Prz*_*ota 5 native ios reactjs react-native
我已经使用panResponder和ScrollView实现了拖放列表。我希望即使在触摸项目时也可以滚动列表。问题是当我做手势滚动时项目会移动。当然,我也希望能够移动该项目,但是现在它具有与滚动相同的手势。我想通过仅在长按(1.5秒)后才拖动元素来克服它。如何执行呢?我认为可以将Touchable用作onPressIn / onPressOut的元素,如此处所述:http : //browniefed.com/blog/react-native-press-and-hold-button-actions/并以某种方式在该时间段后启用panResponder ,但我不知道如何以编程方式启用它。
现在,这是我在列表中的元素代码:
class AccountItem extends Component {
constructor(props) {
super(props);
this.state = {
pan: new Animated.ValueXY(),
zIndex: 0,
}
this.panResponder = PanResponder.create({
onStartShouldSetPanResponder: () => true,
onPanResponderGrant: (e, gestureState) => {
this.setState({ zIndex: 100 });
this.props.disableScroll();
},
onPanResponderMove: Animated.event([null, {
dx: this.state.pan.x,
dy: this.state.pan.y,
}]),
onPanResponderRelease: (e, gesture) => {
this.props.submitNewPositions();
Animated.spring(
this.state.pan,
{toValue:{ x:0, y:0 }}
).start();
this.setState({ zIndex: 0 });
this.props.enableScroll();
}
})
}
meassureMyComponent = (event) => {
const { setElementPosition } = this.props;
let posY = event.nativeEvent.layout.y;
setElementPosition(posY);
}
render() {
const {name, index, onChangeText, onRemoveAccount} = this.props;
return (
<Animated.View
style={[this.state.pan.getLayout(), styles.container, {zIndex: this.state.zIndex}]}
{...this.panResponder.panHandlers}
onLayout={this.meassureMyComponent}
>
some other components...
</Animated.View>
)
}
}
export default AccountItem;
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我和你遇到了同样的问题。我的解决方案是panResponder为onLongPress正常行为定义 2 个不同的处理程序。
_onLongPressPanResponder(){
return PanResponder.create({
onPanResponderTerminationRequest: () => false,
onStartShouldSetPanResponderCapture: () => true,
onPanResponderMove: Animated.event([
null, {dx: this.state.pan.x, dy: this.state.pan.y},
]),
onPanResponderRelease: (e, {vx, vy}) => {
this.state.pan.flattenOffset()
Animated.spring(this.state.pan, { //This will make the draggable card back to its original position
toValue: 0
}).start();
this.setState({panResponder: undefined}) //Clear panResponder when user release on long press
}
})
}
_normalPanResponder(){
return PanResponder.create({
onPanResponderTerminationRequest: () => false,
onStartShouldSetPanResponderCapture: () => true,
onPanResponderGrant: (e, gestureState) => {
this.state.pan.setOffset({x: this.state.pan.x._value, y: this.state.pan.y._value});
this.state.pan.setValue({x: 0, y: 0})
this.longPressTimer=setTimeout(this._onLongPress, 400) // this is where you trigger the onlongpress panResponder handler
},
onPanResponderRelease: (e, {vx, vy}) => {
if (!this.state.panResponder) {
clearTimeout(this.longPressTimer); // clean the timeout handler
}
}
})
}
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定义你的_onLongPress函数:
_onLongPress(){
// you can add some animation effect here as wll
this.setState({panResponder: this._onLongPressPanResponder()})
}
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定义你的构造函数:
constructor(props){
super(props)
this.state = {
pan: new Animated.ValueXY()
};
this._onLongPress = this._onLongPress.bind(this)
this._onLongPressPanResponder = this._onLongPressPanResponder.bind(this)
this._normalPanResponder = this._normalPanResponder.bind(this)
this.longPressTimer = null
}
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最后,在渲染之前,您应该根据状态切换到不同的 panResponder 处理程序:
let panHandlers = {}
if(this.state.panResponder){
panHandlers = this.state.panResponder.panHandlers
}else{
panHandlers = this._normalPanResponder().panHandlers
}
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然后将其附加panHandlers到您的视图中, {...panHandlers}
您甚至可以更改不同 panHandler 的 css 以显示不同的效果。
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