Fre*_*dan 2 c struct pass-by-value segmentation-fault pass-by-pointer
我正在尝试用C编写一个简单的游戏,我得到了一个SEGFAULT,并且不知道为什么!
这是该程序的代码:
#include <stdio.h>
#include <string.h>
#define MAX_PLYS_PER_GAME (1024)
#define MAX_LEN (100)
typedef struct {
char positionHistory[MAX_PLYS_PER_GAME][MAX_LEN];
} Game;
void getInitialGame(Game * game) {
memset(game->positionHistory, 0, MAX_PLYS_PER_GAME*MAX_LEN*sizeof(char));
}
void printGame(Game game) {
printf("Game -> %p (%d)\n", &game, sizeof(game));
fflush(stdout);
}
int hasGameEnded(Game game) {
printGame(game);
return 0;
}
int main(int argc, char *argv[]) {
Game game;
getInitialGame(&game);
if (hasGameEnded(game))
return -1;
return 0;
}
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我尝试用gdb调试,但结果并没有让我太过分:
C:\Users\test>gdb test.exe
GNU gdb 5.1.1 (mingw experimental)
<snip>
This GDB was configured as "mingw32"...
(gdb) run
Starting program: C:\Users\test/test.exe
Program received signal SIGSEGV, Segmentation fault.
0x00401368 in main (argc=1, argv=0x341c88) at fast-chess-bug.c:29
29 if (hasGameEnded(game))
(gdb) bt
#0 0x00401368 in main (argc=1, argv=0x341c88) at fast-chess-bug.c:29
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它可能是一个堆栈溢出(真的!),虽然我不确定.
Game game;在main().这意味着所有102400字节game都在堆栈上.printGame并hasGameEnded采取Game game,而不是一个Game * game.也就是说,他们得到的是副本,而Game不是指向现有的指针Game.因此,无论何时调用其中一个,都会在堆栈上转储另外102400个字节. 我猜这个调用printGame是以一种导致hasGameEnded调用问题的方式破坏堆栈.
我所知道的最简单的修复(没有进入动态内存分配,这可能是更好的长期)是:
Game game;到main()例如上方的线之外int main(...).这样它将在数据段中而不在堆栈中.改变printGame并hasGameEnded采取Game *:
void printGame(Game * game) {
printf("Game -> %p (%d)\n", game, sizeof(Game));
fflush(stdout);
}
int hasGameEnded(Game * game) {
printGame(game);
return 0;
}
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