Ben*_*nez 3 objective-c avfoundation ios quartz-core
我正在制作一个应用程序,为在后台视图中播放的视频添加“贴纸”。贴纸被添加为 imageView,它响应平移、捏合和旋转手势,然后缩放和旋转作为变换应用于 UIImageview
要将 ImageViews 添加到视频中,我必须将它们渲染为 CALayer,如下面的代码
- (void)applyVideoEffectsToComposition:(AVMutableVideoComposition *)composition size:(CGSize)videoSize {
CGSize screenSize = self.view.frame.size;
CGFloat scale = videoSize.width / screenSize.width; //get scale between video recorded and the screen used to edit
//Creates parentLayer that contains videoLayer and each image layer
for (UIImageView *imageView in [self.stickerContainer subviews]) {
CALayer *layer = [CALayer layer];
[layer setContents:(id)[imageView.image CGImage]];
//Set layer frame
CGRect imageFrame = imageView.frame;
CGRect imageBounds = imageView.bounds;
CGRect frame = CGRectMake(imageFrame.origin.x * scale, imageFrame.origin.y * scale, imageBounds.size.width * scale, imageBounds.size.height * scale);
layer.frame = frame;
//Second set transform
CGAffineTransform transform = imageView.transform;
layer.transform = CATransform3DMakeAffineTransform(transform);
[layer setMasksToBounds:YES];
[parentLayer addSublayer:layer];
}
composition.animationTool = [AVVideoCompositionCoreAnimationTool
videoCompositionCoreAnimationToolWithPostProcessingAsVideoLayer:videoLayer inLayer:parentLayer];
}
Run Code Online (Sandbox Code Playgroud)
基本上创建一个与 imageView 具有相同框架和转换的图层。但这会对每个手势产生奇怪的结果
无论如何.. 知道为什么会发生这种情况吗?.. 如果我的图像没有任何变换并且完全居中,它看起来应该如此。
我的代码基于以下教程,因此生成新视频的代码基本相同
所以我终于找到了一个有点“hacky”的解决方案..我会留下代码并解释它
- (void)applyVideoEffectsToComposition:(AVMutableVideoComposition *)composition videoSize:(CGSize)videoSize screenSize:(CGSize)screenSize stickersArray:(NSArray<UIImageView *>*)stickers{
CGFloat videoScale = videoSize.width / screenSize.width; //get scale between video recorded and the screen used to edit
CALayer *parentLayer = [CALayer layer];
CALayer *videoLayer = [CALayer layer];
parentLayer.frame = CGRectMake(0, 0, videoSize.width, videoSize.height);
videoLayer.frame = CGRectMake(0, 0, videoSize.width, videoSize.height);
//Add video layer first and then stickers
[parentLayer addSublayer:videoLayer];
for (UIImageView *imageView in stickers) {
CALayer *layer = [CALayer layer];
[layer setContents:(id)[imageView.image CGImage]];
//First set image size with bounds of original image and center (not affected by transform)
CGSize imageSize = imageView.bounds.size;
CGPoint center = imageView.center;
//Fix offset issue by getting bottom point of imageView to a screen size proportion
CGFloat yOffset = (center.y + imageSize.height/2) / screenSize.height;
yOffset = 1 - yOffset; // invert screen proportion
CGFloat scaledOriginX = (center.x - imageSize.width/2)* videoScale;
CGRect frame = CGRectMake(scaledOriginX, videoSize.height * yOffset, imageSize.width * videoScale , imageSize.height * videoScale);
layer.frame = frame;
//Apply transforms but to original imageView
CGAffineTransform transform = imageView.transform;
//Invert original transform b value with c value
layer.transform = CATransform3DMakeAffineTransform(CGAffineTransformMake(transform.a, transform.c, transform.b, transform.d, 0, 0));
[layer setMasksToBounds:YES];
[parentLayer addSublayer:layer];
}
composition.animationTool = [AVVideoCompositionCoreAnimationTool
videoCompositionCoreAnimationToolWithPostProcessingAsVideoLayer:videoLayer inLayer:parentLayer];
}
Run Code Online (Sandbox Code Playgroud)
最初我的代码有缺陷,因为我使用了imageView.frame(size和origin),它们都受变换矩阵的影响,结果为CALayer. 相反,我应该使用 imageViewbounds和center,它们不受变换矩阵的影响或改变,如本答案所示
这修复了缩放和原点问题,但是平移和旋转问题仍然存在
为了解决平移手势问题,我必须手动“反转”y 轴,如代码的这一部分所示
//Fix offset issue by getting bottom point of imageView to a screen size propotion
CGFloat yOffset = (center.y + imageSize.height/2) / screenSize.height;
yOffset = 1 - yOffset;
CGFloat scaledOriginX = (center.x - imageSize.width/2)* videoScale;
CGRect frame = CGRectMake(scaledOriginX, videoSize.height * yOffset, imageSize.width * videoScale , imageSize.height * videoScale);
layer.frame = frame;
Run Code Online (Sandbox Code Playgroud)
为了修复反向旋转,我必须手动反转变换 b 和 c 值
layer.transform = CATransform3DMakeAffineTransform(CGAffineTransformMake(transform.a, transform.c, transform.b, transform.d, 0, 0));
Run Code Online (Sandbox Code Playgroud)
基本上就是这样......不知道为什么会发生旋转和平移问题,但这应该可以解决它。我真的希望有人有比我更好的解决方案,并且知道为什么会发生最后两个问题。
| 归档时间: |
|
| 查看次数: |
882 次 |
| 最近记录: |