer的jpegData替代UIImageJPEGRepresentation.
我遇到了一些图像方向的麻烦.在我的iPad上纵向拍照,图像绘制不正确.请参阅以下评论:
旧API:
let image = info[UIImagePickerControllerOriginalImage] as! UIImage
let imageData = UIImageJPEGRepresentation(image, 1)
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新API:
let image = info[UIImagePickerControllerOriginalImage] as! UIImage
let cgImage = image.cgImage!
let ciImage = CIImage(cgImage: cgImage)
let format = UIGraphicsImageRendererFormat()
format.scale = 1
format.prefersExtendedRange = true
let renderer = UIGraphicsImageRenderer(bounds: ciImage.extent, format: format)
let imageData = renderer.jpegData(withCompressionQuality: 1, actions: { context in
context.cgContext.draw(cgImage, in: ciImage.extent) //draws flipped horizontally
//image.draw(at: .zero) //draws rotated 90 degrees leaving black at bottom
//image.draw(in: ciImage.extent) //draws rotated 90 degrees stretching and compressing the image to fill the rect
})
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UIImageJPEGRepresentation用UIGraphicsImageRenderer's 替换的正确方法是jpegData什么?
UIImage根据相机旋转可以有不同的方向。您可以根据该方向动态解析需要应用于图像的变换,如下所示:
let renderer = UIGraphicsImageRenderer(size: image.size, format: format)
let imageData = renderer.jpegData(withCompressionQuality: 1, actions: { context in
var workSize = image.size;
workSize.width = floor(workSize.width / image.scale)
workSize.height = floor(workSize.height / image.scale)
// No-op if the orientation is already correct
// if image.imageOrientation == .up { draw image }
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
var transform = CGAffineTransform.identity
switch image.imageOrientation
{
case .down, .downMirrored:
transform = transform.translatedBy(x: workSize.width, y: workSize.height)
transform = transform.rotated(by: CGFloat(Double.pi))
break
case .left, .leftMirrored:
transform = transform.translatedBy(x: workSize.width, y: 0.0)
transform = transform.rotated(by: CGFloat(Double.pi / 2.0))
break
case .right, .rightMirrored:
transform = transform.translatedBy(x: 0.0, y: workSize.height)
transform = transform.rotated(by: CGFloat(-Double.pi / 2.0))
break
case .up, .upMirrored:
break
}
switch image.imageOrientation
{
case .upMirrored, .downMirrored:
transform = transform.translatedBy(x: workSize.width, y: 0.0)
transform = transform.scaledBy(x: -1.0, y: 1.0)
break
case .leftMirrored, .rightMirrored:
transform = transform.translatedBy(x: workSize.height, y: 0.0);
transform = transform.scaledBy(x: -1.0, y: 1.0);
break
case .up, .down, .left, .right:
break
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
let ctx = context.cgContext
ctx.concatenate(transform)
switch image.imageOrientation {
case .left, .leftMirrored, .right, .rightMirrored:
ctx.draw(image.cgImage!, in: CGRect(x: 0.0, y:0.0, width: workSize.height, height: workSize.width))
break;
default:
ctx.draw(image.cgImage!, in: CGRect(origin: .zero, size: workSize))
break;
}
})
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