具有相同名称,不同定义的结构:使用-O2进行分段故障

use*_*105 1 c++ struct segmentation-fault translation-unit

我在C++程序中遇到了一个分段错误,当两个C++文件一起编译时,每个C++文件包含一个不同的结构定义(具有相同的名称).

根据这个问题,我理解结构定义仅限于翻译单元(文件及其内容).

但是,在编译时启用-O1或更多时,我遇到了崩溃.以下最小代码再现了段错误.

代码有3个简短的C++文件和2个标题:

// td_collision1.cc
#include <iostream>
#include <vector>
#include <cstdlib>
#include "td1.h"

struct Data
{
  long a;
  double m1;
  double m2;
};

void sz1(void) {
    std::cout << "Size of in collision1: " << sizeof(struct Data) << std::endl;
}

void collision1(void) {
    struct Data tmp;
    std::vector<struct Data> foo;
    for (int i=0; i<10; i++) {
        tmp.a = 1;
        tmp.m1 = 0;
        tmp.m2 = 0;
        foo.push_back(tmp);
    }
}
// td1.h
#include <iostream>

void collision1(void);
void sz1(void);

// td_collision2.cc
#include <iostream>
#include <vector>
#include <cstdlib>
#include "td2.h"

struct Data {
  long a;
  double m1; // note that there is one member less here
};

void sz2(void) {
    std::cout << "Size of in collision2: " << sizeof(struct Data) << std::endl;
}

void collision2(void) {
    struct Data tmp2;
    std::vector<struct Data> bar;
    for (int i=0; i<100; i++) {
        tmp2.a = 1;
        tmp2.m1 = 0;
        bar.push_back(tmp2); // errors occur here
    }
}
// td2.h
#include <iostream>

void collision2(void);
void sz2(void);

// td_main.cc
#include <iostream>
#include <cstdlib>
#include "td1.h"
#include "td2.h"

int main(void) {
    sz1();
    sz2();
    collision2();
}
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使用带有-O0标志的GCC 6.3编译的代码运行正常并且在valgrind下没有错误.但是,使用-O1或O2运行它会导致以下输出:

Size of in collision1: 24
Size of in collision2: 16
==326== Invalid write of size 8
==326==    at 0x400F6C: construct<Data, const Data&> (new_allocator.h:120)
==326==    by 0x400F6C: construct<Data, const Data&> (alloc_traits.h:455)
==326==    by 0x400F6C: push_back (stl_vector.h:918)
==326==    by 0x400F6C: collision2() (td_collision2.cc:22)
==326==    by 0x400FE8: main (td_main.cc:10)
==326==  Address 0x5aba1f0 is 0 bytes after a block of size 96 alloc'd
==326==    at 0x4C2E1FC: operator new(unsigned long) (vg_replace_malloc.c:334)
==326==    by 0x400DE9: allocate (new_allocator.h:104)
==326==    by 0x400DE9: allocate (alloc_traits.h:416)
==326==    by 0x400DE9: _M_allocate (stl_vector.h:170)
==326==    by 0x400DE9: void std::vector<Data, std::allocator<Data> >::_M_emplace_back_aux<Data const&>(Data const&) (vector.tcc:412)
==326==    by 0x400F7E: push_back (stl_vector.h:924)
==326==    by 0x400F7E: collision2() (td_collision2.cc:22)
==326==    by 0x400FE8: main (td_main.cc:10)
==326== 
==326== Invalid write of size 8
==326==    at 0x400F69: construct<Data, const Data&> (new_allocator.h:120)
==326==    by 0x400F69: construct<Data, const Data&> (alloc_traits.h:455)
==326==    by 0x400F69: push_back (stl_vector.h:918)
==326==    by 0x400F69: collision2() (td_collision2.cc:22)
==326==    by 0x400FE8: main (td_main.cc:10)
==326==  Address 0x5aba1f8 is 8 bytes after a block of size 96 alloc'd
==326==    at 0x4C2E1FC: operator new(unsigned long) (vg_replace_malloc.c:334)
==326==    by 0x400DE9: allocate (new_allocator.h:104)
==326==    by 0x400DE9: allocate (alloc_traits.h:416)
==326==    by 0x400DE9: _M_allocate (stl_vector.h:170)
==326==    by 0x400DE9: void std::vector<Data, std::allocator<Data> >::_M_emplace_back_aux<Data const&>(Data const&) (vector.tcc:412)
==326==    by 0x400F7E: push_back (stl_vector.h:924)
==326==    by 0x400F7E: collision2() (td_collision2.cc:22)
==326==    by 0x400FE8: main (td_main.cc:10)
==326== 
==326== 
==326== HEAP SUMMARY:
==326==     in use at exit: 0 bytes in 0 blocks
==326==   total heap usage: 5 allocs, 5 frees, 73,896 bytes allocated
==326== 
==326== All heap blocks were freed -- no leaks are possible
==326== 
==326== For counts of detected and suppressed errors, rerun with: -v
==326== ERROR SUMMARY: 191 errors from 2 contexts (suppressed: 0 from 0)
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push_back()当libc重新分配时,该函数失败std::vector<struct Data> bar.(在我的例子中,它的大小最初是4个项目,然后在循环中调用push_back()时向量进一步调整大小.)当struct Datatd_collision1.cc与td_collision2.cc中的大小相同时,程序不会崩溃.

因此,这两种结构定义之间似乎存在冲突.实际上,如果我重命名一个结构,那么这个bug显然会消失.但是,如上所述,我认为这不可能发生.我误解了什么?此外,如果我摆脱了函数collision1(),segfault消失了(struct Data在collision1中可能被编译器抛弃,因为未使用)

我的理解是这两个CC文件之间存在明显的分离,如果头部中没有结构,则不应该有"串扰".

编辑:添加缺少的td2.h

Hol*_*olt 7

您链接的答案是C语言,C不是C++.

在C++中(引自en.cppreference,请参阅Danh对标准的回答),规则如下:

程序中可以有多个定义,只要每个定义出现在以下各项的不同翻译单元中:类类型[...],只要满足以下所有条件:

  • 每个定义由相同的令牌序列组成(通常出现在同一个头文件中)

  • [...]

如果满足所有这些要求,则程序的行为就好像整个程序中只有一个定义.否则,行为未定义.

您的两个定义明显违反了第一个条件,因此行为未定义.