use*_*283 5 pcm audioqueue ios
我正在尝试使用 AudioQueue 从服务器播放 PCM 流数据。
PCM数据格式:
Sample rate = 48000, num of channel = 2, Bit per sample = 16
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并且,服务器不会将固定字节流式传输到客户端。(可变字节。)(例如:30848、128、2764、...字节)
如何设置ASBD?不知道怎么设置mFramesPerPacket
,,mBytesPerFrame
。mBytesPerPacket
我看过Apple的参考文档,但是没有详细的说明。
请给我任何想法。
新添加: 这里,ASBD结构是我设置的。(语言:斯威夫特)
// Create ASBD structure & set properties.
var streamFormat = AudioStreamBasicDescription()
streamFormat.mSampleRate = 48000
streamFormat.mFormatID = kAudioFormatLinearPCM
streamFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked
streamFormat.mFramesPerPacket = 1
streamFormat.mChannelsPerFrame = 2
streamFormat.mBitsPerChannel = 16
streamFormat.mBytesPerFrame = (streamFormat.mBitsPerChannel / 8) * streamFormat.mChannelsPerFrame
streamFormat.mBytesPerPacket = streamFormat.mBytesPerFrame
streamFormat.mReserved = 0
// Create AudioQueue for playing PCM streaming data.
var err = AudioQueueNewOutput(&streamFormat, self.queueCallbackProc, nil, nil, nil, 0, &aq)
...
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我已经像上面一样设置了 ASBD 结构。
AudioQueue 可以很好地播放流式 PCM 数据几秒钟,
但很快比赛就停止了。我能做些什么?
(仍在流式传输,并在 AudioQueue 中排队)
请给我任何想法。
ASBD 只是一个底层定义的结构,如下所示:
struct AudioStreamBasicDescription
{
Float64 mSampleRate;
AudioFormatID mFormatID;
AudioFormatFlags mFormatFlags;
UInt32 mBytesPerPacket;
UInt32 mFramesPerPacket;
UInt32 mBytesPerFrame;
UInt32 mChannelsPerFrame;
UInt32 mBitsPerChannel;
UInt32 mReserved;
};
typedef struct AudioStreamBasicDescription AudioStreamBasicDescription;
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您可以像这样设置结构体的变量:
AudioStreamBasicDescription streamFormat;
streamFormat.mFormatID = kAudioFormatLinearPCM;
streamFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagsNativeEndian | kAudioFormatFlagIsPacked;
streamFormat.mSampleRate = sampleRate;
streamFormat.mBitsPerChannel = bitsPerChannel;
streamFormat.mChannelsPerFrame = channelsPerFrame;
streamFormat.mFramesPerPacket = 1;
int bytes = (bitsPerChannel / 8) * channelsPerFrame;
streamFormat.mBytesPerFrame = bytes;
streamFormat.mBytesPerPacket = bytes;
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