MrI*_*ito 1 c# garbage-collection unity-game-engine
当我尝试创建字典时遇到问题,其中键是 System.Enum。问题是,像这样的字典会分配垃圾,因为默认的 EqualityComparer 不是最好的之一。我尝试编写自己的比较器,但没有成功。这有可能吗?
public enum MyEnum
{
One, Two, Three
}
public Dictionary<Enum, string> dict = new Dictionary<Enum, string>();
public void Test()
{
this.dict.Add(MyEnum.One, "One");
this.dict.Add(MyEnum.Two, "Two");
this.dict.Add(MyEnum.Three, "Three");
string result;
this.dict.TryGetValue(MyEnum.Two, out result); // <-- memory alocation :-(
}
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没有装箱,没有堆分配。非常快。无需为每个枚举编写特定的比较器。
该版本适用于任何枚举,只要其基础类型不超过 32 位(因此 byte、ushort、uint 都可以)。
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
public sealed class EnumComparer<T> : IEqualityComparer<T>
{
[StructLayout(LayoutKind.Explicit)]
private struct Transformer
{
[FieldOffset(0)]
public T t;
[FieldOffset(0)]
public int int32;
}
public static EnumComparer<T> Default { get; } = new EnumComparer<T>();
private EnumComparer()
{
}
public bool Equals(T a, T b)
{
Transformer aTransformer = new Transformer { t = a };
Transformer bTransformer = new Transformer { t = b };
return aTransformer.int32 == bTransformer.int32;
}
public int GetHashCode(T value)
{
Transformer valueTransformer = new Transformer { t = value };
return valueTransformer.int32.GetHashCode();
}
}
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如果你想将它与数组一起使用,你可能需要创建一些扩展方法,然后你可以像这样使用它:
bool contained = enumArray.Contains(MyEnum.someValue, EnumComparer<MyEnum>.Default);
public static class Extensions
{
public static bool Contains<T>(this T[] array, T value, IEqualityComparer<T> equalityComparer)
{
if (array == null)
{
throw new ArgumentNullException("array");
}
return Extensions.IndexOf<T>(array, value, 0, array.Length, equalityComparer) >= 0;
}
public static int IndexOf<T>(this T[] array, T value, IEqualityComparer<T> equalityComparer)
{
if (array == null)
{
throw new ArgumentNullException("array");
}
return Extensions.IndexOf<T>(array, value, 0, array.Length, equalityComparer);
}
public static int IndexOf<T>(this T[] array, T value, int startIndex, int count, IEqualityComparer<T> equalityComparer)
{
if (array == null)
{
throw new ArgumentNullException("array");
}
if (count < 0 || startIndex < array.GetLowerBound(0) || startIndex - 1 > array.GetUpperBound(0) - count)
{
throw new ArgumentOutOfRangeException();
}
int num = startIndex + count;
for (int i = startIndex; i < num; i++)
{
if (equalityComparer.Equals(array[i], value))
{
return i;
}
}
return -1;
}
}
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