she*_*iHD 2 java android imageview runnable
听起来非常哲学不是吗?
无论如何,我有一个相当复杂的问题.
我的main_activity类收集了所有僵尸,如下所示:
//Testing Runnable (used to compare the first zombie with the player)
private Runnable updateLocations = new Runnable(){
@Override
public void run(){
try {
while(true) {
image_player.getLocationInWindow(pLoc);
Zombie zoms = zombieCollection.next();
if(!zoms.equals(null)){
zoms.getZombieImage().getLocationInWindow(zLoc);
}
System.out.println("Zombie: x = " + zLoc[0] + "; y = " + zLoc[1]);
System.out.println("Player: x = " + pLoc[0] + "; y = " + pLoc[1]);
Thread.sleep(500);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
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我的僵尸类收集信息如下:
public class Zombie{
float X, Y;
int Width, Height;
Direction fdirc;
ImageView zImage;
Player player;
boolean dead;
int[] zLoc;
public Zombie(ImageView zImage, Player player){
zLoc = new int[2];
zImage.getLocationOnScreen(zLoc);
this.zImage = zImage;
this.X = zLoc[0];
this.Y = zLoc[1];
this.Width = zImage.getWidth();
this.Height = zImage.getHeight();
this.fdirc = Direction.EAST;
this.player = player;
this.dead = false;
Thread thread = new Thread(this.startZombieChase);
thread.start();
}
public ImageView getZombieImage(){
return zImage;
}
private Runnable startZombieChase = new Runnable() {
@Override
public void run() {
try {
while(!dead) {
moveTowardsPlayer();
Thread.sleep(10);
updateZombie.sendEmptyMessage(0);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
private Handler updateZombie = new Handler(Looper.getMainLooper()) {
public void handleMessage(android.os.Message msg) {
/** Because the zombie should always be on top! **/
zImage.getLocationOnScreen(zLoc);
zImage.bringToFront();
zImage.setX(X);
zImage.setY(Y);
}
};
private void moveTowardsPlayer(){
int player_x = player.getPosition()[0];
int player_y = player.getPosition()[1];
l("Where is it in zombie class : player - " + player_x + " " + player_y + "zombie - " + X + " " + Y);
float compareX = player_x - (int)X;
float compareY = player_y - (int)Y;
// Y is closer, so we're moving horizontally.
if(Math.abs(compareX) < Math.abs(compareY)){
//Moving North
if(player_y > Y){
Y+=1;
}
//Moving South
else if(player_y < Y){
Y-=1;
}
}
// X is closer, so we're moving vertically.
else{
//Moving East
if(player_x > X){
X+=1;
}
//Moving West
else if(player_x < X){
X-=1;
}
}
}
public void l(Object string){
System.out.println("Log - " + string);
}
}
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我遇到的问题是它将相对于一个数字移动(因此,它确实相对于某些东西移动)但是,不是正确的事情.

logcat告诉我这个:
谁能帮我理解我做错了什么?整个项目都在这里.
这里不正确:
if(!zoms.equals(null)){
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如果你试图检查zoms没有指向空引用,那么
if(zoms != null ){
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