Lol*_*ewn 5 multithreading scala cpu-usage context-switch akka
我正在维护和开发两个与串行设备连接的Akka Scala应用程序来收集传感器信息.两者之间的主要区别在于,一个(我的二氧化碳传感器应用程序)使用1%CPU,而另一个(我的功率传感器应用程序)使用250%CPU.这在Linux机器(Raspberry Pi 3)以及我的Windows台式PC上都是如此.代码方面,主要区别在于CO2 直接使用串行库(http://fazecast.github.io/jSerialComm/),而Power传感器应用程序通过一层中间件来转换串行库的In/OutputStreams到Akka Source/Sink:
val port = SerialPort.getCommPort(comPort)
port.setBaudRate(baudRate)
port.setFlowControl(flowControl)
port.setComPortParameters(baudRate, dataBits, stopBits, parity)
port.setComPortTimeouts(timeoutMode, timeout, timeout)
val isOpen = port.openPort()
if(!isOpen) {
error(s"Port $comPort could not opened. Use the following documentation for troubleshooting: https://github.com/Fazecast/jSerialComm/wiki/Troubleshooting")
throw new Exception("Port could not be opened")
}
(reactive.streamSource(port.getInputStream), reactive.streamSink(port.getOutputStream))
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当我看到这种高CPU使用率时,我立即打了一个Profiler(VisualVM)对它说了以下内容:

在谷歌搜索Unsafe.park后,我找到了以下答案:https://stackoverflow.com/a/29414580/1122834 - 使用此信息我检查了上下文切换的数量,并且没有我的Power传感器应用程序,结果非常清晰关于问题的根本原因:
pi@dex:~ $ vmstat 1
procs -----------memory---------- ---swap-- -----io---- -system-- ------cpu-----
r b swpd free buff cache si so bi bo in cs us sy id wa st
10 0 32692 80144 71228 264356 0 0 0 5 7 8 38 5 55 2 0
1 0 32692 80176 71228 264356 0 0 0 76 12932 18856 59 6 35 0 0
1 0 32692 80208 71228 264356 0 0 0 0 14111 20570 60 8 32 0 0
1 0 32692 80208 71228 264356 0 0 0 0 13186 16095 65 6 29 0 0
1 0 32692 80176 71228 264356 0 0 0 0 14008 23449 56 6 38 0 0
3 0 32692 80208 71228 264356 0 0 0 0 13528 17783 65 6 29 0 0
1 0 32692 80208 71228 264356 0 0 0 28 12960 16588 63 6 31 0 0
pi@dex:~ $ vmstat 1
procs -----------memory---------- ---swap-- -----io---- -system-- ------cpu-----
r b swpd free buff cache si so bi bo in cs us sy id wa st
1 0 32692 147320 71228 264332 0 0 0 5 7 8 38 5 55 2 0
0 0 32692 147296 71228 264332 0 0 0 84 963 1366 0 0 98 2 0
0 0 32692 147296 71228 264332 0 0 0 0 962 1347 1 0 99 0 0
0 0 32692 147296 71228 264332 0 0 0 0 947 1318 1 0 99 0 0
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正如您所看到的,通过终止我的应用程序,上下文切换量每秒下降约12000秒.我继续检查哪些确切的线程正在这样做,似乎Akka真的很想做的事情:

这里和另一个SO问题的评论都指向调整Akka的并行设置.我将以下内容添加到我的application.conf中 - 没有结果.
akka {
log-config-on-start = "on"
actor{
default-dispatcher {
# Dispatcher is the name of the event-based dispatcher
type = Dispatcher
# What kind of ExecutionService to use
executor = "fork-join-executor"
# Configuration for the fork join pool
default-executor {
fallback = "fork-join-executor"
}
fork-join-executor {
# Min number of threads to cap factor-based parallelism number to
parallelism-min = 1
# Parallelism (threads) ... ceil(available processors * factor)
parallelism-factor = 1.0
# Max number of threads to cap factor-based parallelism number to
parallelism-max = 1
}
# Throughput defines the maximum number of messages to be
# processed per actor before the thread jumps to the next actor.
# Set to 1 for as fair as possible.
throughput = 1
}
}
stream{
default-blocking-io-dispatcher {
type = PinnedDispatcher
executor = "fork-join-executor"
throughput = 1
thread-pool-executor {
core-pool-size-min = 1
core-pool-size-factor = 1.0
core-pool-size-max = 1
}
fork-join-executor {
parallelism-min = 1
parallelism-factor = 1.0
parallelism-max = 1
}
}
}
}
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这似乎可以提高CPU使用率(100% - > 65%),但CPU使用率仍然不必要地高.
更新21-11-'16 问题出现在我的图表中.不运行图表时,CPU使用率会立即降至正常水平.图表如下:
val streamGraph = RunnableGraph.fromGraph(GraphDSL.create() { implicit builder =>
import GraphDSL.Implicits._
val responsePacketSource = serialSource
.via(Framing.delimiter(ByteString(frameDelimiter), maxFrameLength, allowTruncation = true))
.via(cleanPacket)
.via(printOutput("Received: ",debug(_)))
.via(byteStringToResponse)
val packetSink = pushSource
.via(throttle(throttle))
val zipRequestStickResponse = builder.add(Zip[RequestPacket, ResponsePacket])
val broadcastRequest = builder.add(Broadcast[RequestPacket](2))
val broadcastResponse = builder.add(Broadcast[ResponsePacket](2))
packetSink ~> broadcastRequest.in
broadcastRequest.out(0) ~> makePacket ~> printOutput("Sent: ",debug(_)) ~> serialSink
broadcastRequest.out(1) ~> zipRequestStickResponse.in0
responsePacketSource ~> broadcastResponse.in
broadcastResponse.out(0).filter(isStickAck) ~> zipRequestStickResponse.in1
broadcastResponse.out(1).filter(!isStickAck(_)).map (al => {
val e = completeRequest(al)
debug(s"Sinking: $e")
e
}) ~> Sink.ignore
zipRequestStickResponse.out.map { case(request, stickResponse) =>
debug(s"Mapping: request=$request, stickResponse=$stickResponse")
pendingPackets += stickResponse.sequenceNumber -> request
request.stickResponse trySuccess stickResponse
} ~> Sink.ignore
ClosedShape
})
streamGraph.run()
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从broadcastResponse中删除过滤器时,CPU使用率会降至正常水平.这让我相信zip永远不会发生,因此,图形会进入错误的状态.
小智 3
问题在于 Fazecast 的 jSerialComm 库有多种不同的超时模式。
static final public int TIMEOUT_NONBLOCKING = 0x00000000;
static final public int TIMEOUT_READ_SEMI_BLOCKING = 0x00000001;
static final public int TIMEOUT_WRITE_SEMI_BLOCKING = 0x00000010;
static final public int TIMEOUT_READ_BLOCKING = 0x00000100;
static final public int TIMEOUT_WRITE_BLOCKING = 0x00001000;
static final public int TIMEOUT_SCANNER = 0x00010000;
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使用非阻塞read()方法 ( TIMEOUT_NONBLOCKING) 与 Akka Stream 的InputStreamPublisher. 为了防止这种情况,只需使用TIMEOUT_READ_SEMI_BLOCKING或TIMEOUT_READ_BLOCKING。
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