Mel*_*kor 1 javascript phaser-framework
我正在使用移相器制作游戏.我正在加载背景图像,其信息(文件位置)存储在JSON文件中.当我尝试加载它时,背景是黑色和空的,在控制台中我得到:
Phaser.Cache.getImage:在Cache中找不到键"background0".
以下是我的代码中的相关摘录:
function create() {
//>Load JSON file and background images found inside the file
$.getJSON("levels.json", function(json) {
for (var i = 0; i < json.levels.length; i++) {
game.load.image('background' + i.toString(), json.levels[i].background);
}
game.load.start();
});
back_layer = game.add.group();
var i = 0;
var level_finished = 0;
$.getJSON("levels.json", function(json) {
if (i < json.levels.length) {
console.log("Level " + (i + 1).toString());
var current_background = back_layer.create(0, 0, 'background' + i.toString());
check = setInterval(function() {
if (level_finished == 1) {
i++;
current_background.destroy();
clearInterval(check);
}
}, 500)
}
});
}
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这是JSON文件:
{"levels":[
{
"background": "assets/img/Back.png",
"portals": [
{
"locationX": 400,
"locationY": 450,
"toX": 100,
"toY": 200,
"spinSpeed": 1
},
{
"locationX": 50,
"locationY": 200,
"toX": 100,
"toY": 450,
"spinSpeed": 2
}
]
}
]}
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使用Chrome,Firefox和Opera进行测试,每次打开页面时,似乎都会随机出现错误,或者加载背景并正常工作.我正在使用WAMP本地托管页面.
Phaser加载资产(JSON,图像等)的方法是使用game.load.*函数内的API preload(或为此指定的API ).在您的情况下,代码应该是:
// Use your game instance here
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
function preload() {
// Load JSON file describing the level
game.load.json('levels', 'levels.json');
}
// The function below will be automatically invoked by Phaser when
// the assets in the preload() function finished loading
function create() {
var json = game.cache.getJSON('levels');
// Enque the load of the background images found inside the level file
for (var i = 0; i < json.levels.length; i++) {
game.load.image('background' + i.toString(), json.levels[i].background);
}
// Specify loadComplete() as a callback to be called when all assets finished loading
game.load.onLoadComplete.add(loadComplete, this);
// Load the newly enqued assets
game.load.start();
}
// The function below will be automatically invoked by Phaser when
// the assets in the create() function finished loading
function loadComplete() {
var json = game.cache.getJSON('levels');
back_layer = game.add.group();
var i = 0;
var level_finished = 0;
if (i < json.levels.length) {
console.log("Level " + (i + 1).toString());
var current_background = back_layer.create(0, 0, 'background' + i.toString());
check = setInterval(function() {
if (level_finished == 1) {
i++;
current_background.destroy();
clearInterval(check);
}
}, 500)
}
}
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您有一个随机行为(有时它工作正常,有时它没有)的原因是因为您使用jQuery($.getJSON())而不是Phaser内置系统来加载JSON文件.
由于jQuery与Phaser无关,因此它们不同步(在调用期间也没有排序).因此,有时$.getJSON()加载JSON文件足够快,以便在create()调用Phaser的方法时准备就绪.在这种情况下,一切都按预期工作.如果$.getJSON()速度不够快,create()将在加载JSON文件之前调用,从而导致错误.