n.b*_*y.n 14 3d ios scenekit modelio swift
我试图通过SceneKit和Model I/0在.obj 3d模型上应用.mtl文件纹理.
当我尝试在其上应用纹理的.jpg时,我的代码工作正常:
       let url = NSBundle.mainBundle().URLForResource("chair", withExtension: "obj")            
       let asset = MDLAsset(URL: NSURL(string:url)!)
        guard let object = asset.objectAtIndex(0) as? MDLMesh else {
            //fatalError("Failed to get mesh from asset.")
            return
        }
        if shouldApplyTexture == true {
            var textureFileName = "chair.mtl"
            // Create a material from the various textures
            let scatteringFunction = MDLScatteringFunction()
            let material = MDLMaterial(name: "baseMaterial", scatteringFunction: scatteringFunction)
            material.setTextureProperties(textures: [
                                            .BaseColor:textureFileName])
            // Apply the texture to every submesh of the asset
            for  submesh in object.submeshes!  {
                if let submesh = submesh as? MDLSubmesh {
                    submesh.material = material
                }
            }
        }
        // Wrap the ModelIO object in a SceneKit object
        let node = SCNNode(MDLObject: object)
        if (scene.rootNode.childNodes.count > 0){
            scene.rootNode.enumerateChildNodesUsingBlock { (node, stop) -> Void in
                node.removeFromParentNode()
            }
        }
        scene.rootNode.addChildNode(node)
我正在为setTextureProperties使用以下MDMaterial扩展:
extension MDLMaterial {
func setTextureProperties([MDLMaterialSemantic:String]) -> Void {
    for (key,value) in textures {
        var finalURL = NSBundle.mainBundle().URLForResource(value, withExtension: "")
       guard let url = finalURL else {
           // fatalError("Failed to find URL for resource \(value).")
            return
        }
        let property = MDLMaterialProperty(name:fileName!, semantic: key, URL: url)
        self.setProperty(property)
    }
  }
}
我应该如何加载.mtl文件并将其应用于我的模型上以使其具有纹理?我应该声明SCNMaterial的哪些属性可以从.mtl文件中获取纹理数据?
可能有点晚了,但我面临着同样的问题,我加载 .mtl 信息的方式是通过场景创建对象,例如,我正在加载这个模型
let scene = SCNScene(named: "rose.obj")
确保包中包含带有纹理的 .mtl 和 jpg。
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