我希望用户触摸2个点,然后在这两个点之间绘制一条线.这是我到目前为止:
func drawline(){
let context = UIGraphicsGetCurrentContext()
context!.beginPath()
context?.move(to: pointA)
context?.addLine(to: pointB)
context!.strokePath()
}
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pointA是用户触及的第一点,pointB也是第二点.我收到错误:
thread 1:EXC_BREAKPOINT
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在此先感谢您的帮助.
Vic*_*ler 28
要在两点之间画一条线,你需要的第一件事是CGPoints从当前获得UIView,有几种方法可以实现这一点.我将使用一个UITapGestureRecognizer样本来检测您何时进行点击.
另一个步骤是,一旦你有两个点保存绘制两点之间的线,并为此再次你可以使用你之前尝试或使用的图形上下文CAShapeLayer.
所以翻译上面解释的我们得到以下代码:
class ViewController: UIViewController {
var tapGestureRecognizer: UITapGestureRecognizer!
var firstPoint: CGPoint?
var secondPoint: CGPoint?
override func viewDidLoad() {
super.viewDidLoad()
tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.showMoreActions(touch:)))
tapGestureRecognizer.numberOfTapsRequired = 1
view.addGestureRecognizer(tapGestureRecognizer)
}
func showMoreActions(touch: UITapGestureRecognizer) {
let touchPoint = touch.location(in: self.view)
guard let _ = firstPoint else {
firstPoint = touchPoint
return
}
guard let _ = secondPoint else {
secondPoint = touchPoint
addLine(fromPoint: firstPoint!, toPoint: secondPoint!)
firstPoint = nil
secondPoint = nil
return
}
}
func addLine(fromPoint start: CGPoint, toPoint end:CGPoint) {
let line = CAShapeLayer()
let linePath = UIBezierPath()
linePath.move(to: start)
linePath.addLine(to: end)
line.path = linePath.cgPath
line.strokeColor = UIColor.red.cgColor
line.lineWidth = 1
line.lineJoin = kCALineJoinRound
self.view.layer.addSublayer(line)
}
}
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每次选择两个点时,上面的代码将绘制一条线,您可以根据需要自定义上述功能.
我希望这对你有帮助.
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