And*_*ndy 14 lisp random sbcl common-lisp
好的,最后的问题,我将在Common Lisp完成我的猜数游戏!:D无论何时游戏开始(或者在第一场比赛后开始新游戏),都会调用以下函数.
;;; Play the game
(defun play ()
;; If it's their first time playing this session,
;; make sure to greet the user.
(unless (> *number-of-guesses* 0)
(welcome-user))
;; Reset their remaining guesses
(setq *number-of-guesses* 0)
;; Set the target value
(setq *target*
;; Random can return float values,
;; so we must round the result to get
;; an integer value.
(round
;; Add one to the result, because
;; (random 100) yields a number between
;; 0 and 99, whereas we want a number
;; from 1 to 100 inclusive.
(+ (random 100) 1)))
(if (eql (prompt-for-guess) t)
(play)
(quit)))
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所以据说,每次玩家开始游戏时,*target*都应该设置为1-100之间的新随机整数.但是,每次都*target*默认为82.我如何(random)随机行动?
ken*_*ytm 26
您需要在程序开始时播种随机状态.
(setf *random-state* (make-random-state t))
;; # this initializes the global random state by
;; "some means" (e.g. current time.)
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