Unity Google Play服务插件API与Show Leaderboard UI功能不同步?

fer*_*cis 12 android unity-game-engine google-play-services google-play-games

我使用Google Play游戏服务Unity插件来构建Android游戏,如下所述:https: //github.com/playgameservices/play-games-plugin-for-unity

问题:

当我使用API​​(Google Play Play插件的社交API或PlayGamesPlatform.Instance对象)加载分数时,我会得到过时的分数.但是,当我使用ShowLeaderBoardUI()函数时,GUI中的分数是正确的.

所以发布分数没有问题.

我使用以下代码段从Google Play游戏服务ScoreBoard加载用户分数:

void LoadUsersAndDisplay(int leaderBoardID,ILeaderboard lb,LeaderBoardEntry[] resultingEntries)
    {
        // get the user ids
        List<string> userIds = new List<string>();

        foreach(IScore score in lb.scores) {
            userIds.Add(score.userID);
        }
        // load the profiles and display (or in this case, log)
        PlayGamesPlatform.Instance.LoadUsers(userIds.ToArray(), (users) =>
            {
                string status = "Leaderboard loading: " + lb.title + " count = " +
                    lb.scores.Length;
                int currentUserIndex = 0;
                foreach(IScore score in lb.scores) {
                    IUserProfile user = users[currentUserIndex];


                    status += "\n" + score.formattedValue + " by " +
                        (string)(
                            (user != null) ? user.userName : "**unk_" + score.userID + "**");

                    resultingEntries[currentUserIndex] = new LeaderBoardEntry(score.rank,user.userName,score.value);
                    currentUserIndex++; 
                }

                // Get the local user score
                LeaderBoardEntry localUserEntry = new LeaderBoardEntry(lb.localUserScore.rank, Social.localUser.userName,lb.localUserScore.value);

                // Notify the observers about the receiving of the scores
                foreach (LeaderBoardObserver currentObserver in observers) {
                    Debug.Log ("Notifying the leaderboard observer");
                    currentObserver.OnScoresReceived (leaderBoardID,resultingEntries,localUserEntry);
                }

                Debug.Log(status);
            });
    }


public void getScores(int lbID){

        ILeaderboard lb = PlayGamesPlatform.Instance.CreateLeaderboard();
        lb.id = leaderboards [lbID].lbOfficialID;
        lb.timeScope = TimeScope.AllTime;
        lb.userScope = UserScope.Global;
        LeaderBoardEntry[] resultingEntries = null;

        lb.LoadScores(ok =>
            {
                if (ok) {
                    resultingEntries = new LeaderBoardEntry[lb.scores.Length];
                    LoadUsersAndDisplay(lbID,lb,resultingEntries);
                }
                else {
                    Debug.Log("Error retrieving leaderboardi");
                }
            });


        Debug.Log ("Have " + observers.Count + " lbObservers");
    }
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打印收到的排行榜时,我有以下输出:

>>Leaderboard loading: Quick Reaction Mode World Ranking count = 1
>>I/Unity   (16088): 45 by firatercis
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但是,当我为全球用户显示所有时间分数时,我有以下屏幕截图:

在此输入图像描述

首先,记分牌是空的,我得了45分.我看到双方的45分没有问题.然后我得了50分.但是我通过API实现的结果永远不会更新.

我删除并重新安装了游戏,不.我清理了应用程序的缓存,不应该有任何数字45的副本,但我通过使用API​​不断得到45分.请帮忙,哪里可能是我的错?

Ali*_*nes 0

确保 Google Play 开发者控制台上的排行榜设置符合您的预期。特别是,确保排序确实设置为“越大越好”并且您没有设置任何限制。也许切换“启用篡改保护”也是一个好主意......

我本来可以将其写为评论并要求一些澄清,但我没有声誉点。:(