在 Swift 中如何配置 AutoreleasingUnsafeMutablePointer?

dug*_*gla 2 objective-c scenekit modelio swift metal

对于 iOS 应用程序,我将一些 Objective-C 代码转换为 Swift。

Objective-C 代码使用具有以下签名的方法:

+ (nullable NSArray<MTKMesh*>*)newMeshesFromAsset:(nonnull MDLAsset *)asset
       device:(nonnull id<MTLDevice>)device
 sourceMeshes:(NSArray<MDLMesh*>* __nullable * __nullable)sourceMeshes
        error:(NSError * __nullable * __nullable)error;
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它的名字如下:

NSArray<MTKMesh *> *mtkMeshes;
NSArray<MDLMesh *> *mdlMeshes;

mtkMeshes = [MTKMesh newMeshesFromAsset:asset
                                 device:_device
                           sourceMeshes:&mdlMeshes
                                  error:&error];
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我正在尝试将其转换为 Swift,但我认为我做错了,因为方法调用总是失败。

上述方法的 Swift 版本:

open class func newMeshes(from asset: MDLAsset, device: MTLDevice, sourceMeshes: AutoreleasingUnsafeMutablePointer<NSArray?>?) throws -> [MTKMesh]
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我如何使用它:

do {

    var myPointer: AutoreleasingUnsafeMutablePointer<NSArray?>? = nil
    myPointer = AutoreleasingUnsafeMutablePointer<NSArray?>.init(&modelIOMeshList)

    metalMeshList = try MTKMesh.newMeshes(from:asset, device:device, sourceMeshes: myPointer)

} catch {
    fatalError("Error: Can not create Metal mesh from Model I/O asset")
}
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该方法应该填充两个数组。它不会那样做。我在这里错过了什么?

Mar*_*n R 5

对于类型的参数

AutoreleasingUnsafeMutablePointer<NSArray?>?
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NSArray?您可以使用 传递变量的地址&,所以这应该有效:

var sourceMeshes: NSArray?
metalMeshList = try MTKMesh.newMeshes(from:asset, device:device,
                                      sourceMeshes: &sourceMeshes)
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