lee*_*mon 0 jquery scroll hover mousemove carousel
我正在使用以下JS代码来构建一个在悬停时滚动的水平图像轮播.该mousemove事件检测到鼠标移到容器并滚动到左边或相应的右的位置.一切都按照我的预期工作,但如果我在动画运行时将鼠标移到容器上,它会变得有点生涩.
这有什么解决方案吗?
谢谢
JS:
$( '.carousel-frame ul' ).mousemove( function(e) {
var container = $(this).parent();
if ((e.pageX - container.offset().left) < container.width() / 2) {
var direction = function() {
container.animate({scrollLeft: '-=600'}, 1000, 'linear', direction);
}
container.stop().animate({scrollLeft: '-=600'}, 1000, 'linear', direction);
} else {
var direction = function() {
container.animate({scrollLeft: '+=600'}, 1000, 'linear', direction);
}
container.stop().animate({scrollLeft: '+=600'}, 1000, 'linear', direction);
}
}).mouseleave( function() {
var container = $(this).parent();
container.stop();
});
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CSS:
.carousel-frame {
width: 100%;
margin-bottom: 0.5em;
padding-bottom: 1em;
position: relative;
overflow-x: scroll;
white-space: nowrap;
}
.carousel-frame ul {
margin: 0;
padding: 0;
height: 100%;
list-style: none;
}
.carousel-frame li.carousel-item {
cursor: pointer;
display: inline-block;
margin: 0 5px 0 0;
padding: 0;
}
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HTML:
<div class="carousel-frame">
<ul>
<li class="carousel-item">
<img src="http://placehold.it/200x150" />
</li>
<li class="carousel-item">
<img src="http://placehold.it/200x150" />
</li>
<li class="carousel-item">
<img src="http://placehold.it/200x150" />
</li>
<li class="carousel-item">
<img src="http://placehold.it/200x150" />
</li>
<li class="carousel-item">
<img src="http://placehold.it/200x150" />
</li>
</ul>
</div>
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小提琴:
要获得平滑效果,需要进行两项主要更改:
一:当试图制作流畅的动画时,总会去window.requestAnimationFrame......
二:在你的例子中,你正在检测鼠标事件ul,这意味着每当光标通过li元素之间的"间隙"时动画就会被中断.
更新小提琴:https: //jsfiddle.net/dk6f3snf/6/
var speed = 0;
var scroll = 0;
var container = $('.carousel-frame');
var container_w = container.width();
var max_scroll = container[0].scrollWidth - container.outerWidth();
container.on('mousemove', function(e) {
var mouse_x = e.pageX - container.offset().left;
var mouseperc = 100 * mouse_x / container_w;
speed = mouseperc - 50;
}).on ( 'mouseleave', function() {
speed = 0;
});
function updatescroll() {
if (speed !== 0) {
scroll += speed / 5;
if (scroll < 0) scroll = 0;
if (scroll > max_scroll) scroll = max_scroll;
$('.carousel-frame').scrollLeft(scroll);
}
$("#speed").html('Speed: ' + speed);
$("#scroll").html('Scroll: ' + scroll);
window.requestAnimationFrame(updatescroll);
}
window.requestAnimationFrame(updatescroll);Run Code Online (Sandbox Code Playgroud)
.carousel-frame {
width: 100%;
margin-bottom: 0.5em;
padding-bottom: 1em;
position: relative;
overflow-x: scroll;
white-space: nowrap;
}
.carousel-frame ul {
margin: 0;
padding: 0;
height: 100%;
list-style: none;
}
.carousel-frame li.carousel-item {
cursor: pointer;
display: inline-block;
margin: 0 5px 0 0;
padding: 0;
}Run Code Online (Sandbox Code Playgroud)
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="carousel-frame">
<ul>
<li class="carousel-item">
<img src="http://placehold.it/200x150" />
</li>
<li class="carousel-item">
<img src="http://placehold.it/200x150" />
</li>
<li class="carousel-item">
<img src="http://placehold.it/200x150" />
</li>
<li class="carousel-item">
<img src="http://placehold.it/200x150" />
</li>
<li class="carousel-item">
<img src="http://placehold.it/200x150" />
</li>
<li class="carousel-item">
<img src="http://placehold.it/200x150" />
</li>
<li class="carousel-item">
<img src="http://placehold.it/200x150" />
</li>
<li class="carousel-item">
<img src="http://placehold.it/200x150" />
</li>
<li class="carousel-item">
<img src="http://placehold.it/200x150" />
</li>
<li class="carousel-item">
<img src="http://placehold.it/200x150" />
</li>
<li class="carousel-item">
<img src="http://placehold.it/200x150" />
</li>
<li class="carousel-item">
<img src="http://placehold.it/200x150" />
</li>
<li class="carousel-item">
<img src="http://placehold.it/200x150" />
</li>
</ul>
</div>
<div id="speed"></div>
<div id="scroll"></div>Run Code Online (Sandbox Code Playgroud)
请注意,我的速度取决于光标距离中间的距离,而不是仅仅是光标的一半,并且减慢了它的速度......主要是为了演示使用该window.requestAnimationFrame方法的顺利性.
实际上,为了使速度在不同的设备上保持一致,并且不管其他东西"窃取"资源,我猜你还需要考虑帧之间的时间.我已经更新了演示这个的小提琴:https: //jsfiddle.net/dk6f3snf/7/
我认为你在一个页面上关于多个轮播的问题与你原来的问题完全不同......但是一种方法是将它包装在一个简单的插件中 - 例如:https://jsfiddle.net/dk6f3snf/8 /
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