React TransitionGroup和React.cloneElement不发送更新的道具

Jay*_* S. 11 animation reactjs react-router reactcsstransitiongroup redux

我正在关注Chang Wang的教程,使用HOC和ReactTransitionGroup(第1 部分第2部分)与Huan Ji的页面转换教程(Link)一起制作可重复使用的React过渡.

我面临的问题是,React.cloneElement似乎没有将更新的道具传递给其中一个孩子,而其他孩子正确地接收更新的道具.

首先,一些代码:

TransitionContainer.js

TransitionContainer是一个容器组件,类似于AppHuan Ji的教程.它为它的孩子注入一片状态.

这些孩子TransitionGroup都是HOC的一个实例Transition(代码进一步向下)

import React from 'react';
import TransitionGroup from 'react-addons-transition-group';
import {connect} from 'react-redux';
class TransitionContainer extends React.Component{
  render(){
    console.log(this.props.transitionState);
    console.log("transitionContainer");
    return(
      <div>
      <TransitionGroup>
      {
        React.Children.map(this.props.children,
         (child) => React.cloneElement(child,      //These children are all instances of the Transition HOC
           { key: child.props.route.path + "//" + child.type.displayName,
             dispatch: this.props.dispatch,
             transitionState: this.props.transitionState
           }
         )
        )
      }

      </TransitionGroup>
      </div>
    )
  }
}
export default connect((state)=>({transitionState:state.transitions}),(dispatch)=>({dispatch:dispatch}))(TransitionContainer)
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Transition.js

Transition类似于王昌的HOC.它需要一些选项,定义componentWillEnter+ componentWillLeave钩子,并包装一个组件.TransitionContainer(上图)注入props.transitionState此HOC.但是,即使状态发生变化,有时道具也不会更新(请参阅下面的问题)

import React from 'react';
import getDisplayName from 'react-display-name';
import merge from 'lodash/merge'
import classnames from 'classnames'
import * as actions from './actions/transitions'
export function transition(WrappedComponent, options) {
  return class Transition extends React.Component {
    static displayName = `Transition(${getDisplayName(WrappedComponent)})`;
    constructor(props) {
      super(props);
      this.state = {
          willLeave:false,
          willEnter:false,
          key: options.key
      };
    }
    componentWillMount(){
      this.props.dispatch(actions.registerComponent(this.state.key))
    }
    componentWillUnmount(){
      this.props.dispatch(actions.destroyComponent(this.state.key))
    }
    resetState(){
      this.setState(merge(this.state,{
        willLeave: false,
        willEnter: false
      }));
    }
    doTransition(callback,optionSlice,willLeave,willEnter){
      let {transitionState,dispatch} = this.props;
      if(optionSlice.transitionBegin){
        optionSlice.transitionBegin(transitionState,dispatch)
      }
      if(willLeave){
        dispatch(actions.willLeave(this.state.key))
      }
      else if(willEnter){
        dispatch(actions.willEnter(this.state.key))
      }
      this.setState(merge(this.state,{
        willLeave: willLeave,
        willEnter: willEnter
      }));
      setTimeout(()=>{
        if(optionSlice.transitionComplete){
          optionSlice.transitionEnd(transitionState,dispatch);
        }
        dispatch(actions.transitionComplete(this.state.key))
        this.resetState();
        callback();
      },optionSlice.duration);
    }
    componentWillLeave(callback){
      this.doTransition(callback,options.willLeave,true,false)
    }
    componentWillEnter(callback){
      this.doTransition(callback,options.willEnter,false,true)
    }
    render() {

      console.log(this.props.transitionState);
      console.log(this.state.key);

      var willEnterClasses = options.willEnter.classNames
      var willLeaveClasses = options.willLeave.classNames
      var classes = classnames(
        {[willEnterClasses] : this.state.willEnter},
        {[willLeaveClasses] : this.state.willLeave},
      )
      return <WrappedComponent animationClasses={classes} {...this.props}/>
    }
  }
}
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选项

选项具有以下结构:

{
  willEnter:{
    classNames : "a b c",
    duration: 1000,
    transitionBegin: (state,dispatch) => {//some custom logic.},
    transitionEnd: (state,dispatch) => {//some custom logic.}
         // I currently am not passing anything here, but I hope to make this a library
         // and am adding the feature to cover any use case that may require it.

  },
  willLeave:{
    classNames : "a b c",
    duration: 1000,
    transitionBegin: (state,dispatch) => {//some custom logic.},
    transitionEnd: (state,dispatch) => {//some custom logic.}

  }
}
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过渡生命周期(onEnter或onLeave)

  • 安装组件时,actions.registerComponent将调度
    • componentWillMount
  • 调用组件componentWillLeavecomponentWillEnter钩子时,会将相应的选项片发送给doTransition
  • 在doTransition中:
    • 用户提供的transitionBegin函数被调用(optionSlice.transitionBegin)
    • 默认action.willLeaveaction.willEnter已分派
    • 为动画(optionSlice.duration)的持续时间设置超时.超时完成后:
      • 用户提供的transitionEnd函数被调用(optionSlice.transitionEnd)
      • 默认actions.transitionComplete是分派的

从本质上讲,optionSlice只允许用户传入一些选项.optionSlice.transitionBegin并且optionSlice.transitionEnd只是在动画进行时执行的可选函数,如果它适合用例.我目前没有为我的组件传递任何东西,但我希望尽快将它变成一个库,所以我只是覆盖了我的基础.

为什么我会跟踪过渡状态呢?

在此输入图像描述

根据输入的元素,退出动画会更改,反之亦然.

例如,在上图中,当蓝色进入时,红色向右移动,当蓝色退出时,红色向左移动.然而,当绿色进入时,红色向左移动,当绿色退出时,红色向右移动.为了控制这一点,我需要知道当前转换的状态.

问题:

TransitionGroup包含两个元素,一个进入,一个退出(由react-router控制).它传递了一个叫它transitionState的孩子的道具.该TransitionHOC(儿童TransitionGroup)调度通过动画的过程中一定终极版动作.Transition正在进入的组件接收道具按预期更改,但是正在退出的组件被冻结.它的道具不会改变.

永远是那个没有收到更新道具的人.我已经尝试切换包装的组件(退出和进入),问题不是由于包装的组件.

图片

屏幕转换: 过渡

React DOM中的转换

Transition2

在这种情况下,退出组件Transition(Connect(Home)))没有接收更新的道具.

任何想法为什么会这样?在此先感谢所有的帮助.

更新1:

import React from 'react';
import TransitionGroup from 'react-addons-transition-group';
import {connect} from 'react-redux';
var childFactoryMaker = (transitionState,dispatch) => (child) => {
  console.log(child)
  return React.cloneElement(child, {
    key: (child.props.route.path + "//" + child.type.displayName),
    transitionState: transitionState,
    dispatch: dispatch
  })
}

class TransitionContainer extends React.Component{
  render(){
    let{
      transitionState,
      dispatch,
      children
    } = this.props
    return(
      <div>
      <TransitionGroup childFactory={childFactoryMaker(transitionState,dispatch)}>
          {
            children
          }
      </TransitionGroup>
      </div>
    )
  }
}

export default connect((state)=>({transitionState:state.transitions}),(dispatch)=>({dispatch:dispatch}))(TransitionContainer)
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我把我的内容更新TransitionContainer到了上面.现在,componentWillEntercomponentWillLeave没有调用和钩子.我记录的React.cloneElement(child, {...})childFactory功能,并且钩(以及我的定义的函数等doTransition)存在于prototype属性.只有constructor,componentWillMount并被componentWillUnmount称为.我怀疑这是因为key道具没有被注入React.cloneElement.transitionState并且dispatch正在注射.

更新2:

import React from 'react';
import TransitionGroup from 'react-addons-transition-group';
import {connect} from 'react-redux';
var childFactoryMaker = (transitionState,dispatch) => (child) => {
  console.log(React.cloneElement(child, {
    transitionState: transitionState,
    dispatch: dispatch
  }));
  return React.cloneElement(child, {
    key: (child.props.route.path + "//" + child.type.displayName),
    transitionState: transitionState,
    dispatch: dispatch
  })
}

class TransitionContainer extends React.Component{
  render(){
    let{
      transitionState,
      dispatch,
      children
    } = this.props
    return(
      <div>
      <TransitionGroup childFactory={childFactoryMaker(transitionState,dispatch)}>
      {
        React.Children.map(this.props.children,
            (child) => React.cloneElement(child,      //These children are all instances of the Transition HOC
                { key: child.props.route.path + "//" + child.type.displayName}
            )
        )
      }
      </TransitionGroup>
      </div>
    )
  }
}

export default connect((state)=>({transitionState:state.transitions}),(dispatch)=>({dispatch:dispatch}))(TransitionContainer)
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在进一步检查TransitionGroup源代码之后,我意识到我把密钥放在了错误的位置.一切都很好.非常感谢你的帮助!!

Pau*_*l S 15

确定进入和离开儿童

想象一下渲染下面的示例JSX:

<TransitionGroup>
  <div key="one">Foo</div>
  <div key="two">Bar</div>
</TransitionGroup>
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<TransitionGroup>children道具将会由要素:

[
  { type: 'div', props: { key: 'one', children: 'Foo' }},
  { type: 'div', props: { key: 'two', children: 'Bar' }}
]
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以上元素将存储为state.children.然后,我们更新<TransitionGroup>到:

<TransitionGroup>
  <div key="two">Bar</div>
  <div key="three">Baz</div>
</TransitionGroup>
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componentWillReceiveProps被叫时,nextProps.children它将是:

[
  { type: 'div', props: { key: 'two', children: 'Bar' }},
  { type: 'div', props: { key: 'three', children: 'Baz' }}
]
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比较state.childrennextProps.children,我们可以确定:

1. { type: 'div', props: { key: 'one', children: 'Foo' }}正在离开

2. { type: 'div', props: { key: 'three', children: 'Baz' }}正在进入.

在常规的React应用程序中,这意味着<div>Foo</div>将不再呈现,但对于a的子节点则不是这样<TransitionGroup>.

如何<TransitionGroup>工作

那么究竟<TransitionGroup>能够继续渲染不再存在的组件props.children呢?

<TransitionGroup>children在状态中维护一个数组是什么呢?每当<TransitionGroup>接收到新的道具时,通过合并当前state.childrennextProps.children.来更新此数组.(初始数组是在constructor使用初始childrenprop时创建的).

现在,当<TransitionGroup>渲染时,它渲染state.children数组中的每个子节点.呈现后,它会调用performEnter以及performLeave任何进入或离开的孩子.这反过来将执行组件的转换方法.

在离开组件的componentWillLeave方法(如果有的话)已经完成执行之后,它将从state.children数组中删除它自己以便它不再呈现(假设它在离开时没有重新进入).

通过道具离开孩子?

现在的问题是,为什么没有更新道具传递给离开元素?那么,它会如何获得道具?道具从父组件传递到子组件.如果查看上面的示例JSX,您可以看到leave元素处于分离状态.它没有父级,它只是被渲染,因为<TransitionGroup>它将它存储在其中state.

当你试图将状态注入到你的孩子<TransitionGroup>通过React.cloneElement时,将成分是不是这些孩子中的一个.

好消息

你可以把childFactory道具传给你的<TransitionGroup>.默认childFactory只返回子项,但您可以查看<CSSTransitionGroup>高级的子工厂.

你可以通过这个子包装器将正确的道具注入到孩子(甚至是离开的孩子)中.

function childFactory(child) {
  return React.cloneElement(child, {
    transitionState,
    dispatch
  })
}
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用法:

var ConnectedTransitionGroup = connect(
  store => ({
   transitionState: state.transitions
  }),
  dispatch => ({ dispatch })
)(TransitionGroup)

render() {
  return (
    <ConnectedTransitionGroup childFactory={childFactory}>
      {children}
    </ConnectedTransitionGroup>
  )
}
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React Transition Group最近在主要的React仓库中分离出来,你可以在这里查看它的源代码.通读非常简单.