Rom*_*man 6 getter setter scala immutability case-class
我有一个不可变的State,我处理一个消息队列,其中每个消息是状态中某些字段的新值列表.
新值可能适用于字段的一部分 - 例如,设置或清除多个标志中的一个标志(位),或仅更改16位字段的低或高8位部分.
在处理完消息之后,我希望获得状态的不可变副本,并应用修改.
object StateField {
sealed abstract class StateField()
sealed abstract class Register extends StateField
sealed abstract class Flag extends StateField
case object AX extends Register
case object AH extends Register
case object AL extends Register
case object CF extends Flag
case object OF extends Flag
}
class StateFieldModification(field: StateField, value: Int)
class ModificationMessage(content: List[StateFieldModification])
case class State(AX: Int, Flags: Int) {
def readRegister(field: StateField.Register): Int = field match {
case StateField.AX => this.AX
case StateField.AH => this.AX & 0xFF
case StateField.AL => (this.AX << 8) & 0xFF
}
def readFlag(field: StateField.Flag): Boolean = field match {
case StateField.CF => (this.Flags & 0x0001) != 0
case StateField.OF => (this.Flags & 0x0800) != 0
}
def flagsWithBit(flagBit: Int, newBitValue: Boolean): Int = {
if (newBitValue) Flags | (1 << flagBit) else Flags & ~(1 << flagBit)
}
def withModification(modification: StateFieldModification): State = modification.field match {
case StateField.AX => this.copy(AX = modification.value)
case StateField.AH => this.copy(AX = (this.AX & 0x00FF) | (modification.value << 8))
case StateField.AL => this.copy(AX = (this.AX & 0xFF00) | modification.value)
case StateField.CF => this.copy(Flags = flagsWithBit(1, modification.value > 0))
case StateField.CF => this.copy(Flags = flagsWithBit(12, modification.value > 0))
}
def withModifications(message: ModificationMessage) = ???
}
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Q#1 - 基于"场键"制作场吸气剂的最佳方法是什么?
Q#2 - 基于"字段键"制作字段设置器的最佳方法是什么?
Q#3 - 给出一个可变性消息,制作新对象的最佳方法是什么?
请注意:
所有帮助赞赏.谢谢!!!
镜头形式化了数据结构的 getter 和非变异“setter”函数的概念,但我们不需要形式主义来获得一些优势。我们将使用控制反转为您的类创建修饰符函数。这些修饰函数将编码如下想法:
“给我当前状态和新的 AX,我会给你一个新状态”
“给我当前状态和一个从当前 AX 计算新 AX 的函数,我会给你一个新状态”
“给我当前状态和新标志,我会给你一个新状态”
所以,代码:
case class State(ax: Int, flags: Int) {
private def setAx(newAx: Int): State = copy(ax = newAx)
private def modAx(f: Int => Int): State = setAx(f(ax))
private def setFlags(newFlags: Int): State = copy(flags = newFlags)
def withModification(modification: StateFieldModification): State =
modification.field match {
case StateField.AX => setAx(modification.value)
case StateField.AH =>
modAx { ax => (ax & 0x00FF) | (modification.value << 8) }
case StateField.AL =>
modAx { ax => (ax & 0xFF00) | modification.value }
case StateField.CF =>
setFlags(flagsWithBit(1, modification.value > 0))
case StateField.CF =>
setFlags(flagsWithBit(12, modification.value > 0))
}
def withModifications(message: ModificationMessage): State =
message.content.foldLeft(this) { (state, modification) =>
state withModification modification
}
}
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PS,你可能可以简化你的一些类型,例如StateField并不需要是一个多级层次结构——你可以将它分成单独的Register和Flag枚举;您可以解开或输入别名,ModificationMessage因为它只是一个列表。