hai*_*ngn 2 ios swift3 audiokit
我正在尝试播放声音文件,例如 /Users/NEO/Library/Developer/CoreSimulator/Devices/D21A7767-E6F6-4B43-A76B-DC6E0F628B16/data/Containers/Data/Application/3F8A82F6-739F-40EA-B DF3560D0D8BB/Documents/Remember-When.mp3
我正在使用 AudioKit/Swift 3,这是我的代码:
do {
debugPrint(sound.filePath)
let audioFile = try AKAudioFile(forReading: URL(fileURLWithPath: sound.filePath))
player = try AKAudioPlayer(file: audioFile)
player.play()
}catch let exception {
}
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Xcode 崩溃和控制台说:由于未捕获的异常“com.apple.coreaudio.avfaudio”而终止应用程序,原因:“所需条件为假:_engine->IsRunning()”
我尝试过 AVAudioFoundation,所以效果很好。
do {
player = try AVAudioPlayer(contentsOf: URL(fileURLWithPath: sound.filePath))
guard let player = player else { return }
player.prepareToPlay()
player.play()
} catch let error {
print(error.localizedDescription)
}
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你能给我一个建议吗?
我相信当您收到“'required condition is false: _engine->IsRunning()'”时,AudioKit 引擎尚未启动。所以AudioKit.start()在玩之前打电话应该可以解决你的问题
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