Muh*_*han 7 c# unity-game-engine virtual-reality htc-vive
我正在开发一个多人游戏,普通角色控制器用户和VR用户可以参与其中.因此,通过用户可以加入的游戏有两种模式,Normal和VR Mode.
我能够管理这些模式,用户可以参与任何模式,但问题是普通播放器(字符控制器)无法查看VR控制器(HTC vive控制器),因为这些对象在字符控制器一侧关闭. 那么我如何在正常玩家端显示VR控制器正在做什么.
(我试过的)我制作了一个物体,试图模仿它相对于VR控制器的位置和旋转,但它不起作用,因为模仿源(VR控制器)关闭(在正常的玩家端,但在VR模式下工作)和他们的立场没有改变.如何向其他用户显示vr控制器
经过三天的努力,我努力使用这些步骤来解决这个问题.下面给出了这些步骤,以便将来的用户不会遇到这个问题,因为没有其他全面的指南可用:
使用网络身份和网络转换为(右)控制器(简单立方体)创建一个Gameobject
使用网络身份和网络转换为(左)其他Controller(简单立方体)制作一个Gameobject
制作所有上述游戏对象的预制件.
将所有三个预制件添加到网络管理器中(已注册的Spawnable预制件列表)
从场景中删除三个预制件
在我的vr播放器中添加了以下脚本(请参阅注释以获取详细信息)并分配相应的预制件和游戏对象
public class VRPlayerCtrl : NetworkTransform {
//source gameobjects head, left and right controller object of htc vive prefab
public GameObject rightContSource;
public GameObject leftContSource;
public GameObject headObjSource;
//prefabs to assign head, left controller, and right controller
public GameObject vrHeadObjPrefab;
public GameObject vrLeftCtrlPrefab;
public GameObject vrRightCtrlPrefab;
GameObject vrHeadObj;
GameObject vrLeftCtrl;
GameObject vrRightCtrl;
void Start()
{
Debug.Log("Start of the vr player");
if (isLocalPlayer)
{
//instantiate prefabs
CmdInstantiteHeadAndController();
//disabled conroller meshes at VR player side so it cannont be view by him
vrLeftCtrl.GetComponent<MeshRenderer>().enabled = false;
vrRightCtrl.GetComponent<MeshRenderer>().enabled = false;
}
}
//Instantiate on start head and vr controller object so that it can be view by normal players
void CmdInstantiteHeadAndController()
{
Debug.Log("instantiateing the controller and head object");
vrHeadObj = (GameObject)Instantiate(vrHeadObjPrefab);
vrLeftCtrl = (GameObject)Instantiate(vrLeftCtrlPrefab);
vrRightCtrl = (GameObject)Instantiate(vrRightCtrlPrefab);
// spawn the bullet on the clients
NetworkServer.Spawn(vrHeadObj);
NetworkServer.Spawn(vrLeftCtrl);
NetworkServer.Spawn(vrRightCtrl);
}
void Update()
{
if (!isLocalPlayer)
{
return;
}
//sync pos on network
CmdControllerPositionSync();
}
//sync position on VR controller objects so that VR player movemnts/action can be viewd by normal user
[Command]
public void CmdControllerPositionSync()
{
vrHeadObj.transform.localRotation = headObjSource.transform.localRotation;
vrHeadObj.transform.position = headObjSource.transform.position;
vrLeftCtrl.transform.localRotation = leftContSource.transform.localRotation;
vrRightCtrl.transform.localRotation = rightContSource.transform.localRotation;
vrLeftCtrl.transform.localPosition = leftContSource.transform.position;
vrRightCtrl.transform.localPosition = rightContSource.transform.position;
}
}
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