使用alpha渐变将位图绘制到画布

Cac*_*tus 6 java android gradient canvas bitmap

我想画一个Bitmap上的Canvas,应用了(线性)α-梯度.重要的是,我不想用任何其他颜色覆盖图像; 背景(来自我将要绘制View的背后的s )应该只是"闪耀".为了说明,我的目标是这样的(棋盘图案代表背后)ViewCanvasView

线性alpha梯度

有人会认为我可以这样做:

Bitmap bitmap = ...;
Paint paint = new Paint();
paint.setShader(new LinearGradient(0, 0, 100, 0, FROM, TO, Shader.TileMode.CLAMP));
canvas.drawBitmap(bitmap, 0, 0, paint);
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但是,这里LinearGradient的论点需要是颜色,而不是alpha值; 所以我没有办法指明,例如应该是完全透明的,应该是完全不透明的(不应用任何颜色叠加).FROMTOFROMTO

psk*_*ink 9

使用a ComposeShader,像这样:

class V extends View {
    Bitmap bitmap;
    Paint paint = new Paint();

    public V(Context context) {
        super(context);
        bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.chrome);
        Shader shaderA = new LinearGradient(0, 0, bitmap.getWidth(), 0, 0xffffffff, 0x00ffffff, Shader.TileMode.CLAMP);
        Shader shaderB = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        paint.setShader(new ComposeShader(shaderA, shaderB, PorterDuff.Mode.SRC_IN));
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.drawRect(0, 0, bitmap.getWidth(), bitmap.getHeight(), paint);
    }
}
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Cac*_*tus 6

基于这个关于 masking 的答案,我能够使用辅助的屏幕外画布来做到这一点:

Bitmap backing = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);
{
    Canvas offscreen = new Canvas(backing);
    offscreen.drawBitmap(bitmap, 0, 0, null);
    Paint paint = new Paint();
    paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
    paint.setShader(new LinearGradient(0, 0, 100, 0, 0x00000000, 0xFF000000, Shader.TileMode.CLAMP));
    offscreen.drawRect(0, 0, bitmap.getWidth(), bitmap.getHeight(), paint);
}
canvas.drawBitmap(backing, 0, 0, null);
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