Pri*_*moz 8 c# drawing onpaint
这是我的绘图代码,用鼠标在图表上绘制自定义行.你能帮我做正确的方法吗?
namespace Grafi
{
public partial class Form1 : Form
{
bool isDrawing = false;
Point prevPoint;
public Form1()
{
InitializeComponent();
}
private void chartTemperature_MouseDown(object sender, MouseEventArgs e)
{
isDrawing = true;
prevPoint = e.Location;
}
private void chartTemperature_MouseMove(object sender, MouseEventArgs e)
{
Pen p = new Pen(Color.Red, 2);
if (isDrawing)
{
Graphics g = chartTemperature.CreateGraphics();
g.DrawLine(p, prevPoint, e.Location);
prevPoint = e.Location;
numOfMouseEvents = 0;
}
p.Dispose();
}
private void chartTemperature_MouseUp(object sender, MouseEventArgs e)
{
isDrawing = false;
}
}
}
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问题是,当我调整大小时,我的线路消失了.每当引发onPaint事件时,它都会消失.
试试这个......这是一个笔画绘制方法,非常简单,尽可能接近你自己的代码.斯托克斯是鼠标移动的独立集合.每个鼠标在向下和向上之间移动被记录为笔划,所有笔划都被收集,然后每当触发绘制事件时重绘.这个例子很简单,但可能是一个很好的起点.
请注意,您必须为图表对象添加绘制处理程序.
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
namespace Grafi
{
public partial class Form1 : Form
{
bool isDrawing;
// our collection of strokes for drawing
List<List<Point>> _strokes = new List<List<Point>>();
// the current stroke being drawn
List<Point> _currStroke;
// our pen
Pen _pen = new Pen(Color.Red, 2);
public Form1()
{
InitializeComponent();
}
private void chartTemperature_MouseDown(object sender, MouseEventArgs e)
{
isDrawing = true;
// mouse is down, starting new stroke
_currStroke = new List<Point>();
// add the initial point to the new stroke
_currStroke.Add(e.Location);
// add the new stroke collection to our strokes collection
_strokes.Add(_currStroke);
}
private void chartTemperature_MouseMove(object sender, MouseEventArgs e)
{
if (isDrawing)
{
// record stroke point if we're in drawing mode
_currStroke.Add(e.Location);
Refresh(); // refresh the drawing to see the latest section
}
}
private void chartTemperature_MouseUp(object sender, MouseEventArgs e)
{
isDrawing = false;
}
private void chartTemperature_Paint(object sender, PaintEventArgs e)
{
// now handle and redraw our strokes on the paint event
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
foreach (List<Point> stroke in _strokes.Where(x => x.Count > 1))
e.Graphics.DrawLines(_pen, stroke.ToArray());
}
}
}
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