fabricjs,旋转对象后,可以得到左右矩形的位置

DM0*_*007 4 javascript html5-canvas fabricjs

预习

旋转对象后,能否获得虚拟矩形的左,上,右位置?

ale*_*dro 5

您要寻找的是对象的边界矩形

getBoundingRectignoreVpt)?{Object}返回框要与画布的轴对齐的对象边界矩形(左,上,宽,高)的坐标。

返回:具有left,top,width,height属性的对象类型Object

参考:fabricjs源代码

var canvas = this.__canvas = new fabric.Canvas('c');
fabric.Object.prototype.transparentCorners = false;
var rect = new fabric.Rect({
  left: 120,
  top: 30,
  width: 100,
  height: 100,
  fill: 'green',
  angle: 20
});

canvas.on('after:render', function() {
  canvas.contextContainer.strokeStyle = '#555';
  canvas.forEachObject(function(obj) {
    var bound = obj.getBoundingRect(); // <== this is the magic
    console.log(bound);
    canvas.contextContainer.strokeRect(
      bound.left,
      bound.top,
      bound.width,
      bound.height
    );

  });

});
canvas.add(rect);
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<script src="https://rawgit.com/kangax/fabric.js/master/dist/fabric.js"></script>
<canvas height=200 width=300 id="c" style="border:1px solid black"></canvas>
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由于在after:render渲染每一帧后都会连续触发该事件,因此您可以看到对象的每次更新(位置,旋转和尺寸)的更新边界框。

var canvas = this.__canvas = new fabric.Canvas('c');
fabric.Object.prototype.transparentCorners = false;
var rect = new fabric.Rect({
  left: 120,
  top: 30,
  width: 100,
  height: 100,
  fill: 'green',
  angle: 20
});
canvas.add(rect);
canvas.on('after:render', function() {
  canvas.contextContainer.strokeStyle = '#555';
  var ao = canvas.getActiveObject();
  if (ao) {
    var bound = ao.getBoundingRect();

    canvas.contextContainer.strokeRect(
      bound.left,
      bound.top,
      bound.width,
      bound.height
    );
    console.log(bound);

  }
});
Run Code Online (Sandbox Code Playgroud)
<script src="https://rawgit.com/kangax/fabric.js/master/dist/fabric.js"></script>
<canvas height=200 width=300 id="c" style="border:1px solid black"></canvas>
Run Code Online (Sandbox Code Playgroud)

供参考使用事件